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Sigurdur Gunnarsson
11.3K posts

Sigurdur Gunnarsson
@SiggiGG
Lead AI Programmer, Unreal Engine at Epic Games No longer on Twitter, now at: https://t.co/HOatPvdCsj Unreal Engine Game Developer - Gameplay, AI, VR.
Berlin, Germany Katılım Haziran 2011
1.3K Takip Edilen2.6K Takipçiler

@pathofexile amazing experience this morning with patch, now in evening EU game its unplayable due to latency.. server spiking up to multiple seconds and characters warping around.
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In ~10 minutes, we'll be restarting the Path of Exile 2 servers to deploy patch 0.3.1. They should be back up after approximately 15 minutes of downtime. You can read the full patch notes here:
pathofexile.com/forum/view-thr…

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@obraxis @Subnautica The feeling of piloting a large vehicle through interesting areas, getting a feeling for the space around you and the size of the sub.. kinda like when driving a car.
+ the sounds really tie it all together.
Throttling the engine, lights, silent running to sneak.. all of that :)
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I have a @subnautica question for Cyclops lovers:
-What do you love most about the Cyclops?
-What could be improved/added to make it even better?
#subnautica #Cyclops #submarine
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@pathofexile I would love to, but getting and error with your payment provider.
"2205: A valid User ID is required to complete this transaction"
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Get a key to Path of Exile 2 by purchasing one of the new Early Access supporter packs that have just been released to the store.
We would really like to thank you for your ongoing support! Without you, Path of Exile 2 could not have happened.
pathofexile.com/purchase

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@Ashkan_GC Well there is an alternative that is filling up with industry folks, come join us! My follower count there is already almost as high as its here.
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Im not posting here anymore, see you all in brighter skies :)
Sigurdur Gunnarsson@SiggiGG
Moving over to the other side, hope to see more of you there :) Already a lot of great conversations and many great industry folks already there, feels like a critical mass this time around.
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@krz9000 At least its warm there, and they have heavy metal and hot sauce!
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@dreamtheaternet @WorkByWolfe Thanks for an amazing concert in Berlin! You were great in 2019, but this night was just turned up to 11 !
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Berlin and Cologne 🇩🇪 back-to-back sold-out nights with nonstop energy! 🤘❤️
📸 @WorkByWolfe
Tickets, VIP & more 👉 dreamtheater.net/tour
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Sigurdur Gunnarsson retweetledi

Fab is now live!
Fab.com is the new unified content marketplace that brings together awesome content from UE Marketplace, Sketchfab and Quixel, and is your one-stop destination to discover, buy, sell and share a wide variety of digital assets.
Here's what's live on Fab today ⬇️
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Come work with me! We are looking for an expert in navigation and AI systems to come help us build the next generation of Unreal Engine!
epicgames.com/site/en-US/car…
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Sigurdur Gunnarsson retweetledi

how long can you hold your breath?
we'll be exploring uncharted waters in @Subnautica 2 Game Preview in 2025! | #XboxPartnerPreview
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@imrejele Aren't we supposed to, you know, attempt no landings there?
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I am so excited about NASA's Europa Clipper mission. I know most people bet on Mars, or Enceladus and Titan of Saturn, but I think Europa is the most promising place to find extra-terrestrial life.
europa.nasa.gov/resources/533/…
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Whaaat, we can have tabs in Google Docs now!
support.google.com/docs/answer/15…
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@AntonHand Alright, I made a submission. I admit, I only used Google Translate to make the lines. So IDK, that's probably good enough, but if you happen to know someone who knows Icelandic, you will probably want to get the lines checked.
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@QuodSoler FYI - EQS runtime has been production ready for a long time now, it was only the editor part that was marked experimental/beta and we've fixed that in 5.5.
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Yesterday I shared some stats on what Unreal features people want more documebtation on.
If you missed the issue you can read it here:
quodsoler.beehiiv.com/p/insights-on-…
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@sebify Why not? They can focus more on story and gameplay systems :)
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@duroxxigar Arjan explained it pretty well I think? We are working on supporting Mass entities making navigation queries, and making them be able to affect the navmesh too (obstacles)
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Sigurdur Gunnarsson retweetledi

Unreal Engine 5.5 Preview 1 is available today 🧰
We’re taking the next leap forward in rendering, animation, and virtual production - plus, improvements to mobile and developer iteration tools!:
epic.gm/unreal-fest-se…
#UnrealFest

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