HolyConker

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HolyConker

HolyConker

@Spark4871

ZZZ YouTuber

Katılım Temmuz 2023
185 Takip Edilen33 Takipçiler
HolyConker
HolyConker@Spark4871·
Did a huge rework rescope and rethink of the project (This is still the same idea as the mech one on my posts, don't question it) Here's DRILL MODE LIGHTNING DASH when it's polished more I'll show a lot of things but for now enjoy this! #godot #indiedev #gamdev
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HolyConker
HolyConker@Spark4871·
@mrkogamedev From the first post I wasn't fw this but now I see niche PS3 game potential
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mrkogamedev
mrkogamedev@mrkogamedev·
I had to add deathblows.
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HolyConker retweetledi
root
root@rootpilot·
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⚙️Gear Notes-ogre slayer- ゲーム制作中
🎉 フォロワー3000人を突破しました! 日頃から❤️や🔁や💬をくださり心から感謝です✨ 以前はこうした節目に声優募集を行いましたが今回は国籍や経験を問わず誰でも気軽に参加できるイベントを考え中!✨ 準備が整い次第発表したいな🎁✨ Thank you all for 3,000 followers #IndieDev #GameDev
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HolyConker
HolyConker@Spark4871·
@7k0_zzz Gotcha! I did feel like it was a lot tbf thanks for the feedback!
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Hkoz
Hkoz@7k0_zzz·
@Spark4871 Good work but decrease the shake a bit. The shakes feels so aggresive and so often
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HolyConker
HolyConker@Spark4871·
Added a nice snap on left stick when boosting, completely refined the values to make a great game feel and made a shitty test map also added a boost bar and meter #indiedev #gamedev #godot
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HolyConker
HolyConker@Spark4871·
Made the slam way faster now dw
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HolyConker
HolyConker@Spark4871·
@sonicbuni God I need to learn to make level design that flows this well, never realised how dynamic cyberspace is
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HolyConker
HolyConker@Spark4871·
@chammkue I can feel a lot of different things but the UI is very pikmin and metroid , a crazy mix!
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-`チャム´-
-`チャム´-@chammkue·
@Spark4871 ありがとうございます。自分の好きな要素を詰め込んでます〜!
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-`チャム´-
-`チャム´-@chammkue·
部分マップ開放と実際に踏破済みのところ明るくするやつとマップアイコンまたバグってるやつ
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HolyConker
HolyConker@Spark4871·
Made a modular camera based combat arena system (right now doesn't actually do anything but will change you to a combat state that is very different!) #indiedev #godot #gamedev
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HolyConker
HolyConker@Spark4871·
Even with no animationsn and a map put together in 5 mins this really feels fun especially with the new wall running #godot #indiedev #gamedev
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ShiftMaster
ShiftMaster@ShiftMaster53·
@ZachInsomnia x.com/i/status/20647… Probably in... not, exclusively Spindashing? There's actually a lot of variety and unique environmental application in freefall launching and rail jumping, requiring you to survey your surroundings and truly push them, it's actually REALLY fun.
ShiftMaster@ShiftMaster53

Chaos Island in Sonic Frontiers is unironically my favorite island in the game, the terrain's bumpy vertical variance mixed with the chasms and split islands allows you to take such unbelievably fun and freeform shortcuts with the great controls, so fun

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HolyConker
HolyConker@Spark4871·
Lil 3 am polish slam shake, slam stop like adam smasher, boost tilt, boost turn speed changes on speed changed fall anim I should sleep... #indiedev #godot #gamedev
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HolyConker
HolyConker@Spark4871·
@WeVennStudios All the lack of animation and ik footing and stuff is going to be saved for when I actually model and animate a character so until then when you slam it's a little floaty looking
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Venn Studios
Venn Studios@WeVennStudios·
@Spark4871 Ooh... height-based momentum... which slam still needs polish?
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HolyConker
HolyConker@Spark4871·
Momentum ✅ Slamming ✅ Height based momentum ✅ Slowly but surely I'm making the dream platformer and ofc it's a mech game Ofc still placeholder but it's feeling good!! #indiedev #godot #gamedev
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MOMO
MOMO@Momo1550930Momo·
@Spark4871 Thanks! That’s a great point. I want the UI to be flashy, but not distracting. I’ll keep refining it so it’s cleaner and easier to read.
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MOMO
MOMO@Momo1550930Momo·
UIを作ってるけど..バランス悪いか笑 作ってる時とプレイした時だと感覚が全然違う🤔 動画見返しながら整えたりしていきます...笑 とりあえず大まかな配置はこんな感じで! #gamedev #unity
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