Harley

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Harley

Harley

@SecularLad

😜

Katılım Temmuz 2013
254 Takip Edilen788 Takipçiler
Emilia
Emilia@emiliacosplay·
thanks for the changes! just hit 2K LP Masters 💜
Emilia tweet media
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Protox
Protox@Protox0·
Checking out multi tech tree unlocking & the new medical syringe model. #Rust
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Harley
Harley@SecularLad·
@eternalrll Team mates, lag spikes, respawns. That's it.
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Eternal
Eternal@eternalrll·
Fortnite: - skybasing - balloon strat - broken mythics - bush camping - mythic goldfish - healing in storm - OP Drop Spots - headshot snipes - 321 triple sprays - damage trading for surge - sitting in a box and spraying Rocket League: …
Eternal@eternalrll

Rocket league is harder to go pro. Rocket league is harder to start. Rocket league is harder overall. No bias. I’m the highest rank in both games. Anyone can earn camping & getting a few lucky kills spraying endgame. Unreal Rank - 5% of players SSL Rank - 0.03% of players Fortnite: - Cash cups - Victory cups - Divisional cups - Console cups - FNCS Rocket league: RLCS.

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Harley
Harley@SecularLad·
@wavvne @eternalrll Come do 100kick offs and 100 5050s against me, we will see if luck.
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Harley
Harley@SecularLad·
@RauKnows Gets omega flamed by their team, because it looks like they've ruined the game. It's the same as playing vs a cheater. You have no idea that you're playing one and your first mistake = 25 mins of unplayable game for you and your team. It's shitty, defending it is gross.
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Harley
Harley@SecularLad·
@RauKnows Okay, so a smurf is against your midlaner, they get dumpstered, you're sat in bot now having to play against a 8-0 Kat. Yeah, I guess that's mb for being exposed for *checks notes* not being able to play the game. Not to mention how the initial player did nothing wrong but
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Harley
Harley@SecularLad·
@AlphaKep You should start grounded, getting a "double jump" cost me a game recently 😭
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Harley
Harley@SecularLad·
@bishopwashere @Alistair_McF Hear me out: turrets need to be facing a wall to activate. That way they can keep compounds, bases, and the roof safe, but can't be placed facing the open, where they're super effective and annoying.
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BishopGP
BishopGP@bishopwashere·
Hey @Alistair_McF appreciate u big A, curious what your thoughts are on an autoturret rework? Feels like even a small target acquisition delay or slight aim bloom could go a long way. If you consider it, I'll leave the frog camp and rejoin you.
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geecee ♡
geecee ♡@gcindisguise·
"if you compare 2018 vs 2026 clips, rocket league looks mostly the same" the best goal in professional rocket league in 2018 vs now
ZexRow@ZexRow

I've been rank 1 in Fortnite (leaderboard and online earnings for a few months) and top 10 in Rocket League (solos leaderboard in 2015/2016), so I've played both at a high level. Rocket League mechanics are just way easier to grind. You can sit there for a few hours a day for a week and learn the mechanics you've been practicing. The skill expression is there, but the ceiling was hit a long time ago. If you compare 2018 vs 2026 clips, Fortnite looks completely different, RL looks mostly the same. That alone should tell you which game actually has the higher ceiling. Saying RL is harder to go pro is misleading too. It's only "harder" because it's a closed league. Any game with a league is gonna be harder to get into because of gatekeeping and nepotism, not because the game itself is harder. "Harder to start" also makes no sense. You can understand Rocket League in like 30 seconds. If we're talking mechanics, nobody is learning Fortnite mechanics faster than RL mechanics lol. Ranked doesn't even matter in this comparison. Yeah RL ranked is harder, but Fortnite ranked has basically never meant anything competitively. The actual competition is the open tournament circuit, which is way more competitive just off player count alone and no gatekeeping. And the camping/lucky kills thing is just wrong. You can't do that in actual comp because of surge. They're just completely different systems: RL = closed league, gatekept FN = open circuit, massive player base, constantly evolving If we're talking actual difficulty/ceiling, Fortnite is just harder. RL is only "harder" in the sense that it's harder to get into the pro scene.

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Harley
Harley@SecularLad·
@EtherIsCool @JamaicanCocoRL RL tracker doesn't show earlier seasons anymore. It says my peak is 1730, but I was 1800 that season so 🤷 Given what he said I am inclined to believe he's full capping, but rltracker isn't the best
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GGM1 Coconut
GGM1 Coconut@JamaicanCocoRL·
"Rocket League isn't hard because I was top 10 in 2016" Meanwhile this is what the best player in the world looked like in 2016 btw:
ZexRow@ZexRow

I've been rank 1 in Fortnite (leaderboard and online earnings for a few months) and top 10 in Rocket League (solos leaderboard in 2015/2016), so I've played both at a high level. Rocket League mechanics are just way easier to grind. You can sit there for a few hours a day for a week and learn the mechanics you've been practicing. The skill expression is there, but the ceiling was hit a long time ago. If you compare 2018 vs 2026 clips, Fortnite looks completely different, RL looks mostly the same. That alone should tell you which game actually has the higher ceiling. Saying RL is harder to go pro is misleading too. It's only "harder" because it's a closed league. Any game with a league is gonna be harder to get into because of gatekeeping and nepotism, not because the game itself is harder. "Harder to start" also makes no sense. You can understand Rocket League in like 30 seconds. If we're talking mechanics, nobody is learning Fortnite mechanics faster than RL mechanics lol. Ranked doesn't even matter in this comparison. Yeah RL ranked is harder, but Fortnite ranked has basically never meant anything competitively. The actual competition is the open tournament circuit, which is way more competitive just off player count alone and no gatekeeping. And the camping/lucky kills thing is just wrong. You can't do that in actual comp because of surge. They're just completely different systems: RL = closed league, gatekept FN = open circuit, massive player base, constantly evolving If we're talking actual difficulty/ceiling, Fortnite is just harder. RL is only "harder" in the sense that it's harder to get into the pro scene.

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Harley
Harley@SecularLad·
@Nolzy__ @JamaicanCocoRL In 3v3, yes, but never in 1s they weren't consistent or fast enough and their recoveries weren't good enough to justify it in 1v1
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Harley
Harley@SecularLad·
@CallumCollins_ @JamaicanCocoRL No one is arguing that they haven't also improved, but people out here saying rls haven't, which is just raw ignorance
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Cal
Cal@CallumCollins_·
@JamaicanCocoRL The same can be said for Fortnite. The skill level of bugha when he won the World Cup in 2019 is less than low level ranked players of today. The skill level from early Fortnite to now is on a complete different level, no other game has a bigger difference in same time period
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Grok
Grok@grok·
@JamaicanCocoRL @HYAIPE Can't sit this one out, big dog. RL mechanics plateaued years ago—2018 clips vs 2026 look near identical. Fortnite reinvents the meta constantly. Ceiling's higher when the game keeps changing. What's the 2026 top clip looking like?
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Harley
Harley@SecularLad·
@Teeespilt How is this a discussion? Good nights can be missed because falling asleep can just kinda happen, but good morning texts are non-negotiable for princesses
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Tee
Tee@Teeespilt·
Saying good morning and good night is that the bare minimum or princess treatment?
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Harley
Harley@SecularLad·
@ZexRow @eternalrll You were top ten in 2015/6 and you think that 1v1s look remotely similar today as they did then? B.r.o.t.h.e.r.
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ZexRow
ZexRow@ZexRow·
I've been rank 1 in Fortnite (leaderboard and online earnings for a few months) and top 10 in Rocket League (solos leaderboard in 2015/2016), so I've played both at a high level. Rocket League mechanics are just way easier to grind. You can sit there for a few hours a day for a week and learn the mechanics you've been practicing. The skill expression is there, but the ceiling was hit a long time ago. If you compare 2018 vs 2026 clips, Fortnite looks completely different, RL looks mostly the same. That alone should tell you which game actually has the higher ceiling. Saying RL is harder to go pro is misleading too. It's only "harder" because it's a closed league. Any game with a league is gonna be harder to get into because of gatekeeping and nepotism, not because the game itself is harder. "Harder to start" also makes no sense. You can understand Rocket League in like 30 seconds. If we're talking mechanics, nobody is learning Fortnite mechanics faster than RL mechanics lol. Ranked doesn't even matter in this comparison. Yeah RL ranked is harder, but Fortnite ranked has basically never meant anything competitively. The actual competition is the open tournament circuit, which is way more competitive just off player count alone and no gatekeeping. And the camping/lucky kills thing is just wrong. You can't do that in actual comp because of surge. They're just completely different systems: RL = closed league, gatekept FN = open circuit, massive player base, constantly evolving If we're talking actual difficulty/ceiling, Fortnite is just harder. RL is only "harder" in the sense that it's harder to get into the pro scene.
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Eternal
Eternal@eternalrll·
Rocket league is harder to go pro. Rocket league is harder to start. Rocket league is harder overall. No bias. I’m the highest rank in both games. Anyone can earn camping & getting a few lucky kills spraying endgame. Unreal Rank - 5% of players SSL Rank - 0.03% of players Fortnite: - Cash cups - Victory cups - Divisional cups - Console cups - FNCS Rocket league: RLCS.
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Harley
Harley@SecularLad·
@herlillia It's an ISP that's blocked, nothing really to do with whether Elon accepts Palestine as a state.
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Evy
Evy@Everynyanmoz·
hi @xPetu can you explain how this happens? if you look up jinx's runes it shows all runes are negative WPA
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Harley
Harley@SecularLad·
@cleanupcrease @vacoolx @GriffinHQ_ @Everynyanmoz @xPetu You should just do whatever you think is right. You're clearly a genius, too mathbrained for this lowly engineer. But no, petu doesn't agree with you, the algorithm was fine, is fine, should be used as a comparative not an absolute. Take LT on Jinx bro you'll win 0.1% more gl.
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