Saunic 🇭🇰

20.1K posts

Saunic 🇭🇰

Saunic 🇭🇰

@Saunic

From France to Hong Kong 🇫🇷🇭🇰 Member of TLK. Business inquiries: [email protected]

Hong Kong Katılım Temmuz 2009
753 Takip Edilen2K Takipçiler
Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@jav1ts I think it just shows there isn’t much new overall - I felt it was a bit of an underwhelming change for Sim (I can’t really think of an objective/fair approach to change Sim though).
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Javits Arias
Javits Arias@jav1ts·
Dhalsim is the biggest winner of the patch.
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incross
incross@crossknockout·
Sahara: - Picked up fighting games with the release of SF6 (former FPS pro). - Started entering tournaments in 2024. - Got signed by G8S in 2025. - Capcom Cup champion in his first full season as a professional player. Talk about making the most out of an opportunity
incross@crossknockout

Reminder that before SF6, Sahara was a Fortnite/Valorant player. Within a year of playing FGs he got in Haitani's youth program, which inspired him to go pro and led him to be picked up by G8S. 8 months later and he already won his first major and qualified for CapCup. Speedrun

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F-Word FGC 🇦🇪 🇬🇧 💜
What a weekend 😔 Went from chilling with the kids at the beach to seeing multiple missiles intercepted just a few kilometers away Flaming shrapnel/dibris falling from the sky, landing somewhat near home was warning enough. We left our area yesterday All good as of today but man this situation is surreal Insha'Allah this will pass #DubaiStrong 💪🏾
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@Diaphone_ Kilik’s JF Asura Dance in SC4 Ivy’s glitched iCS from normal stance in SC2 (or just iCS in SC6) Think these should keep you entertained
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Diaphone
Diaphone@Diaphone_·
I want to rank / do all the hardest fighting game inputs on stream tomorrow. I know the commonly known ones: PEWGF Taunt Jet Upper Standing 720 What else am I missing?
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Webb-site
Webb-site@webbhk·
It is with great sadness that we share that David M. Webb MBE passed away peacefully in Hong Kong on Tuesday January 13th, 2026 from metastatic prostate cancer. David will be missed by family, many friends, and supporters. The family request privacy at this difficult time.
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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Kusanagi
Kusanagi@MaivineKusanagi·
Je ne partage presque jamais ma vie personnelle ici, mais aujourd’hui j’avais envie de faire une exception. Al hamdulillah, je suis devenu papa pour la première fois… et c’est un bonheur que je n’arrive même pas à décrire. Je garde notre intimité, mais je voulais quand même vous partager un petit morceau de cette joie. Merci pour tout votre soutien au fil du temps ❤️
Kusanagi tweet media
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Ryan Hart
Ryan Hart@RyanJosephHart·
[I moved this here for better visibility] Being older means less time, I never said older players wouldn't have the ability, thats your assumption. The reality is what about your life? Don't you want to achieve other things in life? Where is the time to do that going to come from if you're spending 10 hours a day playing video games? Then what about if you have kids? 10 hours a day on Street Fighter "for fun" isn't going to happen. Also what about lifes responsibilities? Where is the time going to come from? Your chess/athlete analogy is for people who do it as professionals. How many top level champions you know that are winnings at 50+ vs all the young guys on fighting games right now? The problem isnt lack of skill or ability, its about what life is as an older person why you cannot compete on the same level. Nothing to do with pandering, its just simple facts of life.
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@broskiFGC Good video! I just want to add on why SJC burning kick feels harder it’s because the qcb motion, seismos (and maybe supers, I am not sure) are more lenient where you can press and hold before the jump motion and they will come out. It doesn’t seem to work for burning kicks.
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@fubarduck I recently changed mine from France to HK. I don’t remember exactly but it’s something to do with your profile/on web browser.
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@jchensor @Chris_F_22 It works at least with her qcb P and K as well, even without holding it gives a lot of lenience on when you are pressing the button
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
@Saunic @Chris_F_22 Yeah. I was testing it out and Seismo cancels work off any High Jump cancel just by holding the button down and… I hope that’s a big because that should be fixed, IMO. It feels like I’m cheating when I just hold the button down.
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Chris_F
Chris_F@Chris_F_22·
Seismo feint cancels are EASY this is NOT an execution check. Pro tip: hold down HP #SF6_Cviper
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@Chris_F_22 @jchensor I got the chance to try her out do the first time and yes quite a few jump cancels can be done just by holding P or K making TK inputs ridiculously easy.
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Chris_F
Chris_F@Chris_F_22·
@jchensor I don’t know why it works but it does
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Hurricane 🇨🇲
Hurricane 🇨🇲@Hurricane_FGC·
I like the new tech of the french top players to change name and flag a couple of days before a major but please, if you are trying to hide just create another profile, it is so easy to find you as your original name still shows in your past games before the change 😂
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Sherry Nhan
Sherry Nhan@sherryjenix·
okay, my fellow frenchmen/frenchwomen. I have read that in every establishment we enter, we must greet the staff with bonjour/bonsoir, or it is considered extremely rude to not do so. can someone confirm? I don't mind, but I just want to be sure LOL
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Aaron Busch
Aaron Busch@tripperhead·
I'm torn whether the McDonald's "Bolognese Angus with fried egg" is awesome or an abomination. Perhaps I'll try tomorrow and report back.
Aaron Busch tweet media
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victryena 🪾
victryena 🪾@victryena·
the direction riot took with 2XKO to make it approachable for casuals feels off bc they got rid of motion inputs but added a convoluted control scheme and a shit ton of core mechanics to learn. idk if kevin nguyen is going to be able to hop off lol/val and play 2xko very easily.
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@jchensor @igorhajjar @XianMSG But to keep the focus on side by side in FGC tournaments, I can tell you there are players in Asia that are trained and better side by side than h2h 😆
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@jchensor @igorhajjar @XianMSG At least for France yes it became more H2H because arcade owners wanted to replicate the Japanese arcade culture but side by side was definitely the norm during the early days.
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Saunic 🇭🇰
Saunic 🇭🇰@Saunic·
@jchensor @igorhajjar @XianMSG Europe cabinets were also side by side. This said it’s not about being used or not, side by side has been a recognised competitive issue that most players just don’t want to deal with. There’s been loads of drama around this in Asia FGC for years.
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
@igorhajjar @XianMSG A lot of Asia played in head to head cabinets. So he might not be used to having to do those kind of fakes either. In fact, I think U.S. is the only major area that really was played side by side, another reason why it’s not reasonable to expect everyone to learn that format.
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