Soremwar
144 posts


@Yuzo_Nox @Ezequiel__Hips Con ese cabello de Greg cualquiera se confunde
Español

@catenjoyer434 The T in the tower stands for Trauma. Funny enough you are about to add one more to the list
English

@Gabo_Magus Entre a ver más posts
de esa cuenta y...me quiero arrancar los ojos
Español

@s4rah_dev @IDoTheThinking Store attached homes are the backbone of my country's economy. I've eaten at famous restaurants that started from unused garages
English

@IDoTheThinking Store attached homes would be a life saver for disabled people but they’re illegal basically everywhere in North America I’ve found
English

@dennismhogan I didn't even pickup any hate from the image, yet it seems to convey some deep hatred of wifes in there? What are these people on?
English

He looks like he would be a villain in a regular show episode
vids that go hard@vidsthatgohard
Hardest stage presence I’ve ever seen
English

@nastassiasays I'd show this to him like I was a kid showing a drawing to my dad, raw as hell
English

@Ordorica96 @miguelaraizac Es increíble que en ambas series todos los demás hicieran el esfuerzo y el siendo el más groso no fue capaz
Español

@miguelaraizac Breaking Bad flashbacks. Giancarlo es un actorazo, pero no puede hablar español para salvar su vida.
Español

@_gouramie @YtThumbnails There is people with gaydar and people with gay suppressor
English

@wester2024 @babadookspinoza Colombia healthcare: Atrocious, and yet futuristic compared to the US
English

@Spartan3222 @Andevrs @RedotEngine Remember the big bump I mentioned before? You merge-squash there. That way commits that affect the same line multiple times (reverts, big PRs or iterations on changes) are a single change. As I mentioned, it's a huge undertaking, but it's what I would recommend with Godot's repo
English

@Soremwar @Andevrs @RedotEngine No that's not how Git works, conflicts only happen if the specific commit touches the same lines as another commit, which is generally pretty rare, especially if we routinely stay up to date, its actually a worse idea to delay fork syncs because it increases conflicts per merge.
English

@Spartan3222 @Andevrs @RedotEngine Instead, the baseline should be a tag that gets bumped once a new Godot version comes out. It's a lot of work to do it all at once, but there's less of a chance that multiple commits aimed at the same area (as it often happens since big PRs are split) break your workflow
English

@Spartan3222 @Andevrs @RedotEngine I haven't claimed otherwise? You are the one who talked about 4.4, I was talking about master
My advise is not to track the changes for master as they are happening because Godot is currently merging like crazy and things can break really easily from one commit to another
English




























