Strix Owl | Making Mech Game Code: Vulture

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Strix Owl | Making Mech Game Code: Vulture banner
Strix Owl | Making Mech Game Code: Vulture

Strix Owl | Making Mech Game Code: Vulture

@StrixOwlDev

Code • Steel • Sci-Fi 🦉 Building #CodeVulture - PSX mecha roguelite 🛠️ Freelance: Godot/Unity/Blender 📩 [email protected] #indiedev #godotengine

Katılım Ekim 2022
32 Takip Edilen230 Takipçiler
すっこま
すっこま@grc_mcs·
スキャン機能を作ってみたんですが、めっちゃいい!!カッコいい上に、探索にも戦闘にも大活躍です!(BGM有〼) なんでもっと早く作らなかったんだこれ…w
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Strix Owl | Making Mech Game Code: Vulture
A lot of people are saying the VFX looks more PS2 than PSX, but honestly I think this style actually suits the mech model pretty well lol. I'll probably keep it and just tweak it lightly from here.
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Strix Owl | Making Mech Game Code: Vulture
I feel like the "authentic" PSX-era approach to boost VFX is honestly kind of eye-straining and flickering the effect at 3-5 cycles per second. So I wanted to give it a slight "upgrade" and get rid of that flicker. One thing led to another, and by the time I finished, it had basically crept up to PS2-era fidelity lol
Strix Owl | Making Mech Game Code: Vulture tweet media
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Jelly Jake
Jelly Jake@JellyJake112·
@StrixOwlDev this looks amazing, i love it but this is NOT PS1, if you're going to go out of your way to replace a vfx to be closer to an era, atleast properly research the era you're supposedly aiming for... this is more akin to ps2 fidelity
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Crimmy_the_Pilot‼️☮️‼️
No one's said it yet so imma say it, We're entering another age of Mecha games and oh boy am I fucking excited. To all the Devs who may or may not see this post, KEEP IT COMING!
Crimmy_the_Pilot‼️☮️‼️ tweet media
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cho 🦎🎶
cho 🦎🎶@chronobauble·
@StrixOwlDev mannn what do you call those sort of "stepped shadows"? when they dont really blend smoothly between dark and light but instead go through stages of it.. those look so good
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茶茶坊主
茶茶坊主@CChaBouzu·
#indiegame #MetalFrontier #mecha #インディーゲーム Devlog 07/06 For gameplay purposes, the sheath is attached behind the shield-side arm to preserve visual balance. It's visible when drawing or sheathing. The animation is displayed horizontally in front of the character.
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SOUL is fine after Earthquake 🇻🇪
@Strix2p5 Wait. There is a pixel-art brush!? How is it called? Making this was painful, trying to configurate the brushes with 0 drop off and anti-aliasing. A brush like that will help me a ton
SOUL is fine after Earthquake 🇻🇪 tweet media
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