If you wondered why Silksong took 7 years… 😉
Here's a timelapse of me placing every single element in a little section in Tyto 🦉
It takes SO LONG.
But you get an organic feeling world, instead of a tile based one. Is it worth it? I hope so 😅
#indiegame#SilkSong#GODOT
I saw today that Schleich GmbH had updated their Eldrador sets with the forest setting. I had the pleasure to work on the update of the key artwork and the background for the creatures themselves.
#schleich#eldrador#illustration
Hey, I'm ending my sabbatical soon and starting to look for new opportunities. If you or someone you know is looking for a freelance concept-artist and illustrator with 13+ years of experience, please get in touch. Retweets are much appreciated, thank you!
I decided to revisit a painting of mine from 2014. This time sculpting it in 3D with a black and white palette inspired by Kurosawa's films. The monochrome amplifies the bleakness and puts focus on the shapes, which is adds a lot to the original piece in my eye.
Back in 2010, the studio I worked for (Ubisoft Sao Paulo) closed down suddenly. It was devastating because we had an insanely talented team and a mission to prove to the world Brazil was a game development powerhouse.
Management promised that anyone who wanted to relocate to Montreal or France would get their full support, but unfortunately, that didn't happen.
I didn't really know what to do, but I had an instinct that I had to work hard to level up my portfolio and finally get a job working on AAA games. Probably in Europe, since I thought it was impossible to get a US work visa.
As soon as Ubi announced the studio closure, I started bringing the files of a UDK scene I was making to learn modularity and trimsheets, and I would just work on it during work hours. (Back when studios still had a human touch, they would announce weeks or months before your actual final date, so you had time to prepare).
I then created the Zest Foundation scene during that time and started applying to all my favorite studios in Europe, maybe 20 applications or so. Except for a small Finnish indie studio, not a single one replied.
I promised myself that while my great-grandmother was still alive I'd stay by her side in her last days, give back all the love she gave to me, and enjoy her as much as I could. And I got some contract work to pay the bills and kept on building my portfolio.
She then passed away exactly one year after the studio's closure.
The moment that I got back home after the burial, I opened up my email, and to my surprise, there was a cold message from @kennycarvalho, the head recruiter on Blizzard's "Next Gen MMO" codename Titan.
I couldn't believe my eyes. That was proof that there's something more to life than the rational mind can conceive. Here was the studio that I didn't apply to reaching out to me. First I thought I wasn't good enough to work there yet, and second, there would be no way I could get the work visa without a diploma. And they reached out exactly at the moment I told the universe I'd be open to relocating somewhere else.
Then to make a long story short, the whole process took another year. I took an art test, flew to Irvine for an in-person interview, and signed the contract before my interview was even finished lol. Kenny was also nice to add $5k more to my salary because he said Irvine was expensive to live in.
What I want to convey with this message is that life has a mysterious way of working its magic. Unexpected things happen. It's up to us to keep a clear mind and be prepared for anything that might happen. The only certainty is uncertainty.
And also when there's a human touch, like Kenny and so many others at Blizzard and Ubisoft demonstrated, is that we can make special things together. I'm very grateful for participating in these places while they were filled with magic, passion, friendship, and hard work.
It's really sad that in the last few years, things have gotten so divided, with so many people cutting their potential short because they are focusing on the wrong things and negative mindsets that drag them down (and everyone else around them). But I have hope that we might be in the beginnings of a new renaissance for the games industry, where people with passion and humanity will make amazing things and build a new golden age!
@floriancoudray@Asmongold F that guy! My first and last expirience with that person was a WoW Raid stream in which he shouted and yelled at people from a very high horse. I have no respect for him or his opinion.
You've spent most of your career advocating for game devs and with this statement you just stabbed them all in the back.
You think artists are defending Nintendo, but they're actually defending the right to own their crafts, and stand for their rights. @Asmongold wtf ?
@machin3io
I bought CurveMachine right when it came out and the vertex slide never worked for me. Its kind of a small thing, but still wanted to ask:
I found out yesterday that it does work, but the dbl G shortcut works differently than I had expected in 2 ways:
@machin3io Hrm, I see. Its better than nothing I guess. Thank you for clarifying that. Thank you for the links to the doc - I always forget how well documented your addons are.
Second - I then found out that if you hit G and then move the mouse the next G will not be recognised as dbl G. I use tablet and it is basically impossible to hit the dbl G shortcut with my hand on the tablet. Is there something that can be improved here?
First - I expected it always to work like the edge slide in meshes. I think that was the idea, but maybe Blender doesn't allow for that. I always hit G and then moved and hit g again. I found out yesterday - thats not how I should do it. Thats just different from mesh.
As an Art Director I do not want to wait to see who created the artwork. Why does it need to appear from the left? Just make it pop up again from the beginning please, that was way better
I also do not understand the changes for the main portfolios. The main information is hidden
I don't know whats up @ArtStationHQ but the recent changes to the user experience have been dreadful. The page is worse in usability than it ever was.
Wait for names to move in, get dizzy in portfolios because the name has to slide out. It is aweful!