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Shagper
134 posts



@AlbertSeir Dang
spent 180 on "Plays" campaign and 70 on "Engaged" campaign. Most people are saying I got lucky lol, Thank God.
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@Shagper How much did you spend? I spent 80k in advertising over the course of 3 weeks only to get 100 HEP 😔💔
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@asimo3089 bro would do anything but add new heists 😭(no hate, jail break one of my fav games on Roblox)
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@ToBKIsHighRem @ropug_dev What good games? A good game never dies, never.
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@Shagper @ropug_dev can you get them players most of those good games get like 5 players on a good day
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‼️This is absolutely insane.
Roblox now expects small developers to pay 100,000 Robux just to bypass eligibility requirements and release their games.
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Here's what smaller developers are now facing:
➡️ Pay 100,000 Robux (over $350 USD after DevEx value) to bypass the requirements and release your game.
OR
➡️ Don't pay, and your game gets automatically pushed to 16+ if it doesn't accumulate 100+ hours of playtime within a 30-day period.
And here's the craziest part: this doesn't just affect new games.
A game you released years ago could suddenly become 16+ if it drops below that 100-hour threshold during any 30-day window. That effectively removes access for a huge portion of Roblox's player base (75%).
So how are developers supposed to QA test, soft launch, iterate, or build an audience from scratch?
I actually like the idea behind Roblox Kids and Roblox Select. I even understand charging a reasonable fee to publish games.
But 100,000 Robux is not a reasonable fee.
This doesn't hurt large studios. They can launch a game and instantly attract players. They don't have to worry about hitting engagement thresholds.
This hurts:
• Small studios
• Indie developers
• Hobbyists
• New creators trying to break into the industry
And what problem does this realistically solve?
The argument seems to be that limiting access to smaller games helps prevent predators. But with 132 million daily players, bad actors aren't magically disappearing because smaller games are restricted.
If they can't access one game, they'll move to another.
Roblox has already invested heavily in safety:
• Parental controls
• Age-gated experiences
• Platform segmentation
• Additional publishing requirements
At some point, parents also need to be aware of what their children are doing online.
What's most concerning is that I haven't seen many large developers speaking up about this. They aren't affected by it. But the next generation of developers is.
If this isn't reevaluated, we'll see fewer indie successes, fewer new studios, fewer opportunities, and ultimately fewer jobs in the Roblox ecosystem.
Small developers are the future of this platform. We shouldn't be pricing them out of existence.
#Roblox #RobloxDev #RobloxDevs #RobloxNews @Roblox_RTC @Roblox

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@ropug_dev Well they can still not spend the 100k and go boom if their game is good.
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