
Chicken Tenders
28 posts

Chicken Tenders
@SHLDGames
Raising chickens. Regretting nothing. — a cozy farming sim with questionable morals. Join our Discord to help Playtest! Steam Wishlist coming soon!
Austin, TX Katılım Ocak 2024
54 Takip Edilen13 Takipçiler
Sabitlenmiş Tweet

Howdy! My wife and I are a pair of animators by trade but have since worked in video games before having kids. Our first children were 13 adorable chickens we adopted. Chicken Tenders has been an idea we’ve wanted to make for years and finally have the giblets to do it! 💪 Follow us for updates and give us a like and follow! 🐓
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@CaptainSide1 still wip overall but its cluckin somethin! x.com/SHLDGames/stat…
Chicken Tenders@SHLDGames
We'll obviously need a PG version of this, but its still kinda catchy...
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Hey Indie Devs it's #TrailerTuesday !
Drop your latest #GameTrailer 🎬
Show us your #IndieGame below 👇
Retweet 🔄 and ❤️ Like to help fellow developers get discovered!
Let's see what you've been cooking up!
#IndieGameTrends #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #Gamer #Gaming
GIF
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@DannyLimanseta @unity I've honestly recooped the cost of Unity AI in the last month now switching. Sorry guys @unity Unity Ultra is still great but SUPER costly
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@DannyLimanseta no way! Same! I stopped using @unity 's internal model for most tasks than just ask and now have Grok 4.5 doing most work via MCP. *chefs kiss Unity for getting rid of the membership requirement today
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I’m currently using Grok 4.5 99% of the time now for both planning and tasks.
The fact that I don’t have to switch out to a cheaper model to do tasks means there is less context window model switching and faster speed.
Feels incredible.
Cursor@cursor_ai
We had a team of agents rebuild SQLite from its 835-page manual. It created a replica in Rust which passed 100% of a held-out test suite. Interestingly, cost varied 15x depending on which model mix we used.
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@JoeisHungryBite hungry for Chicken Tenders?! 👀
Also a big fan of yours!
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@Ritter_GeorgAI Awesome!! When they were laying, we'd get a dozen eggs a day 😅
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Howdy! My wife and I are a pair of animators by trade but have since worked in video games before having kids. Our first children were 13 adorable chickens we adopted. Chicken Tenders has been an idea we’ve wanted to make for years and finally have the giblets to do it! 💪 Follow us for updates and give us a like and follow! 🐓
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@GameTikker Happy #ShowMeSunday ! My wife and I have finally dove into our passion project game called Chicken Tenders. Its still very WIP but you can follow our progress <3
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It's #ShowMeSunday
Devs #ShowYaGame in the comments & promote it!
🧡 LIKE ✅ FOLLOW 🔁 REPOST
Follow @GameTikker, share progress & become a part of our indie game community.
#IndieGame #IndieDev #IndieGameDev #GameDev #Devs #SoloDev #Developer #Steam #PS5 #Xbox #IndieWatch
GIF
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@EatPantGames @IndieGameLover +1 to the 2 person studio/partnership! ❤️
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@elonmusk Grok 4.5 has already given us a full suite of tools to test our indie game in Unity! 🫶
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@DannyLimanseta HOLY COW this is way more efficient.. Cursor (Grok 4.5) developing the plans and Unity AI agent executing said plan.... lets go!
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I got to try Grok 4.5 in early access in Cursor for the past few days and I absolutely enjoyed it.
It feels like Opus 4.8 at 2x the speed at a much cheaper price point.
I tasked it to brainstorm > plan > implement a big feature for my game (this act 1 boss fight) and it did not disappoint.
- It is much smarter than Composer 2.5, during planning mode, it is able to think through my request more robustly, ensuring that edge cases are covered and makes sure to ask the right questions to confirm with me first.
- It is much better at brainstorming ideas/suggestions, similar to Opus 4.8, though I think Fable still edges out a little when it comes to brainstorming ideas and suggestions
- It is FAST. probably the fastest of all frontier models (Opus 4.8, GPT 5.5 etc), which makes it a joy to build with, because I can stay in the flow
- It has much improved visual/animation capabilities than Composer 2.5, it can code up animations (i wanted an explosion animation with particle effects) with much, much better visuals, animation movement and timing. This is a big leap and I was so happy to see this improvement.
- The best part for me is that I can just use the same model from planning down to execution without switching to a lower cost model because the price point is cheaper than other frontier models.
I'll be testing this model with more challenging tasks in the next few days but I think this is going to be my main driver for vibe coding for a while.
Also, its nice to see Grok back in the race. 🙌
SpaceXAI@SpaceXAI
Announcing Grok 4.5, our first model trained specifically for coding and agents. It was trained with Cursor and offers frontier intelligence at leading speeds and cost efficiency. x.ai/news/grok-4-5
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It's #wishlistwednesday !
Indie devs, share what you’re working on and your steam page!
Looking for some great games to wishlist.

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