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Ef 📐

@SandboxSpirit

Solo dev working on procedural road system 👨🏻‍💻 Writing at https://t.co/tsbFEsw3Ve

🇪🇺🇷🇴 | he/his Katılım Ocak 2026
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Ef 📐
Ef 📐@SandboxSpirit·
I am working on a Cities Skylines 2 style road system in Unity where intersections are created dynamically without nodes.
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Ef 📐
Ef 📐@SandboxSpirit·
@InfosReseaux @Elijah_Meeks From what I can see they in their segments they only encode connection data, how many lanes, and how do they connect in relation to the destination segment, but no information about actual coordinates, lane width or so.
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Ef 📐
Ef 📐@SandboxSpirit·
@InfosReseaux @Elijah_Meeks I think OpenStreetMap and me try to solve different problems. OSM job is to answer "How do I get from one road's lane to another" while I am trying to answer: "How do I draw this road so it matches it's real world appearance while keeping the routing information"
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Infos-Réseaux.com
Infos-Réseaux.com@InfosReseaux·
@SandboxSpirit @Elijah_Meeks Interesting post, thank you for writing this. I'd like to read you thoughts about what openstreetmap provides in this matter. Lanes information is provided on road segments instead of nodes. Profiles solution you describes allows smoother transitions between them it seems.
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Ef 📐
Ef 📐@SandboxSpirit·
@Douglance I think there is no single most accurate in all areas. There are bunch of professional grade level each specializing in it's own area. PPT Vissim is one of the best for intersection level, Aimsun Next for city level. But all of those have a CAD like programs UX.
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Ef 📐
Ef 📐@SandboxSpirit·
@FabienWeibel If there is a game that has the sandbox spirit this is the one ❤️
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Ef 📐
Ef 📐@SandboxSpirit·
I am working on a Cities Skylines 2 style road system in Unity where intersections are created dynamically without nodes.
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Ef 📐
Ef 📐@SandboxSpirit·
@AlanZucconi Thanks a lot. Really happy people find it interesting. Can't wait to share more in depths.
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Ef 📐
Ef 📐@SandboxSpirit·
@eric_khun Thanks! Yes, working on that. Can’t wait to share it
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Eric Khun
Eric Khun@eric_khun·
@SandboxSpirit Really enjoyed the writeup - the circle arc insight for preserving parallelism on offset is so clean. Looking forward to the technical deep dive!
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Ef 📐
Ef 📐@SandboxSpirit·
@80Level ✌ I am the creator of this tool. Glad to see it featured
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80 LEVEL
80 LEVEL@80Level·
Have a look at Edd996's Cities: Skylines 2-style road system in Unity with fully dynamic intersections. It might be released as a free asset: 80.lv/articles/citie…
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Ef 📐
Ef 📐@SandboxSpirit·
Since everything is either a line or a circular arc, intersection math is very cheap, and it runs well even on mobile
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Ef 📐
Ef 📐@SandboxSpirit·
Curves are true circular arcs, not Bézier curves — closer to real civil-engineering
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