La Forja de Scar

516 posts

La Forja de Scar banner
La Forja de Scar

La Forja de Scar

@ScarForges

Desentrañando el código de Orbis. 👨‍💻 Desarrollador de mods y creador en Hytale. Forjando Mods en Hytale. @ElHubSocial

Katılım Kasım 2025
104 Takip Edilen39 Takipçiler
Sabitlenmiş Tweet
La Forja de Scar
La Forja de Scar@ScarForges·
He hecho este mod de Peak en Hytale 👀 He grabado un vídeo enseñando un poco el desarrollo y cómo ha ido la cosa , por que me he encontrado con muchos problemas
Español
2
1
2
223
La Forja de Scar retweetledi
Simon
Simon@Simon_Hypixel·
Very expensive path, but it's the game I ultimately want to play with my kids when they're old enough to play! Dungeons, boss fights, epic worlds, encounters, NPCs, events, rework all professions/crafting. It's going to be a long journey! Having modding alongside us will help the wait between major updates, and the hiring pool will keep growing for us as well. Really happy with where we are going right now. I understand the game isn't that good right now; there isn't much to do in adventure, and it's bare-bones. I also feel a strong responsibility to ensure it's fully realized!
English
15
17
451
10.3K
La Forja de Scar retweetledi
GINCo
GINCo@gincogg·
Today we welcome @PacificKB to the studio! We're excited to bring new talent to keep working on our long-term support for Byte Crashers and new secret projects 👀
GINCo tweet media
English
5
10
127
4.3K
La Forja de Scar retweetledi
PacificByte
PacificByte@PacificKB·
@gincogg Heyoo, happy to help ☺️
English
0
1
15
208
La Forja de Scar retweetledi
Edilan
Edilan@EdilanTV·
Lately, we've been focusing on improving what we've already built to make modding on top of @OrbitechMod accessible, the plan is for non-programmers to be able to create functional content on top of Orbitech easily! We'll explain more about it when the time comes! #HytaleModding
Edilan tweet media
English
0
5
23
770
La Forja de Scar retweetledi
Simon
Simon@Simon_Hypixel·
A game gets easier to build over time when systems stack instead of reset. Chapter 1: +3 new features Chapter 2: Those 3 features now become building blocks. Add +3 more. Chapter 3: Now you have 6 existing systems to combine, extend, and reuse. Add +3 more. The result is not linear. Every chapter increases what future chapters can do without starting from zero again. That’s why games with strong foundations tend to accelerate over time, if they do it right, of course.
English
8
18
211
2.9K
La Forja de Scar retweetledi
Simon
Simon@Simon_Hypixel·
Will take a few chapters to make a good game, each will bring a set of content features and introduce step by step new crafting elements and systems. These type of games are a marathon to get right. Especially since we are going in a content-heavy direction. Each chapters will offer fun time, but Im not planning to add any forced retention mechanics on the players. Respect players time and make it clear when the chapter is completed. Play the chapter, enjoy, move to other games or mods/servers until next chapter. After a few chapters it will start to click together and be organically be good with retention.
English
4
12
193
2.6K
La Forja de Scar retweetledi
Slikey
Slikey@slikey·
Also adding multiple updates into your launcher so you can play previous updates for longer and also switching to SemVer versioning where update 5 while become 0.5.0. Can't wait to put our sights on Update 6 and establish more of the things that will become the Hytale ecosystem so that when Chapter 1 is ready, we have people return to a thriving ecosystem 🤩
Hytale@Hytale

📢 Update 5 releases MAY 26th! 📢 - New Community Server Discovery is in - The Friends List makes its first appearance - Controller support arrives in its first iteration (more polish coming) - New emotes - Trigger Volumes for no-code scripted encounters - Prefab 3D previews - and a lot more across creator tools, audio, and QoL Be sure to check out @Simon_Hypixel's tweet for more details!

English
11
20
316
13.9K
La Forja de Scar retweetledi
HytaleModding
HytaleModding@HytaleModding·
24 hours till the Hytale Modding Town Hall! Will you be there?
HytaleModding@HytaleModding

🎙️ The first-ever Hytale Modding Town Hall is happening! Hosted by @HytaleModding & @Kaupenjoe, we're opening up a live Q&A between the community and the Dev Team. 📅 Date: May 14th, 7:00 PM CEST 📍 Hytale Modding Discord Drop in, ask your questions, or just lurk. Everyone's welcome! Join the discord: discord.gg/hytalemodding Hope to see you all there!

English
5
3
25
1.1K
La Forja de Scar retweetledi
Hytale
Hytale@Hytale·
📢 Update 5 releases MAY 26th! 📢 - New Community Server Discovery is in - The Friends List makes its first appearance - Controller support arrives in its first iteration (more polish coming) - New emotes - Trigger Volumes for no-code scripted encounters - Prefab 3D previews - and a lot more across creator tools, audio, and QoL Be sure to check out @Simon_Hypixel's tweet for more details!
Simon@Simon_Hypixel

Update 5 release lands Tuesday, May 26. Two weeks out, and more is still landing between now and then! A new Community Server Discovery is in. The friends list makes its first appearance on release. Controllers are in too (first iteration, more polish coming). There are new emotes, Trigger Volumes for no-code scripted encounters, prefab 3D previews, and a lot more across creator tools, audio, and QoL. Starting with Update 5, we're adding launcher version selection. Update 4 stays available for a few months, so modders and servers have runway to adapt beyond launch day. Full pre-release patch notes for everything that's landed so far (more to come!): hytale.com/news/2026/4/hy… Modders and server operators: read the Modders Warning section at the bottom of those patch notes. That's your migration map. A new Semver mod compatibility model is on the way too. With Update 5 wrapping up, we're moving more and more developers onto content. We're also hiring aggressively, and the team is now entering full production on Chapters and major features that will reshape the game's future. Job postings go live this week!

English
54
209
3K
172.7K
Kaupenjoe
Kaupenjoe@Kaupenjoe·
The #HytaleModdingWishlist has been updated: trello.com/b/BrIJDc31/hyt… Biggest moves: 26 New Requested Cards: From 5 WorldGen V2 suggestions, to better API interfaces for Inventories, NPCs, mount controls and some rendering issues! Big fixes moved to "Done": - Prefab Loading OOM Issue - Better Official Documentation (Docs + Server Sources coming soon) - Less harsh Updating and allow easier Version Selection (Coming with Update 5) - Changing Default Hub Portal world name from default_world to default I still have to do an audit of some of the accepted and previously added cards, happening by end of next week. A modding wishlist update tweet like this will be done every week or so going forward with the hashtag #HytaleModdingWishlist If you are a Hytale Modder, you're free to reach out to me via Discord or Twitter DMs or ping me on Discord with Modding improvements, feedback or any other idea you might have that focus on the modding tools.
English
3
6
150
7.2K
La Forja de Scar
La Forja de Scar@ScarForges·
@Kaupenjoe omg I had no idea this was even a thing!!! That’s huge! Enormous. This is a really good point to iterate on in the future. I’m going to look through everything, and if I have any questions I’ll ask you ☺️
English
0
0
1
161
La Forja de Scar retweetledi
Owel
Owel@oweloficial·
Noticias masivas sobre los minijuegos en @Hytale! 👀👇 🎮 El objetivo es que puedas crear minijuegos de manera sencilla, y el propio Hytale se dedique a todo lo demás: monetización, infraestructura, etc! 🛠️ La idea es que si se aprueba tu minijuego, salga en una lista dentro del juego para poder jugar con amigos. Fácil y con 1 SOLO CLICK. 💵 Se podrá ganar dinero mediante donaciones de los propios jugadores. ¿Toca revivir Genesis Brawl? @OrbGenesis 👊
Owel tweet media
Simon@Simon_Hypixel

My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers. It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends. The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page. The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames. This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you. How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options. A few notes: - This is the direction, not a release date. Specifics when they're locked. It will take a while to get there. - Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces. - Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones. Let me know your suggestions!

Español
4
6
63
2K
Hugo 🍃
Hugo 🍃@HugoTrork·
This is gonna be peak, picture yourself picking a minigame from a big list and being able to instantly queue or play with friends. No fricition, no unnecessary lobbies or waiting around. Minigames done right.
Simon@Simon_Hypixel

My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers. It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends. The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page. The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames. This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you. How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options. A few notes: - This is the direction, not a release date. Specifics when they're locked. It will take a while to get there. - Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces. - Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones. Let me know your suggestions!

English
1
4
75
1.9K
Herborus
Herborus@Herborus·
My Hytale world gen mod got the 7th place of the @CurseForge contest! Thank you to every people that voted for me ❤️
English
5
1
33
351
La Forja de Scar retweetledi
Simon
Simon@Simon_Hypixel·
Here is something that everyone needs to understand; Roblox has improved Minecraft UGC ecosystem on Bedrock on many level. Many years ago Minecraft was NOT a friendly UGC game at all. Literally why Hytale was created in 2016 - modders were NOT welcomed at all - see known leaked chats. Roblox doing well and big studios interested in acquiring Hytale in 2018-2020 pushed everyone in different directions. MSFT is a smart business, they understand the power of embracing UGC. Another point is that for example Diablo 3 was meh, then Path of Exile did very well and Diablo 3 and 4 got much better. Even when PoE 1 was small, much smaller than Hytale! FYI, I own several millions worth of Microsoft shares. I want Minecraft to get better and I’m going in a different path anyways, they have their own vision and I got mine. This is great for everyone. In the meantime I’m enjoying the free marketing with the drama 😅
English
6
9
198
3.6K
La Forja de Scar retweetledi
ZNK
ZNK@ZensArcanum·
Woah, 2nd place! Thank you to everyone for the support during the contest. Congratulations to everyone who won and participated. This has been so much fun! #Hytale #HytaleModding
ZNK tweet media
English
5
5
68
740