Hytale

82 posts

Hytale

Hytale

@Save__Hytale

Katılım Mart 2025
13 Takip Edilen9 Takipçiler
🐮Mollie🐮
🐮Mollie🐮@GhoulishhGF·
I really hope Hytale gives me a reason to hop back into it soon. It seems incredibly promising but I'm doing my best to kind of just forget about its existence until some big news comes out.
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Chayzur
Chayzur@Chayzur·
everytime i see simon talk about world gen 2, and ever since that blog post, i go through the exciting future of Hytale in my head. once world gen 2 rolls out, imo, that is the true beginning of #Hytale. i cannot formulate into words how excited i am for that. I think the core community knows how big it will be, but i really don’t think most people are ready for what the game will become once it’s out. call me an overhyper all you want, but just with the additions of the friends list, prox chat, and server browser, you are watching this game swiftly evolve in real time. World gen v2 will bring the addition of many desired features in their peak form. it enables true boundless creativity, not only from the developer standpoint of being able to create and place new prefabs in the vast terrain and allows for the world to breathe new immersive life and so much more, but it also allows the player to express themselves even more by building in the new environment and traverse the world while scaling the new elevations and views. mountains will be grander, the fields will be more full of life, all with the additions of new prefabs and bits and pieces of the story that will slowly unfold alongside world gen v2. and its crazy to think that despite the fact that wg v2 might seem far away, we will continue to get even more features to fill Hytale until it’s ready. the game continues to get more content, more stuff to do, more to experience, all in prep for wg v2. this could be small general quests, more animal interactions, more ambient features, etc. and reminder, once Hytale is in 1.0, we will then most likely start to see the development of the Capital. new servers will arise alongside, and Hytale will undoubtedly reach new player peaks. i know im not the only one that sees this. there will be a point in time where we have to decide between playing adventure mode, creative, mods, the capital, or other Hytale servers. the value here is unbelievable! go rewatch the trailer for the 1000th time. remind yourself of what Hytale is, and what it will be. that trailer is the starting point of 1.0 and wg v2. it is super hype to think about getting all of the stuff i just talked about with the release of 1.0, but we cant even begin to imagine what's in store AFTER that. the @Hytale team are such a gem and are genuinely my favorite game devs of all time! get hyped for now and the future!
Simon@Simon_Hypixel

It's a bit of a mix in terms of production and chapters, we will spend a bit more time on Zone 1 initially (maybe for the first 3 chapters), as we want to establish the "template" of what feels great, then the others will follow up quite quickly. Needless to say, we will create a lot of endgame content, even with Zone 1 (WG2), we can go very far with it: dungeons, events, and much more. We also need to keep the old world gen relevant until all is done, so even tho you might not visit Zone 4 in WG2 for a while, you might need to go to Zone 4 WG1 a few times. I know it's a bit confusing in a message like this, but it will all make sense by Chapter 2 and the lore behind it. We will aim for 2 to 3 biomes per world visit, but we may open up a full zone at some point. The reason we are using these temporary world visits is that wgv2 is constantly getting updated, so it's best for us to have people revisit between chapters and so on. Our goal for the world gen v2 full release is to eventually let you choose where you want to spawn to some degree, so everyone can have a different experience / challenges early on. A bit like Rimworld. No promises, but that's the long-term goal. Balancing the game around 3 entirely different spawn zones and ensuring progression is not easy! The fun part is that each zone would come with its own set of challenges.

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Hytale@Save__Hytale·
@DJIGlobal Record quality videos for projects!
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DJI
DJI@DJIGlobal·
Giveaway time! Here’s your chance to win the Osmo Action 6 Standard Combo — DJI’s first action camera with a variable aperture, powered by a 1/1.1" square sensor. How to enter: 1. Follow @DJIGlobal 2. Like and share this post 3. Bonus Chance: Comment below what you’ll be filming with this camera in 2026. · Time period: 2026/3/6 - 2026/3/31. This giveaway is not affiliated with or endorsed by X. One winner will be selected at random through a third‑party platform. Good luck! Video created by rumors
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Hytale
Hytale@Save__Hytale·
@lunarfq Why are people still trying to farm likes and comments
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luna
luna@lunarfq·
I had a dream last night that everyone that replied to this post become rich & the ones that scrolled past it had bad luck for life...
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Hytale
Hytale@Save__Hytale·
@Simon_Hypixel @Simon_Hypixel I am fully looking forward to the blocks tomorrow! I know I and many others are wondering about content for the game, and while I am fully supporting building the base for the game with small fixes, I think we are wondering what chapter 1 could bring. Thanks!
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Simon
Simon@Simon_Hypixel·
Lots of new blocks coming to Hytale in tomorrow's pre-release 👀
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Hytale retweetledi
Snapmaker
Snapmaker@snapmaker·
🎉 WIN Snapmaker U1 this Easter! 🐰 Show off your Easter 3D prints for a chance to win a Snapmaker U1 or gift cards. Open to all 3D printing enthusiasts and makers.🎨✨ How to join: 1️⃣ Follow us & Like the post 2️⃣ Post your Easter 3D prints in photo or short video. Tag @snapmaker and Use #SnapmakerEasterChallenge & #IWantSnapmakerU1 🌸 Bonus: Repost this post 📹 Video tips: ✅ Vertical (9:16). Under 30s ✅ Include printing process & finished project ✅ Keep it creative, colorful, and fun! ✨ Print, post, win! By participating, you grant Snapmaker permission to use, share, and feature your submitted content on our official channels. 🎁 Photo entries (x3): $399 Snapmaker Gift Card 🎁 Video entries (x2): Snapmaker U1 3D Printer or $849 Snapmaker Gift Card 📅 Winners announced April 9 Selected across all the entries on Instagram, Facebook, X, YouTube, and TikTok. You're welcome to publish the content on various platforms. 👏 #Snapmaker #SnapmakerU1 #3dprinter #3dprinting #Easter #challenge
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Hytale@Save__Hytale·
@Harryson1231 @Hytale Do you plan on adding custom content like dungeons, mobs, and items to these biomes?
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Harizon
Harizon@Harryson1231·
Been hard at work over the last couple of weeks. This is my project for the @Hytale modding contest, called Unknown Worlds. A mod that will feature several alien planet biomes. This is the first biome: #Hytale #HytaleModding
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Hytale
Hytale@Save__Hytale·
@OrbisMMO This server looks awesome! I am just wondering, do you plan on implementing your own custom mobs and assets in the future?
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OrbisMMO - Hytale MMORPG
OrbisMMO - Hytale MMORPG@OrbisMMO·
Introducing OrbisMMO, a handcrafted MMORPG for #Hytale! Over the last two months, we've been building custom combat, classes, and story-driven questlines that you can enjoy solo or with friends! This is a brand new trailer showcasing our work. Launching March 10th at 2pm PDT!
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Hytale retweetledi
CurseForge
CurseForge@CurseForge·
CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
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Simon
Simon@Simon_Hypixel·
We're launching our first official Hytale modding contest with $100,000 in total prizes! But this isn't just a contest. This is the start of something much bigger. My vision for Hytale has always been that modders should be celebrated, not sidelined. The people who pour their creativity into pushing the boundaries of what's possible in the game deserve to be front and center. They deserve to be rewarded. Think of it like esports, but for modders. We want to build an ecosystem where talent rises to the top, where the community recognizes and elevates the people making incredible things. This contest is the first step. There will be many more. For this first contest, we chose World Gen V2 and NPC as two of our three categories very intentionally. These are areas where we know extraordinary talent exists, and honestly, we're scouting. If you blow us away, don't be surprised if we reach out. We want the best modders in the world working alongside us. And looking ahead: over the coming months, we'll be rolling out more modding tools, an in-game mod browser, and a lot more. We're also thinking deeply about how players can directly reward the modders they love, without turning the game into a shopping mall. It should be fair for players and meaningful for creators. This is just the beginning.
CurseForge@CurseForge

CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.

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Hytale@Save__Hytale·
@Simon_Hypixel @Simon_Hypixel I was just wondering, what is your current plan with Zone 5? Do you plan on releasing it with the World Gen V2 update, as part of a chapter, or its own update? Thanks!
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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Hytale@Save__Hytale·
@Fat_imyy Can we please not like and comment farm using sad circumstances as bait?
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icky
icky@ick_real·
say hi to Finn or have a terrible February
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Hytale
Hytale@Save__Hytale·
@Simon_Hypixel @Simon_Hypixel can we have a teaser of the next themed update :D Ya know, as content for creators to grow and bring attention to the game 😄
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Simon
Simon@Simon_Hypixel·
There are more changes/fixes that were not mentioned; our patch notes are getting a bit too long! FYI, there are ongoing massive themed content updates underway in parallel with these smaller weekly updates. Major features coming up in the coming weeks as well, stay tuned! Next week, we will do one last pre-release, and the week after, we will do a release.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - Feb 5, 2026 Update 3 (Part 2 of 3) Enable via Launcher -> Settings -> Pre-Release HEADLINE FEATURES - Added Avatar Presets - Edit, save, and swap between up to 10 Avatar customizations - Added new fire spread system (fluid ticker) and Goblin Flamethrower - Can be used to unleash flames upon nearby foes - Creative mode only for now - Added Bed sleeping notifications - Notifications and SFX now play when other players attempt to sleep - Expanded Avatar customization options: - 2 additional Eye Shapes - 2 new Makeup Variations (Blush and Eyeliner) - 5 new Haircuts: - Spikey Mohawk - Magical Pigtails - Double Braided Ponytail - Long Braided Ponytail - Puffy Bubble Braids - 4 new Facial Hair Styles: - Split Moustache - Pinstripe Moustache - Anchor Beard - Viking Beard - Spiked Bracelets - Hairband - 2 new Skirts (Plaid and Punk) - Shaped Sneakers - Added Black and Red Iron color variation for metals - Added Font Fallback Support - Client now fetches glyphs from fallback fonts when missing - Enables support for non-Latin languages - Improved World Configuration Reliability - Atomic file saving - Updated backup handling - Corrupted worlds now display warnings and modal dialogs CONTENT - Added complex spawn locations in the Taiga region, especially near rivers - Added Lime block variants: - Lime Gravel - Lime Rock - Lime Rubble - Medium Lime Rubble - Lime Stalactite (Large and Small) - Improved weather VFX for Zone 1 - Standardized spawn marker deactivation range to 150 - Added T2 Furnace - New model, textures, and animations - Updated visuals for T1 Furnaces - Increased max instance limit for Furnace opening sounds - Refactored Rhino Toad attacks - Improved Fluid, Mounts, and Crafting systems - Improved multiple modules: - Teleporter - NPCReputation - NPCObjectives - Farming - Memories - Camera - Bed - Optimized client asset sizes - Updated ranged weapon aiming ballistics - Improved accuracy - Added randomized hitbox offsets - Added VisAiming debug flag - Ophidiophobia mode now replaces Hatworm with Larva_Silk model - Dough now produced using refillable Tankard - Tankard now crafted via Farming Bench - Klops Merchant no longer trades signs - Integrated new Outlander village environment - Refactored encounters across all zones - Added new encounter environments: - Zone 3 Trork - Zone 4 Village and Forest - Zone 4 non-Forest and non-Swamp biomes MODDING AND TOOLS - Added mod enable and disable support from UserData/Saves//mods - Added server version checks for plugins and asset packs - Added 3D audio source visualization for debugging - Added NPC sensor and view debugging visualization - Newly created asset packs are now enabled by default - Added parameter to toggle replacing empty block materials - Added option to skip mod validation in single player - Mod validation issues now block server startup unless flagged - MapEditor and ListEditor now use correct models - Added Test NPC for showcasing multi-interaction setups WORLDGEN V2 - Added exact rotation support for Materials - Added Bound PositionProvider for Spawn Meshes - Added YSampled Density node - Performance optimization for WorldGen V2 - Added configurable spawn positions for portal biomes UI AND UX - Added Window Size option in video settings - Updated feedback interface - Bug reports separated from other feedback - Warps are now sorted alphabetically in Teleporter UI - Added /layer command - Applies layering to selected areas - Updated Paste tool: - Hold-down key support - Undo and redo - Smoother multi-directional movement - Reduced context menu background opacity - Updated Player, Spawn, and Home icons - Improved World Map marker text clarity - Cleaned up text and fixed death messages - Implemented HideFromTooltip in EntityStatType BUGFIXES AND OTHER IMPROVEMENTS - Fixed sharp biome interpolation - Fixed localization issue with maximize window setting - Fixed tooltip name wrapping issues - Fixed spawn seeds initializing to zero - Fixed multiple Null Pointer Exceptions - Fixed crash when overriding read-only asset packs - Fixed Volcanic Cobble incorrect spawning - Fixed upside-down stair connections - Fixed Slothian gradient mapping - Fixed dropped item IDs for BottleTree and Crystal Trunk - Fixed pickup items missing components - Fixed WorldStructure spawn Y constraints - Fixed cosmetic ordering issues - Fixed EntityTrackerSystems validation gaps - Fixed crop hitboxes and produce resource types - Fixed incorrect mod list display - Fixed Ocean Clay Brick typo - Fixed interactions without entities - Removed hardcoded keybindings - Fixed manual spawn beacon command - Fixed missing biomes on biome map - Fixed Darkwood Decorative Block drops - Fixed MaterialCache prefab loading - Fixed V2 WorldGen environment saving - Added duplicate plugin detection warnings - Fixed plugin-related world crash handling - Added startup exception handling for plugins - Fixed Outlander house anchor offsets - Fixed extreme audio panning with HTRF - Fixed ambient and bench sound origins - Fixed Teleporter name overrides and SFX - Improved null and data-flow handling - Fixed Machinima player teleport behavior - Fixed Camera Translation Gizmo mode - Fixed performance metrics affected by FPS cap and VSync - Fixed advanced workbench model display - Fixed directory traversal vulnerabilities in worlds and prefabs
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Hytale@Save__Hytale·
@Simon_Hypixel @Simon_Hypixel Do you think in the future there will be armour pieces that will give the user active abilities? Like double jump boots, or when you have a set on and press a keybind, you shoot a projectile of some kind? Could provide more gameplay options for armour.
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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Hytale
Hytale@Save__Hytale·
@Simon_Hypixel @Simon_Hypixel I really love how you are implementing new magic into the game! Do you think we will see more of this type of content in the next few updates?
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Simon
Simon@Simon_Hypixel·
Hytale Update 2 – Patch Notes (Pre-Release) Enable via Launcher → Settings → Pre-Release Cosmetics & Customization • New mask face accessories (available for all editions) • Armor slot visibility toggle (host-enforced for PvP/immersion) • New mouth variants: Vampire, Cute, Orc (all editions) • Berserker haircut tiling fixed • Updated haircuts, cape animations, petals & cloth visuals Gameplay & Balance • New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies) • Adamantite now requires a Thorium or Cobalt pickaxe • Pickaxe progression reworked: mining speed now scales with pickaxe quality • Faster rail karts (still not great, but faster!) • Tower exploit fixed (NPCs can now throw rocks at players) • Buffed polar bears and multiple skeleton types • All crops can now place produce in the world • Missing decorative light blocks added to furniture bench • Adjusted hide drops (Light → Medium for some NPCs like cows) • Added permission for world map teleporting • Magma Rhino Toad attack updates (…maybe accidental buff) World Generation • WorldGen V2 prepared for public documentation (modder support) • New Default_Flat & Default_Void templates using WorldGen V2 • Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only) • Major ore placement refactor in all zones – More ores, especially in Devastated Lands underground – Requires new chunks in existing worlds • Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks) Farming • Eternal crops no longer break from weapon damage • Increased tilled soil lifetime • Fixed soil decay under fully grown crops UI / UX • Improved editor block tooltips • Clothing color tooltips added • Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands) • Memory categories sorted alphabetically • Scripted Brush QoL improvements • Inventory interaction updates (e.g. new keybind to pull all items from chests) • Optional FPS counter overlay • Player markers added to compass • Ophidiophobia accessibility mode Audio • Added basic Rex sounds + additional audio fixes Bug Fixes, Tech & Stability • Server self-updater • Shadow improvements • Pick block works when hotbar is full • Asset editor documentation fixed • Mantling fixes • Keybind persistence fixed • Improved weather transitions (still not perfect, but smoother) • Teleporter offset fixed • Rail karts now consume & place correctly • Bed respawn in unloaded chunks fixed • Food particle tint updates • Major server stability, validation, ECS, localization & timeout improvements Important Notes We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday! Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
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Simon
Simon@Simon_Hypixel·
@HeyStani We got some fun ideas about Mithril… let’s say it wont be as simple to mine as the others!
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Hey Stan
Hey Stan@HeyStani·
Hytale Endgame und Max Rüstung erreicht 🥳 hat mega spaß gemacht. Freue mich auf mehr Endgame Content und Mythil
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Hytale@Save__Hytale·
@Simon_Hypixel @chippygamingyt Loot is such a big thing, I really want to see it updated and added! @Simon_Hypixel will this come in the form of adding new mob drops, adding the weapons/armour from the creative inventory into vanilla, or making entirely new loot and items? Thanks!
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Simon@Simon_Hypixel·
@chippygamingyt Proper boss fights will take a bit of time, need to polish the living world / npc / loot / ores distribution / QoL first I really want to do boss fights ASAP, but I have to hold myself
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