
Splineosaur
1.7K posts

Splineosaur
@Splineosaur
Lead/Senior VFX Animator / curent: Pixomondo MTL / Previous: Framestore, Rodeo, MPC, Claynosaurz Clients include: NETFLIX, HBO and Disney/Marvel
Montreal Katılım Şubat 2021
2.4K Takip Edilen1.3K Takipçiler

@BongbaySafire @AndrewsaurP Well most media companies are starting to struggle (at least in comparison to a few years back) and many gaming studios are going out of business and putting out flops
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@AndrewsaurP interesting analysis, but wouldn't you say there is an oversupply of games and media entertainment now as well. Doesn't seem like the revenues are getting lower in either
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In 1983 the video game industry collapsed. What happened back then is what is happening right now, and there is so much to learn from the parallels.
Revenue went from $3.2b to about $100m between '83 and '85. A ton of video game publishers went out of business.
Why? Oversupply of games with zero validation.
Atari let anyone ship a game cartridge, so every video game publisher did. The shelves filled with hundreds of titles, many broken. Parents and kids bought them, they were duds, and trust evaporated.
Enter Nintendo.
In 1985, Nintendo introduces two critical mechanisms:
1. The Seal of Quality: that gold little starred ring on each game box.
2. The 10NES lockout chip: enforcement so unlicensed cartridges would not boot up.
Effectively, the introduced quality control and curation. Gamers came back, they trusted what they bought and choice anxiety vanished. Today, gaming is gigantic, competitive, and has a ton of options.
This is where the audiovisual entertainment industry lives today. Its 1983 for them:
- distribution costs are zero
- production costs are going the same way
- supply is exploding and will eventually hit "premium"
Major studios have some distribution control, but have responded by consolidation & retreat to franchise safety. Streamers call this "curation". But it is not.
When Nintendo curated and stamped new games, it did so by punishing bad bets and rewarding good ones. Eventually the criteria for good and bad is self determined by players, which then influences game designers, and a competitive landscape for new original games emerged.
Nobody is doing this in entertainment today.
Today's model does not need to look as stiff as Nintendo's did in 1985. We have better technology.
The validator is the crowd, that itself plays the role of committee for new original entertainment. Early fans build the crowd through real validation (ie. they actually want to see more of the brand). Their attention is the signal, and attention can be measured better every day with ai + blockchain.
The seal of approval is earned by the creator, from the crowd.
@HeebooOfficial
OH, and to answer the obvious: No, its not a popularity contest. There's skin in the game here, and that makes the signal worth something.
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@TheLilywhitesID Allegedly he is part of a prostitution ring. Allegedly. Some Italian outlet posted it.
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@BardiTEI There's always next week, we can disappoint you even more
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BREAKING: Details emerge regarding failed talks between the US and Iran as negotiations end with no deal.
Details include:
1. Talks ended because Iran refused to offer a commitment not to develop a nuclear weapon
2. JD Vance says Iran has "chosen to not accept the US' terms"
3. Iran currently has "no plans" for additional talks with the US, per Iran's Fars News
4. Negotiations lasted for 21 hours and marked the first direct talks between the US and Iran since 1979
It appears the highly anticipated US-Iran talks have collapsed.
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Meanwhile web3-conferences with four people in the audience still asking me to pay for their whole staff + a mortgage for a 10-minute fireside chat.
Cab 🌋@Cabanimation
People waiting for our little talk at TAAFI. Amazing 🥹
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@NathanAClark I'm too tired to be angry/happy about this. Hope whatever the hell he is doing works
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This is what will happen with De Zerbi.
He will keep Tottenham up. No doubt.
He will start off next season well. Tottenham will be in title contention territory by November.
Then the players will get exhausted, fatigued, injuries will start to pile up, and De Zerbi will have to play Tottenham’s B Team. He doesn’t adapt his game plan, Tottenham collapse and head towards 5th.
January comes, Lange doesn’t give De Zerbi any backing and signs an U21 player from Norway. De Zerbi resigns in summer due to a lack of support. Tottenham finish 8th.
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@thomasbrushdev Trying to prototype a 3D shipwreck exploration diving games 🤿🐠
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@NathanAClark Feels like the only roll of the dice left at this point
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@_CryptoEd @t_skribbles Good luck 🫂 look forward to seeing you back in better times
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Damn, sold my only Clayno :( Hope it goes into the good hands, was holding it from the mint day, 4 years I believe?
Will see, if Solana goes up, will buy a new one back, cuz I already miss my Clayno too much.
@t_skribbles thanks for showing me the project, what a journey!
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@thomasbrushdev These complaints come from unity l/unreal/Godot fan boys who have never shipped anything. The majority couldn't care less what tech they used
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Update to a tweet I posted earlier that folks aren't really understanding. Removed that one because it didn't really make sense, gonna try and clarify better in THIS one: Mewgenics success is quite interesting, and YES, there IS something to learn from it (despite them having a large following already). Ed and Tyler use "old" technology (Flash was one of them) and potty humor that is Ed's trademark style. I've heard naysayers say "they use OLD ENGINES" and "the humor is dated and overused". Yet, Ed and Tyler powered through all of that negativity and stuck with what they are GIFTED AT. It's tempting to change your style, and how you make games because people say it's "dated" or "overused". In my conversations with them, I learned that they ignore the noise. They focus on what they are gifted at, and what made their games fun in the past, and just scale that. They iterate on what they know, over and over. So, here's the lesson: learn about your gifting by releasing games, and focus on what's working. Don't listen to the noise about your engine, "outdated" stuff, and just scale what's working, what's actually fun.
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@Friedemann_A I would say the majority of the people in indie game YouTube space would fall here. Maybe grifter is too strong. But certainly most are middlingly successful at best
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Not gonna name any names but this is very very true. If you're starting out in games, be very selective about who's advice you take.
Well produced YouTube video ≠ Person who knows what they're doing
Edd Coates | Game UI Database 2.0@EddCoates
There are far too many grifters working in the games industry who make a living from selling themselves as ‘gurus’ to the young and impressionable, despite not being very good at their craft or, in some cases, never having shipped a game.
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