𝙄𝙢𝙖𝙣𝙤𝙡 ⍟

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𝙄𝙢𝙖𝙣𝙤𝙡 ⍟

𝙄𝙢𝙖𝙣𝙤𝙡 ⍟

@Socket_775

Senior Environment Artist @CDPROJEKTRED working on @TheWitcher Ex @Crytek Opinions shared here are my own. Spain. Contact: [email protected]

Afterlife Katılım Nisan 2013
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𝙄𝙢𝙖𝙣𝙤𝙡 ⍟
𝙄𝙢𝙖𝙣𝙤𝙡 ⍟@Socket_775·
Here are some of my locations featured in #CyberpunkEdgerunners show I did a while back when I was in Poland working at @CDPROJEKTRED . It's quite cool to see all the content / designs we created in the anime. If you wanna know more... Check out this thread!! ⬇️⬇️⬇️
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Light Painter
Light Painter@LightPainterPro·
After 4 months of hard work, my Blender add-on is finally out of beta! Paint light directly in the viewport like you paint in Photoshop. No nodes, no wiring, no hassle. #blender #b3d
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Filippo Tarpini
Filippo Tarpini@FilippoTarpini·
Most users don't want to come back from work and have to worry about adjusting all these parameters in their leisure time!
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INDUSTRIA 2
INDUSTRIA 2@INDUSTRIA_game·
RELEASE DATE ANNOUNCEMENT INDUSTRIA 2, our singleplayer FPS adventure comes out next week, April 15th. Three long years of punching above our weights with a team of 8 devs scattered around the globe culminates in something we're super proud of💛 Wishlist links below ⬇️
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FR3NKD
FR3NKD@FR3NKD·
Crimson Desert has this surface shader.. It has a transformative effect on the game visuals and it's seemingly applied to every object in the game. It doesn't look like tessellation, it appears to have artifacts from a screen-space effect. I believe they are using the height maps from every PBR material in the game to create some sort of screen space displacement mapping.
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Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
My "Light Propagation Volume" plugin for #UE5 is now featuring Cascades system! It adds much longer light bounce distances, than what could be previously seen in the UE4's LPV implementation. Still some work to do, performance-wise as well :) But it's shaping up very nicely.
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80 LEVEL
80 LEVEL@80Level·
.@joergsla released WrapKit, a Blender tool that precisely wraps one object onto the surface of another. Download it for free: 80.lv/articles/try-t…
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CGbox
CGbox@vtuberkaibou·
ラタン模様のオブジェクトを作れるアドオン発売! cgbox.jp/2026/03/09/new… 【主な特徴】 ・ラタン編みのプロシージャル生成 ・編みパターンの詳細設定 ・Auto Bend機能 #b3d
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Gleb Alexandrov
Gleb Alexandrov@gleb_alexandrov·
Realtime indirect lighting in EEVEE is amazing. #b3d
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Joe Wilson
Joe Wilson@JoeWilsonEQ1·
A couple of people asked about using custom normals to control shading. This is absolutely something you can do, and face-weighted normals are a great option. Provided your vertex budget is high enough to bevel your edges, which FWN generally requires. Model by @ThatNgonGuy
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Joe Wilson@JoeWilsonEQ1

Following up on some discussion we had yesterday, I wanted to show some examples of different hard-edge and UV layouts, and talk about the pros and cons of different choices we can make. 🧵-->

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Trench Tales
Trench Tales@trench_tales·
Not sure how much you may like to see tech art here, but here is an example of what can be done with pre-cashed destruction. cheap but looks cool. I bet that BF used the same or nearly the same technique.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
@vladimirdesigns OR you can also use the light tool! Click the tool and click and drag on your mesh. Can even have it respect texture normals.
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アカルカネ
アカルカネ@AcarcaneCG·
【note更新しました📢】 本日は「Blenderチュートリアル動画まとめ」から 『Blender:青写真スケッチマテリアル』 (原題:Blender 3D: Blueprint Sketch Shader / Material) をご紹介します👀 紹介記事:note.com/acarcane/n/n84… 著者:KennyPhases様(@KennyPhases) 動画:youtu.be/4CsR7kC3VYs noteでは過去にXの方でご紹介した記事に加筆・修正を行いながら、より「読みやすい・探しやすい」形に整えて公開しています。 他の過去記事も順次公開予定!気に入っていただけたら、フォローしてもらえるとうれしいです🤗
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