Shenkrad | Skyward Bastion on Steam!

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Shenkrad | Skyward Bastion on Steam!

Shenkrad | Skyward Bastion on Steam!

@Shenkrad_

Interested in video games and vg industry. Making Skyward Bastion. Wishlist 📋 https://t.co/1kzZZ1oOAI

Sistema Magnus Katılım Ocak 2011
2.3K Takip Edilen169 Takipçiler
Pew⛩️春 ~ For those who come after
Bueno pues resulta que llevo 3 días utilizando mal Anki. Soy completamente deficiente pero ya he descubierto cual era el problema y por qué no subían las tarjetas 🫡
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José Luis Sastre
José Luis Sastre@jl_sastre·
Realidades de la vivienda. Lo hablamos esta noche en El Juicio de La 2 de @rtve y @rtveplay
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Hunter Atkins
Hunter Atkins@Wh1t3f34th3r·
If you are a Solo or Indie Developer, we want to talk to you! Right now, there is someone out there with a brilliant idea that is ready to be shown to the world! I want to shine a light on it! Let's show the AAA's that less is more!
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Star Citizen
Star Citizen@RobertsSpaceInd·
In my experience, there's no such thing as luck. #MayThe4thBeWithYou
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Shenkrad | Skyward Bastion on Steam!
@CarlosGameDev Una pregunta Carlos, ¿la localización a japonés ha sido a través de un profesional o ha sido traductores/IA? Lo digo porque me gustaría localizar mi juego, que no tiene mucho texto, pero no se si hacer una traducción automática hasta que tenga el budget para hacerlo mejor.
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Carlos Coronado
Carlos Coronado@CarlosGameDev·
QUE?!?!?!?! La primera vez en 15 años como gamdev que un post de alguien sobre algun juego mio alcanza más de 1 Millón de views y 18.000 likes. Ya se de donde viene el spike de Wishlists de Japón hahahahaha
ゲム之助はインディーゲーム大好き@dotpixel3d

ひとりのミスで終わるのにふたりいないと進めない 相手がミスってクレーターに落ちて終了 自分がボタンを押し間違えてやり直し 地球に帰れても失った信頼は戻らない 2人専用協力アクション『Together: Moon Escape』4月22日発売

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定
@de3dsoul·
POV: You never know the value of the moment until becomes a memory
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Satisfactory
Satisfactory@SatisfactoryAF·
Simply put: Men are underrepresented in games. We're changing that.
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Majoindies
Majoindies@Majoindies·
@Shenkrad_ espero que te sirva el feedback que di en el video!! aunque no suelo jugar a muchos tower defense jeje
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Majoindies
Majoindies@Majoindies·
🔷indie español! en youtube! por si quereis verlo! 🔹Un tower defense roguelite! en las nubes! 🔹Desarrollado por @Shenkrad_ 📢youtube.com/watch?v=WJ5Z9Y…
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Shenkrad | Skyward Bastion on Steam!
@PondsideGames Right now in the demo, night time just makes enemies move faster. But I’m planning to expand the system with more gameplay effects, like interactions with towers and other mechanics.
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Pondside Games
Pondside Games@PondsideGames·
@Shenkrad_ Does the day and night cycle affect the gameplay mechanics? For example, are there specific towers that get stronger at night?
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Devs & Dorks 🕹
Devs & Dorks 🕹@devsanddorks·
Monday is a good day to share your #indiegame! What have you been working on #indiedev? ⬇️ Bookmark this thread so you can find some great games from indie developers. #DDIGS
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Gius Caminiti | Tower Factory OUT NOW! ⚔
Player feedback is one of the most valuable things you can have as an indie gamedev, but it is also one of the hardest things to interpret. How and when do you know whether you should listen to it and when you should not? For a long time now, one of the main complaints about my game has been the difficulty. I have adjusted it a lot over the past year, and it can probably still be adjusted further. Still, my vision for the game, and the design behind many of its systems, is for it to be challenging. Now I have reached the hard part: some players complain that it is too difficult, others say it is too easy, and even in posts where people ask me to make it easier, there are many others asking me not to change it because they like the current difficulty and feel it is part of what makes the game stand out in the genre. So the real challenge is... where do you go from here? It is definitely part of the job as a developer, but it is not always easy to know when to say “the game is fine like this” and ignore the few negative reviews and comments that are hard to deal with. So yes, player feedback is incredibly valuable, but having judgment, knowing how to interpret it, and deciding how to act on it is just as important!
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