HolyConker
565 posts


@mrkogamedev From the first post I wasn't fw this but now I see niche PS3 game potential
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@7k0_zzz Gotcha! I did feel like it was a lot tbf thanks for the feedback!
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@Spark4871 Good work but decrease the shake a bit. The shakes feels so aggresive and so often
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@sonicbuni God I need to learn to make level design that flows this well, never realised how dynamic cyberspace is
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@chammkue I can feel a lot of different things but the UI is very pikmin and metroid , a crazy mix!
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Swapped the placeholder thruster VFX for something that actually belongs in a PS1-era mech game. Mech's movement's been tightened up too.
Does the low-res particle look read right, or still too clean?
#Mecha #Mech #IndieGame #IndieDev #GodotEngine #メカ #インディーゲーム
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@ShiftMaster53 @ZachInsomnia I really really want to agree but the pop in of the rails and speed rings kills me in that first clip 😭
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@ZachInsomnia x.com/i/status/20647…
Probably in... not, exclusively Spindashing? There's actually a lot of variety and unique environmental application in freefall launching and rail jumping, requiring you to survey your surroundings and truly push them, it's actually REALLY fun.
ShiftMaster@ShiftMaster53
Chaos Island in Sonic Frontiers is unironically my favorite island in the game, the terrain's bumpy vertical variance mixed with the chasms and split islands allows you to take such unbelievably fun and freeform shortcuts with the great controls, so fun
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@WeVennStudios All the lack of animation and ik footing and stuff is going to be saved for when I actually model and animate a character so until then when you slam it's a little floaty looking
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@Spark4871 Ooh... height-based momentum... which slam still needs polish?
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@Spark4871 Thanks! That’s a great point. I want the UI to be flashy, but not distracting. I’ll keep refining it so it’s cleaner and easier to read.
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Got back into gamedev and just started learning Godot instead of ue5
(Ik it's jank and yes that's Eva 0-1) We are in peak placeholder stage 🗣️
#indiedev #godot #madewithgodot
#gamedev
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