SE_JonF

399 posts

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SE_JonF

SE_JonF

@SE_JonF

UE4 Marketplace Asset Creator | Senior Technical Artist | Lead Designer on @CalderaEnt Simulacrum https://t.co/pJoLNQFFGn

Katılım Ocak 2016
74 Takip Edilen210 Takipçiler
MR3D-Dev
MR3D-Dev@MR3Dev·
@SE_JonF Nope, I use metapipe in maya, that tools has something specific to fix what you mentioned.
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MR3D-Dev
MR3D-Dev@MR3Dev·
Here she is, the result of all my testing from today in Unreal Engine 5.6 Custom Metahuman head and body, all done in Unreal, no round trip to Maya (like I used to) Custom Clothes too via Metatailor (still looking into chaos cloth to do it in Engine) #UnrealEngine5 #Metahumans
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SE_JonF retweetledi
Unreal Engine
Unreal Engine@UnrealEngine·
We've assembled a super-powered selection of assets for August's Marketplace Sale! Take a look at some of our favorites and find the perfect fit for your next project: unrealengine.com/blog/august-ma…
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SE_JonF
SE_JonF@SE_JonF·
@robokoop2000 @Splitgate During internal playtests I can tell you there are certain devs you don't want to be going up against. =P
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RK4K
RK4K@robokoop2000·
@Splitgate Are you actually good at the game you make? I have always wondered if devs are good or bad at the games they create.
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SPLITGATE: Arena Reloaded
SPLITGATE: Arena Reloaded@Splitgate·
🔴 Splitgate Devs are doing a Livestream here on Twitter today at 4:30pm PT! (three hours after this post goes up) 🗨️ Leave your questions below and we'll try to answer as many as we can during the stream. #BetaSeason2
SPLITGATE: Arena Reloaded tweet media
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SE_JonF retweetledi
Unreal Engine
Unreal Engine@UnrealEngine·
It's time to go BIG. 🥳 This month's Marketplace sale includes up to 70% off on over 10,000 assets from some of our favorite sellers. Take a look and discover something new before June 3: unrealengine.com/blog/massive-m…
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SE_JonF
SE_JonF@SE_JonF·
All #ue4 marketplace products have been marked for 5.0 compatibility!
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SE_JonF
SE_JonF@SE_JonF·
@sixfootgiraffe @GDi4K @phyronnaz After setting the screen percentage mode for realtime viewports and non realtime viewports to manual in project settings and resetting the editor the command worked for me. =)
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Victor Careil
Victor Careil@phyronnaz·
#ue5 tip: by default, the Unreal Editor is using temporal upscaling eg on my 1440p screen the scene is actually rendered at 900p You can disable this for the editor in your project settings
Victor Careil tweet media
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SE_JonF
SE_JonF@SE_JonF·
@GDi4K @phyronnaz Did you ever find a solution to this? I can't seem to get screen percentage to work at all through console commands, and it's been removed from the post processing volume in UE5's full release.
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GDi4K
GDi4K@GDi4K·
@phyronnaz I see. That might be the reason the screen percentage slider is not working and it looks like 200% all the time. Need to check this.
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SE_JonF
SE_JonF@SE_JonF·
Will be working to get all of my #ue4 products compatible with #ue5. Will update here when completed!
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SE_JonF retweetledi
Unreal Engine
Unreal Engine@UnrealEngine·
You won't want to miss out on this. ✌️ Our February Marketplace Sale officially kicks off today, with over 1,000 products available for a massive 50% off. Hit the link below to see some of our hand-picked favorites: unrealengine.com/blog/february-… #UE4
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SE_JonF
SE_JonF@SE_JonF·
@DigitalCantina I'll never get tired of Mona Lisa Overdrive lol. It's gotten to the point where I can visualize the whole sequence when listening to it. =P
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