SpacEagle17

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SpacEagle17

SpacEagle17

@SpacEagle17

Love Shaders. Developer of Euphoria Patches, moderates Complementary Discord. Dev versions of Euphoria Patches: https://t.co/5Ylkfv05Rr

Katılım Ocak 2019
176 Takip Edilen1.1K Takipçiler
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SpacEagle17
SpacEagle17@SpacEagle17·
I added Photonics support! Enabling real-time blocklight shadows and global illumination in Minecraft!
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nealjan
nealjan@NealjanNealjan·
@SpacEagle17 also curious if its possible for clouds to reflect? so maybe this could be a cool future add on if possible! love your work, definitely my favorite shader thanks to you
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nealjan
nealjan@NealjanNealjan·
hey @SpacEagle17 love and i mean LOVE the new update im a big fan of pixelating reflections, shadows etc. and i noticed when using world space reflections the reflections dont pixelate is this possible to fix? (not an expert but maybe this could save on performance too if used?)
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SpacEagle17
SpacEagle17@SpacEagle17·
Euphoria Patches 1.9.0 has been released bringing photonics support, pixelated Unbound clouds, better resourcepack sky support and much more! youtu.be/onb7BZcHu1Y
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SpacEagle17
SpacEagle17@SpacEagle17·
@IrisShaders @echo3092 Oh it is? O.o Yeah then it's a no-brainer! F3+R by default then please. And a user can still rebind it. Sounds ideal!
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Iris Shaders
Iris Shaders@IrisShaders·
Okay, we have a problem. The Iris shader list button, as everyone knows, is O. The new friends list is also opened with O. What do I change the Iris button to?
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SpacEagle17
SpacEagle17@SpacEagle17·
@IrisShaders I or U would be my personal choice. I is next to the O so that would be intuitive and it could also stand for Iris
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SpacEagle17
SpacEagle17@SpacEagle17·
@echo3092 @IrisShaders Iris would have done that already if it wouldn't prevent rebinding. Currently it's not possible to have a key combination as a keybind. F3 + R would be hard-coded which also isn't ideal...
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echo3092
echo3092@echo3092·
@IrisShaders I suggest you change the reload shaders button because R is commonly used by players and also easy to mispress. Perhaps F3+?
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SpacEagle17
SpacEagle17@SpacEagle17·
@jayrat_ Simply because that's how sunPathRotation works. The shader loader mod is rotating it. Unrotating it isn't all that simple, and likely breaks between Minecraft versions/iris versions.
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SpacEagle17
SpacEagle17@SpacEagle17·
@cazfps1 Ah so the actual color is not texture based but still hard-coded I see. Just how much the block is illuminated depends on the luminance of the texture. Got it :)
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Cazfps
Cazfps@cazfps1·
The volume only carries light color (authored per block ID). Textures react on the receiving side, each pixel's luminance drives how much LPV it "catches" (dark = 0.25×, bright = 1.5×), then the texture's own color tints the caught light via standard diffuse multiply. No GI bounce, no texture injection into the volume.
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Cazfps
Cazfps@cazfps1·
Added Texture aware Colored lighting to CazToon🎨
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Yumely
Yumely@Yumely21·
@SpacEagle17 It's becoming an increasingly amazing shader!!
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SpacEagle17
SpacEagle17@SpacEagle17·
I added Pixelated Realistic Clouds to Minecraft shaders! Stylization is fun in a block game! (First screenshot by Ruri)
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Dement
Dement@dement427·
@SpacEagle17 wish more shaders did this instead of just add photoreal clouds, sun/moon, etc.
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SpacEagle17
SpacEagle17@SpacEagle17·
@Vuthakral Most ray tracing is real-time if it isn't an offline renderer. If you're asking if this is using hardware RT, then no, still software. But it's quite fast because of the accel structures photonics uses. But yeah this is voxel tracing specifically.
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Vuthakral
Vuthakral@Vuthakral·
@SpacEagle17 Nobody else has asked it so I'm gonna be that guy: Is this a form of real time raytracing or is it the older stuff of GI like we saw before raytracing took the industry by storm?
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SpacEagle17
SpacEagle17@SpacEagle17·
I added Photonics support! Enabling real-time blocklight shadows and global illumination in Minecraft!
SpacEagle17 tweet mediaSpacEagle17 tweet mediaSpacEagle17 tweet mediaSpacEagle17 tweet media
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frogman123
frogman123@atfrogman123·
@SpacEagle17 Photonics is cool but the time it takes for the shadow to update makes it not great for gameplay, at this time, imo.
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SpacEagle17
SpacEagle17@SpacEagle17·
@popi8909 @LofiMeOw Haven't tested it with DH but there's no reason why it shouldn't work and I'd imagine it to be similar enough
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SpacEagle17
SpacEagle17@SpacEagle17·
@popi8909 It's been a while since this got published, on discord I did upload it as well and there it isn't compressed, it's also in the YouTube video about that update and ofc already available for everyone to experience themselves in game
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popi8909
popi8909@popi8909·
@SpacEagle17 I can barely see anything due to twitter compression. A zoom in on the details would be nice
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SpacEagle17
SpacEagle17@SpacEagle17·
Complementary Shaders with Euphoria Patches & Distant Horizons, but now with Ambient Occlusion and a smoother chunk fade Available now as a dev version :)
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SpacEagle17
SpacEagle17@SpacEagle17·
@popi8909 Yeah agreed... But maintaining voxy for so many versions would be too difficult
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popi8909
popi8909@popi8909·
@SpacEagle17 An absolute shame it's not available on the Minecraft version that actually matters.
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SpacEagle17
SpacEagle17@SpacEagle17·
All of these aren't real Minecraft Chunks. It's Just Voxy
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SpacEagle17
SpacEagle17@SpacEagle17·
@NathanTheFunker Depending on the other settings you adjust and play on 1080p, not impossible
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