st4rk

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st4rk

@St4rkDev

the try harder / Goku art by the amazing @_Gabrielfer

Katılım Şubat 2014
392 Takip Edilen1.8K Takipçiler
st4rk retweetledi
Ryan M
Ryan M@Grimdoomer·
The Halo 2 HD blog post is out! This covers everything I did to get the game rendering in HD resolutions from patching the rendering engine and memory allocators, to hot patching the Xbox OS, and overclocking the GPU and getting perf measurements icode4.coffee/?p=738
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st4rk
st4rk@St4rkDev·
@cajuinaoverflow Se voce tem w^x/dep/nx ou sei la, praticamente a stack nao é RWX voce vai precisar fazer um ROP/JOP ou algo do tipo pra code exec, mas tbm depende do que vc ta mexendo (assumindo q vc n tem stack canaries pra lidar tbm)
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st4rk retweetledi
Renan Rios
Renan Rios@hyhy_100·
Ohoo! Very happy to have received my first browser CVE. CVE-2024-0741: Out of bounds write in ANGLE. I found it via manual code review.
Renan Rios tweet media
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st4rk
st4rk@St4rkDev·
@shhnjk 🙏🙏🙏🙏🙏🙏🙏🙏
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Shiny Quagsire
Shiny Quagsire@ShinyQuagsire·
I took a stab at trying to get iOS apps onto the visionOS sim, and it turns out it's relatively straightforward, have YouTube + YouTube Music working (Twitter worked for a moment but doesn't launch now).
Shiny Quagsire tweet media
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st4rk
st4rk@St4rkDev·
@days_danilo Doom 3 and John Carmack sao inspiracoes pra mim e pra game engine que to escrevendo, é incrivel como esse jogo ainda continua lindo!!
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st4rk
st4rk@St4rkDev·
@days_danilo Me lembrou um pouco front mission 3! Ta bem legal
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st4rk
st4rk@St4rkDev·
@SebAaltonen @SunlessSolaire It does remind me of the examples from learnopengl in the PBR->Light section. Cool stuff anyway
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
@SunlessSolaire I would personally also copy these formulas directly from respective papers. I would put a comment above each function with a paper link to make it easier to read the source paper later. No idea if GPT4 copied the main function directly from somewhere. Mine would look similar.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
I asked GPT4 to write me a PBR shader in GLSL:
Sebastian Aaltonen tweet mediaSebastian Aaltonen tweet media
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st4rk retweetledi
Axel Souchet
Axel Souchet@0vercl0k·
I added support for ARM64 / branches in gadgets (JOP) for rp++ v2.1's Christmas release 🎅🏽❄️🎄 Go check it out 🔥🔥 github.com/0vercl0k/rp/re…
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st4rk retweetledi
stephen
stephen@_tsuro·
Breaking the Chrome Sandbox with Mojo - the recording of my black hat talk is out: youtu.be/qhhJCLy0YBA (I'm painfully aware of the red shift :) )
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st4rk
st4rk@St4rkDev·
@gabe_k Always happy to follow your content, 10/10
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Filippo Bigarella
Filippo Bigarella@FilippoBiga·
Towards the next generation of XNU memory safety: kalloc_type security.apple.com/blog/towards-t… I’m so happy that the team finally gets to share the details of this huge effort. And I’m so proud I had the chance to work on it in the past couple of years. :)
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Ryan M
Ryan M@Grimdoomer·
Anyone have any interest in these? I’m gonna upload ISOs to archive.org but idk what to do with the disks
Ryan M tweet mediaRyan M tweet mediaRyan M tweet mediaRyan M tweet media
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