Snuubs
1.7K posts




We’ve seen a lot of feedback that players’ ability to quickly revive after being downed during a fight is causing frustrations. When taking a look we felt that both the total time and contribution of the Revive Speed were too fast for the pace of tactical play we expect from Marathon. In Update 1.0.9, we’re increasing the time it takes for a DBNO runner to self-revive with a Self-Revive kit and rebalancing how much benefit the Revive Speed stat grants you: ➡️ When the Revive Speed stat is at 0: 12s → 16s ➡️ When the Revive Speed stat is at 100: 7s → 12s Thanks for the feedback, and keep it coming! We'll continue to monitor conversations around this.



Apex is testing “solo-only” queueing for Diamond, Masters, and Apex Predator players in the Ranked Ladder 👀‼️ • Party queueing is disabled at top ranks What are your thoughts?



残り2日 【現在のランク分布】ダイヤⅢが一番多いです。 ルーキーⅣ 1.31% ブロンズⅣ 4.12% シルバーⅣ 5.28% ゴールドⅣ 5.22% プラチナⅣ 5.31% 💎ダイヤⅣ 10.23% Ⅲ 12.95 Ⅱ 6.98 Ⅰ 3.72 👿マスター 2.45% 👹プレデター 0.46% 📝apexlegendsstatus #APEX #ApexLegends











UPDATE: WTF WSTRs We're gonna take a shot at bringing the WSTR more in line. Right now it's become a dominant option and is eclipsing a lot of the other short range options that exist in the game. SOOOOOO... as of Tuesday 4/21 (likely 8AM PT) the WSTR will no longer be able to down an enemy player who has blue shields or above with two shots. The ideal is that in a majority of cases this will force a reload in scenarios where the target has a blue shield, allowing for some more counterplay in these scenarios. What Will Change: - Change will go live Tuesday 4/21 in the morning. Likely 8AM PT. - WSTRs can still down a green shielded target with 2 direct shots at short rang - WSTRs will no longer be able to down a blue and above shielded target with 2 shots at short range. We're still keeping an eye on a variety of balance issues. Thanks for all the feedback, keep it coming and we'll keep hammering at it.
















