Sébastien Hillaire

2.1K posts

Sébastien Hillaire

Sébastien Hillaire

@SebHillaire

Graphics - Principal Engineer - @UnrealEngine @EpicGames - French

Stockholm, Sweden Katılım Mayıs 2011
1.4K Takip Edilen9K Takipçiler
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Sébastien Hillaire
Sébastien Hillaire@SebHillaire·
Since my old >10y website got shutdown last year, I was thinking about creating a new better one. I have found the time to do that this week on @github pages. Quite empty but here it is: sebh.github.io :)
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Sébastien Hillaire
Sébastien Hillaire@SebHillaire·
@DavidFoster @kiwaiii Looks like we are trying to render "quads from tris" for categorized tiled lighting: somehow it is wrongly detected as supported by your hardware but in fact it is looks like it isn't. Try updating your driver see if it fixes it? Otherwise you can get in touch via DM.
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David Foster
David Foster@DavidFoster·
@SebHillaire @kiwaiii Ooh, just to be clear: this doesn't occur in an empty project when Substrate is disabled, but as soon as you enable it, it does!
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David Foster
David Foster@DavidFoster·
Hey @SebHillaire, this is a long shot, but do you have any idea what’s causing these screen space tiled grey triangle artefacts in lit areas? Brand new empty project with Substrate enabled, UE 5.5.4, running on PS5 Pro. CC @kiwaiii. Thanks guys!
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Sébastien Hillaire
Sébastien Hillaire@SebHillaire·
@danielelliott3d @GhislainGir @ianfi03 As Daniel says we did not push for it since it was not worth the trouble (need non scaled world space SDF, performance gain only in some case when clouds are distant) + other things needed more attention at the time.
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Ghislain Girardot
Ghislain Girardot@GhislainGir·
#UE5 Anyone's familiar with UE's volumetric cloud empty space skipping feature? I can't seem to understand how it's meant to be used. Here's a super duper simple example with a world projected 2D cloud texture & and a matching 2D matter/nomatter binary mask.
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Dario Seyb
Dario Seyb@daseyb·
I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport: cs.dartmouth.edu/~wjarosz/publi… We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
I don't need to tell you because you're all subscribed to the youtube channel for sure... but just in case - REAC 2024 videos are up! @renderingenginearchitectur3543/playlists" target="_blank" rel="nofollow noopener">youtube.com/@renderingengi
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Sébastien Hillaire
Sébastien Hillaire@SebHillaire·
@ShiniesShadows @beamMyUp @Yoriculaire @kiwaiii Excellent! C’est fun et avec des discutions intéressantes! Bravo à vous et merci de partager la connaissance comme ça! PS: je trouve ça dommage que les vidéos soient limitées à 14 jours pour tout ceux qui voudraient apprendre plus tard. Vous devriez upload quelques part.
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LEGO Fortnite
LEGO Fortnite@LEGOFortnite·
How many bricks do you need to build an adventure? All of them.
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Asher Zhu
Asher Zhu@Vuthric·
update on my Slime game💚 You sent your trusty minion into the nearby human city to gather intel. But it's summer.. keeping that slime hydrated is a serious commitment #gamedev #techart #vfx #realtimevfx #UE5
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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Engine 5.3 is now available, with enhancements to core rendering, developer iteration and virtual production toolsets! Also included, experimental new rendering, Skeletal Editor, Chaos Cloth and SMPTE ST 2110 support 🔧 Read about it, here!: epic.gm/unreal-engine-…
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ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞
"In UE5.3 Substrate (experimental feature) slab BSDF An input called Glint has been added, which is useful for expressing glitter such as car flakes and snow!"
しゅーや / Syuya Mukai@syu_ya23

UE5.3のSubstrate(実験的機能)のslab BSDFでは Glintというインプットが追加されており 車のフレークや雪などのキラキラを表現するのに役立ちます! #UE5

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Tim Hobson
Tim Hobson@TimHobsonUE4·
For 5.3 we've added documentation to get you started using and understanding Unreal Engine 5's Substrate Material Framework. docs.unrealengine.com/5.3/en-US/over…
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Sébastien Hillaire
Sébastien Hillaire@SebHillaire·
I love the History of 3D & @siggraph had lots of historical bits to show this year (50year anniversary). The evolutions of 3D & games during the 90’s is close to my heart: @ID_AA_Carmack, @romero, @TimSweeneyEpic, Ken Silverman, etc. Excited to read more of that with Doom Guy:
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Cem Yuksel
Cem Yuksel@cem_yuksel·
I waited for 2 years for this day! #SIGGRAPH2023 #RealTimeLive! will start at 6 pm PDT. The live stream on twitch.tv/acmSIGGRAPH will begin in less than 5 hours. Watch it LIVE and vote for the WINNER! The stage is set, the presenters are ready, and the countdown has started!
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