Stephan

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Stephan

Stephan

@StephanTechBro

Tech bro. Sun enjoyer. Cool apps maker.

Paris Katılım Temmuz 2012
891 Takip Edilen309 Takipçiler
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Stephan
Stephan@StephanTechBro·
Just open-sourced PLAY. PLAY. is the most premium video player on Windows. It's 100% free and you can install it now.
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Hostile VR
Hostile VR@BadHostile·
I tested the upcoming VR mod for Mass Effect 1 Legendary Edition and it's solid 🙂 It looks and works very well, and the installation and configuration itself are very simple. Release coming soon 😉
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Hostile VR
Hostile VR@BadHostile·
@WalterTheJester This mod doesn't support motion controllers, so at this point you can't hold the rifle with either hand :P But the most important thing here is the VR perspective itself and it works very well :)
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Stephan
Stephan@StephanTechBro·
@maxedapps What works for me is watching videos that explain how to use libraries so I can understand why I need them and how to use. Then implement with AI. I wish you could do these kind of videos, you're one of the best to explain things.
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Maximilian
Maximilian@maxedapps·
One of the hardest things with AI coding (for me, anyways) is finding that balance between pushing forward and truly learning new things. Not talking about code reviews etc here. I’m pretty happy with my current approach towards that. But when working with some library, API etc that I haven’t worked a lot with, it’s hard to truly learn it. Understand it, yes, sure. But since I didn’t have to write all the code from the ground up, struggle and fail, it’s not really „learning“ that’s happening there. The obvious solution may be to just not use AI until I have learned something (though when are you really done learning)? But that gets into the way of quick prototyping - and one big plus of AI is that you can quickly experiment and discard. You could also determine that you don’t need to really understand or learn the underlying technologies, frameworks etc you’re using. That sounds like a bad idea once you leave prototyping. Using AI to discuss the code works pretty well. It’s what I’m currently doing - in addition to traditional forms of learning. Docs, tutorials, YouTube guides - that all is really helpful when combined with AI for discussing the code and implementation. Has the positive side effect that this reflection about the code can also help improve it. Anyways, still figuring this out. What works for you?
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khoiracle
khoiracle@khoiracle·
Fable 5 spawning a herd of Codex 5.6 Sol to write metal shaders. None of it's working but this slop theatre is glorious
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Hostile VR
Hostile VR@BadHostile·
A short teaser for the upcoming VR mod for Mass Effect Legendary Edition by modder Marauder. This mod will offer 6DOF head tracking, various VR modes (Stereo, AER, and DIBR, also has Mono), free look, positional awareness. It will also feature both third-person and first-person perspectives. There will be no motion controller support, but honestly - I really don't think it's necessary in this case. The most important thing is to be able to see the galaxy with my own eyes 🤩 Mass Effect 1 mod is nearing completion and should be released soon, with a full Legendary Edition trilogy planned. You can follow its progress on the Flat2VR Modding Discord: discord.gg/flat2vr
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Stephan
Stephan@StephanTechBro·
@LiiorC Non et quand bien même, à l'heure des LLMs ce n'est pas très important.
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Stephan
Stephan@StephanTechBro·
@robj3d3 lol yes it was the "context engineering" era, that came after the "prompt engineering" era and before the "harness" and "loop" engineering eras
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Rob Hallam
Rob Hallam@robj3d3·
Remember when we used to tag file names in prompts? lol
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Theo - t3.gg
Theo - t3.gg@theo·
It's insane how many people I know that mostly use Claude models because their company is on AWS and they're using Bedrock
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Florian
Florian@flornkm·
Tip: not every error needs a message. Sometimes a nudge is enough
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Ryan Els
Ryan Els@RyanEls4·
The difference between Server and Serverless architecture 🤔
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shafu
shafu@shafu0x·
turns out never learning regex was genius
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Stephan
Stephan@StephanTechBro·
@BadHostile If I find the time I will also play it again with maxed out graphics with QGO, CAS sharpening enabled!
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Hostile VR
Hostile VR@BadHostile·
OK, it's time to play through this game for the seventh time...
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Flat2VR Modding
Flat2VR Modding@Flat2VR·
An Absolute Game Changer Coming For UEVR PureDark has been bringing his AFW implementation to UEVR which can almost double fps in many cases. If you haven’t tried his AFW for RE Engine yet, it works by alternating the frame and using the previous frame + the alternate eye to reconstruct the opposite eye. The end result is that you only render one eye instead of two for synced eye rendering. ✅ Not guessing a future frame like ASW / AppSW / Motion Smooth ✅Not the added latency of frame gen techniques ✅Even opens the door to eye tracked foveated rendering quad views for UEVR
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Stephan
Stephan@StephanTechBro·
@StephaneMallard Il est évident qu'il y aura besoin de bien moins d'humains pour une même tâche, et qu'il n'y a pas une demande infinie pour ces tâches, donc il y a aura à mon avis forcément de nombreuses pertes d'emplois.
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Stephane Mallard
Stephane Mallard@StephaneMallard·
Encore une fois, petit cours d'économie : Quelle part de valeur ajoutée de l'humain (sa sympathie, ses émotions etc) vs quelle part de l'algorithme (expertise, complexité etc) ? Sur les tâches où l'humain est maintenu : quelle valeur ajoutée ? Probablement faible : on paye cher un médecin pour la rareté de son expertise, pas parce qu'il est sympa ou qu'on a confiance. L'IA commoditise l'expertise. La valeur se déplace de l'humain (le travail) vers le capital. Dire l'inverse est démagogique.
Le20h-France Télévisions@le20hfrancetele

🔴🗣️"On ne peut pas remplacer les humains", rappelle Yann Le Cun, fondateur de la start-up AMI Labs. "Le but n'est jamais de les remplacer complètement." Les IA vont aussi ouvrir de nouvelles perspectives. "Ça crée aussi de nouveaux métiers." #JT20h

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