SirLich

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SirLich

SirLich

@Sir_Lich

@[email protected]

Katılım Ağustos 2017
177 Takip Edilen215 Takipçiler
SirLich
SirLich@Sir_Lich·
I created an asset explorer for the Godot Engine, which allows you to browse your asset catalogue in-engine. Please check it out! youtube.com/watch?v=YOonjw…
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SirLich
SirLich@Sir_Lich·
Another Godot Engine video, this one focused on the Singleton Design Pattern, and how you can use it in Godot: youtube.com/watch?v=ske-iL…
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SirLich
SirLich@Sir_Lich·
An analysis of Audacity forks in 2024. The main contributors to Audacity are Paul (5k), and James (2k, but stopped contributing after Muse Group). The main contributor to Tenacity is 'generic-pers0n', and this account has apparently only begun commits after the fork. Daunting!
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Dong Nguyen
Dong Nguyen@dongatory·
I am sorry 'Flappy Bird' users, 22 hours from now, I will take 'Flappy Bird' down. I cannot take this anymore.
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SirLich
SirLich@Sir_Lich·
@OctrDev I love string interpolation, but hate the term itself. In Python they're called 'F Strings' (which isn't better). I wish we could settle on something like "string builder" or whatever.
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Paris 🏳️‍⚧️
Paris 🏳️‍⚧️@OctrDev·
Doing a little bit of research, do you know what interpolated strings are? Feel free to comment more context to your answer.
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SirLich
SirLich@Sir_Lich·
@reduzio There is a lot of "I'm quitting Godot and here is why" threads on reddit. One of the most common refrains is simply that they misunderstood the engine. For example yesterday there was a post with 6 listed pains, and five of them were just... false.
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SirLich
SirLich@Sir_Lich·
@Renadne Not sure where you're located, but... maybe it's Doctor time soon?
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Mad Minstrel
Mad Minstrel@Mad_Minstrel·
@murderveggie @godotengine Users used to talk to the Blender devs a lot. Gave feedback, reported problems, suggested solutions. They were often taken into account, and Blender was better for it. Then community managers came in and it stopped. Same thing happened at Allegorithmic. Hope Godot won't follow.
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Godot Engine
Godot Engine@godotengine·
Prepare to hear a lot more from us! 📣 Read our blog post about future Community & Communications efforts, and don't forget to fill out our feedback form below 📝⬇️ godotengine.org/article/commun…
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SirLich
SirLich@Sir_Lich·
@rbottoms @Redepta @Toadsanime If you don't need multiplatform support in Unreal, just use MetaXR rather than OpenXR. The issue on meta headsets on OpenXR is only occurring since the last 2 weeks, due to a driver update from Meta.
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Ryan T. Brown 🎮🩷
Ryan T. Brown 🎮🩷@Toadsanime·
Unity is closing VFX company Weta Digital, which it purchased from Peter Jackon for $1.6 billion just 2 years ago. 265 people will be laid off, with Weta FX hoping to re-hire as many people as possible. Unity will keep Weta's tools it acquired: gamespot.com/articles/unity…
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SirLich
SirLich@Sir_Lich·
@dallasmed65 You could replace the crafting recipe with a plank in the middle rung. That would prevent the need for splitting out sticks into their own types.
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Dallas
Dallas@dallasmed65·
Imagine ladders based on the block it came from. Guess that would mean sticks would need different types too 🤔
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Linda Lithén
Linda Lithén@LindaLithen·
Sure I can take 90 min out of my day off to remind any young artists following me of something that got hammered into me while taking online courses some 8 years ago: No amount of rendering will hide flawed fundamentals. You can't build a house on a weak foundation.
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Shad M. Brooks@shadmbrooks

Remember everyone, Ai art supposedly takes no effort, skill and always looks trash, lol. Such nonsense. This new artwork was the most challenging I’ve done by a LOT. Combining every difficult element from my previous images and then pushing it even farther, purposefully choosing one of the most difficult images I could think of to make with AI tools. Indeed I had a very clear vision of what I wanted to make, and the criticism that you can't depict your artistic vision with Ai art is a pathetic lie as proven by this new image. My goal was to make an action scene with an even more complex pose that contained physical contortion and exertion in the body. I wanted to show the character performing a mighty attack with all their effort, conveying speed and motion, an even more intense facial expression, and then placing it within a scene interacting with an enemy that she had just attacked. It. Was. Not. Easy. But I’m very happy with the results. Now, I’m not saying this image is flawless, not at all, indeed I think if a more talented artist knew how to use AI tools they could make a far better AI image than me, because that’s the key, making the best and most complex and specific Ai art requires artistic ability. So, my next projects will be to test new themes, specifically; -Subtlety -Combat with another sword wielding opponent I’m looking forward to the challenge ^_^

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SirLich
SirLich@Sir_Lich·
@jayforeman If you invent such a word I will literally start using it as a superlative, just to spite you.
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Jay Foreman
Jay Foreman@jayforeman·
Someone has to invent a new word that means what literally used to mean.
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〽️ɪɢᴜᴇʟ 🎃
〽️ɪɢᴜᴇʟ 🎃@bitbrain·
@FR3NKD Wait, you are the dev who created a game with an actual toaster as a controller?! I saw that a while ago on Twitter and found it hilarious.
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FR3NKD
FR3NKD@FR3NKD·
I did the toaster challenge before it was cool! (Actually, I made a whole game about toasting stuff).
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SirLich
SirLich@Sir_Lich·
@gamefromscratch The best case is SCREAMING_SNAKE_CASE and you cannot change my mind.
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Game From Scratch
Game From Scratch@gamefromscratch·
I don't hold too many controversial opinions, but there is one I have and will take to my grave. camelCase is the one true case. PascalCase is a close second. snake_case is just... ugly.
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