🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸

28.6K posts

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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸

🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸

@SeesInPixels

Junior Full-stack dev for https://t.co/HSw2A17Kl8, occasional streamer 🇺🇸

Katılım Mayıs 2012
2.6K Takip Edilen3.8K Takipçiler
🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
Trying to render large areas with lots of players is an engine problem, not a graphics problem. The engine is 20 years old and the complexity they have tried to tack on over the years has resulted in that kind of bottleneck. They need to modernize the engine if they want to improve the graphics or performance with player count at all
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Sunny
Sunny@SunnyDMak·
well HERE's an IDEA... why not just GIVE them the option to go full re or remain nostalgic... all parties win... those who wan t high def get it and those who want to keep that nostalgic feeling also get to keep it... HOWEVER the issue could come when trying to render large areas with lots of players.
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TheWizard
TheWizard@TheRealWizar·
Can someone explain to me how improving WoW's graphics would be a bad thing?
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MetOshi
MetOshi@met_oshi·
@SeesInPixels @TheRealWizar It used to be worse for me until I turned off most of the spell density effects (I forget the option name, but the one that reduces the spell effects that others cast) There's work to be done, but seeing lots of players have infamously destroyed most games' performance
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MetOshi
MetOshi@met_oshi·
@SeesInPixels @TheRealWizar Have you got XMP enabled? I was able to get between 90-120 in most settings, but higher player counts dip it drastically; I also haven't tested things in Midnight, but did during TWW Upgrading how it handles large amounts of players is vital, but I wasn't on about that
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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
The engine is in dire straights. The CPU bottleneck at this point is extremely bad - epic battlegrounds are literally unplayable with a 5950x, 32GB of DDR4-3200 CL16 and a 4090. Walking around a city with the game maxed out runs like ass while the GPU yawns and the two CPU cores the game decided to use are going apeshit and the game looks horrible compared to how it's running. Sorry broseph but it's time for a new engine
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SCP-079
SCP-079@Fateweaver2·
@SeesInPixels @TheRealWizar Ok so show examples of rendering that retain the art style. Saying "it can be fixed" is a non argument. Like yea, no shit. And yet its not.
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Intellect
Intellect@IEllect53684·
@SeesInPixels @TheRealWizar One of the strong points of wow was it was easily accessible, especially in the early days, it ran on basic PC's you didn't need a juggernaut gaming PC. A change like this would require hardware upgrades by most of the community.
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Ashkon
Ashkon@LordAshbourne·
@SeesInPixels @TheRealWizar So its not a strawman. The op said to update the graphics and using his shitty ai he did, to something that is just UR5 slop.
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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
I never said that doing what was in the OPs video was a good idea, I agree that it goes too far. But I think my render here hits a sweet spot where its modernizing it without changing it too much. They have already been trying to move in that direction but their old ass engine cannot handle it
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Digitrevx
Digitrevx@Digitrevx·
@SeesInPixels @TheRealWizar That's not what's going on in that video. Also fyi if you change enough of the game even if it's lighting it is considered a style change.
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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
@Fromcero @TheRealWizar This is a far better example of what people are asking for, not this total makeover AI slop nonsense being used as an example.x.com/SeesInPixels/s…
🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸@SeesInPixels

@KlaelDemon @sonii Here's a before and after, what some solid enhancements would look like in WoW that don't break the style (we lost some green tint in the process but that's easy to get back)

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Thomas Hart
Thomas Hart@Fromcero·
@SeesInPixels @TheRealWizar The example video changes the art style, do you disagree? Blizzard has updated the graphics before so that’s def not an issues fundementaly but this example ain’t it imo
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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
Look at this. I ripped the assets, textures and map from the game data and loaded it into Blender and rendered it with good lighting, bump mapping and volumetric effects. It's the same exact low-poly models, handpainted textures, EVERYTHING, just presented with modern rendering tech. Sorry but this just looks BETTER and has the same fucking style.
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Digitrevx
Digitrevx@Digitrevx·
@SeesInPixels @TheRealWizar A considerable aspect of the games art style is a low resolution hand painted game. Extracting that context and saying nothing is lost is actually strawman.
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🇺🇸🇺🇸SeesInPixels🇺🇸🇺🇸
@vobic13 @TheRealWizar I never said I wanted WoW to look like the example video. All I said is they could improve the graphics without ruining the style. The example video ruins the style by replacing all the hand painted textures with photorealistic ones and is AI slop.
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vobic13
vobic13@vobic13·
@SeesInPixels @TheRealWizar it's amazing how much of an idiot you are. if you want WoW to look like that then you must think everyone is able to afford a 5090 with the best cpu. WoW prides itself for being able to run on all systems of all levels you complete and utter dumb fuck
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