SolidTengu

17 posts

SolidTengu

SolidTengu

@SolidTengu

Katılım Ağustos 2025
12 Takip Edilen0 Takipçiler
Capcom USA
Capcom USA@CapcomUSA_·
We're not done with 2026 yet.
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SolidTengu
SolidTengu@SolidTengu·
@RoytaMustDie The concept of hacking while being engaged in combat sounds intriguing. Being aware of your surroundings and finding the right time to hack while in the heat of combat is the kind of split second decision making I love in action games. Like the risk reward with Vanquish's ARS
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Raeng(曹赫)
Raeng(曹赫)@RoytaMustDie·
Anyway! Game is really good, the way hacking and TPS gameplay start to merge together after the first few fights is great. Enviromentals are great too. Combat options feel open without constantly forcing you to do the typical "dodge the orange move". Highly recommended!
Raeng(曹赫) tweet media
Blader@LocalBtnMasher

Just tried the Pragmata demo I unfortunately feel vindicated, the hacking and TPS gameplay feel so incredibly disjointed + Modern inertia movement and Bayonetta dodges to boot HOWEVER, much more interesting than the usual AAA slop, so kudos to the team for that

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SolidTengu
SolidTengu@SolidTengu·
@RoytaMustDie Glad to see some Rev 1 love, very underrated RE game due to its handheld origins and being sandwiched between RE5 and RE6. I also enjoyed Rev 2 but never got around to finishing it yet. Btw have you played Requiem yet?
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Raeng(曹赫)
Raeng(曹赫)@RoytaMustDie·
🎮 RE: Revelations (Fresh Infernal) Insanely good game, this mode puts it near the top of my RE-game list already. The reused areas tire a bit, and it's definitely held back by being a handheld game originally, but man does it burst at the seams with great ideas and fun combat!
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Raeng(曹赫)
Raeng(曹赫)@RoytaMustDie·
New Year, new list of games I beat! 2026-edition🎮
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SolidTengu
SolidTengu@SolidTengu·
@Harada_TEKKEN The man who put Tekken on the map and saw all its ups and downs. Thank you Harada, you are a legend.
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SolidTengu retweetledi
Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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SolidTengu
SolidTengu@SolidTengu·
@kiddodracula1 into his moveset without style switching. That would help make Dante still feel powerful without requiring a bunch of finger gymnastics.
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SolidTengu
SolidTengu@SolidTengu·
@kiddodracula1 In 3, the styles were fleshed out enough. It was DMC4 were styles were individually made worse to account for the fact that Dante had access to all four of them for the sake of "balance". The solution instead should have been to naturally integrate Dante's style actions...
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Paul Allen's Profile
Paul Allen's Profile@P_AllensProfile·
The sharpest contrast I can think of between Platinum-made NG and TN-made NGs, is how much the latter took their experience from DOA and pured it into NG - the buffering system, the way grabs work, how enemies whiff punish you etc. All things that are absent in NG4.
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SolidTengu
SolidTengu@SolidTengu·
@kiddodracula1 @P_AllensProfile @JFpaes15 It wasn't a bad idea at all since the point was to allow players the choice of playstyle and get rewarded from using it. Players don't know what they want and the result of switching was the gutting of moves in 4 whereas all of the styles in 3 were well fleshed out and powerful
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Kiddodracula | Delphino
Kiddodracula | Delphino@kiddodracula1·
@P_AllensProfile @JFpaes15 Going that route of customization was doomed to lead to pressure from players to have it be accessible at any moment. There was simply not other choice, unless to be willing to suffer on reviews scores from critics and players to maintain that decision. So a bad idea from start
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SolidTengu retweetledi
Team NINJA
Team NINJA@TeamNINJAStudio·
We are deeply saddened by the passing of Team NINJA's first leader, Tomonobu Itagaki. We will carry on the philosophy and creativity that Itagaki-san began and continue to create games that many gamers will enjoy. Our deepest condolences for his loss. From everyone at Team NINJA
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SolidTengu
SolidTengu@SolidTengu·
@MasterNinjaRyu_ He was gone too soon. Although I never grew up with it, my first NG game was NGB which I played sever years ago which got me hooked onto the series. Without Itagaki we wouldn't have ultimately gotten NG3RE which is one of the best action games of all time. RIP
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MasterNinjaRyu
MasterNinjaRyu@MasterNinjaRyu_·
Even though I don’t say it often, those who know me well, know how much of a big fan I am of Tomonobu Itagaki. He is the one who created Ninja Gaiden, my all-time favorite video game series, and in particular my absolute favorite game: Ninja Gaiden 2. A title that literally changed my life — as a player, as a person, and in my mindset. It awakened in me my hardcore spirit, my love for challenges, and my passion for difficult games. It taught me not to give up in the face of obstacles, to work hard with dedication and determination to overcome every challenge and pursue my goals. I’m always open to change and innovation: I believe in evolving, experimenting, and not staying stuck in the past. At the same time, I deeply respect the legacy — what laid the foundations and created unforgettable masterpieces. I also hope that Team Ninja will continue this legacy in their future works — and who knows, maybe one day surpass his masterpieces. Ninja Gaiden 2 remains my all-time favorite game. Even today, I haven’t seen any other game able to evoke the same emotions, adrenaline, and magic that it does. But I encourage and appreciate every title that takes inspiration from it and try to evolve — perhaps one day someone will create a game capable of surpassing it. Although I’ve loved the later titles from the new Team Ninja, who have shown immense talent and the ability to craft extraordinary games, no other game, after all these years, has reached the same level — giving me the same intensity, excitement, and magic. Some games come very close, others less so… but in my eyes, these titles remain unmatched, holding a special place in my heart. For this reason, Itagaki will always be a legend in my eyes, a name I will always respect and be grateful for. I am deeply saddened by his passing. His spirit, philosophy, and vision will continue to live on through all of us who loved his creations. Rest in Peace, Legend. 🙏
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SolidTengu
SolidTengu@SolidTengu·
@RoytaMustDie In your opinion do you think the game could end up being as good as 3RE? I'm getting some RE vibes from it myself
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Raeng(曹赫)
Raeng(曹赫)@RoytaMustDie·
Hey look, spoilers! 🚨 Ryu is playable for about as much as Ayane in NG3RE. 10-15%~ Yakumo ends up beating Ryu, is now a Master Ninja and gets the Dark Dragon Blade. Yakumo also gets Gleam Form (apparently?) They really want us to care about this loser. Game seems fun tho.
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MasterNinjaRyu
MasterNinjaRyu@MasterNinjaRyu_·
@Niflheimm155983 Two different Teams worked on Streets of Rage 4: Lizard Cube and Guard-Crush. Lizard Cube now is doing Shinobi, while Guard-Crush is working on Absolum 🥷
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MasterNinjaRyu
MasterNinjaRyu@MasterNinjaRyu_·
I'm trying to play a little in those days (don't worry I'm paying attention to the health of my hands), I'm playing finally the Demo of Shinobi: Art of Vengeance and I have to say that it's absolute peak. I expected nothing less from the same developers of Streets of Peak 4 🔥 I'm recording some videos and I will upload them on my Channel...but I have also another surprise for you all, related to Shinobi Games, you will see, stay tuned 😌🥷 #ShinobiArtofVengeance #shinobi #dotemu #action #hacknslash #metroidvania #yearoftheninja
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SolidTengu
SolidTengu@SolidTengu·
@lofi_lover0930 @Lightsyde I totally see why it would rub some people off but I don't mind its use in Silent Hill F tbh since its not a dedicated action game
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GamesLover with a Preference
GamesLover with a Preference@lofi_lover0930·
@Lightsyde Japanese game developers do this a lot It's like a minor delay of an attack upon impact It gives your attack a chunkier feeling Makes you feel like you're hitting something hard The best visual example I can give is Silent Hill F when she hits anything in that game
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GamesLover with a Preference
GamesLover with a Preference@lofi_lover0930·
BIG NINJA GAIDEN 4 NEWS I am sure this will reduce the whining Confirmed settings: Remove Hitstop Change button layout Adjust camera how close, how far Remove all markers and clutter on screen Lots of setting to make this look and feel like classic Ninja Gaiden Great news!
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
MAJOR WARNING If you’re planning on playing Metal Gear Solid Delta: The game runs terribly, with PS5/XSX rendering 720p-1080p at 30-50FPS in Performance mode The PS5 Pro somehow runs worse & looks blurrier despite using PSSR Another disastrous Unreal Engine 5 release.
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SolidTengu retweetledi
HazzadorGamin, Dragon of Dojima
HazzadorGamin, Dragon of Dojima@HazzadorGamin·
Great start for SEGA Reboot titles, with glowing SHINOBI: Art of Vengeance reviews! more titles in Development and yet to launch ✅️ Jet Set Radio ✅️ Golden Axe ✅️ Crazy Taxi ✅️ Streets of Rage all Sega needs now is to announce Skies of Arcadia Remaster.
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Shinobi602
Shinobi602@shinobi602·
Shinobi: Art of Vengeance | Reviews 5/5 - VGC 5/5 - TheGamer 10 - PSX Brasil 9.5 - PSU 9.5 - MP1st 9 - Forbes 9 - Press Start 9 - GameSpew 9 - Shacknews 9 - TechRaptor 9 - GamingBolt 9 - Push Square 9 - TheSixthAxis 8.5 - Destructoid 8 - IGN 8 - JeuxVideo MC: 88 OC: 89
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