Jelly Jake

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Jelly Jake

Jelly Jake

@JellyJake112

Armored Core 4A WG blender port! https://t.co/NoX5yPqN3T

Katılım Ocak 2020
71 Takip Edilen40 Takipçiler
sweetums
sweetums@donttearuppleas·
first time everdoing high to low poly baking
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Jelly Jake
Jelly Jake@JellyJake112·
@StrixOwlDev this looks amazing, i love it but this is NOT PS1, if you're going to go out of your way to replace a vfx to be closer to an era, atleast properly research the era you're supposedly aiming for... this is more akin to ps2 fidelity
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Jelly Jake
Jelly Jake@JellyJake112·
@NotOrionLMAO infinite's engine looks so good, shame it was mismanaged and mishandled.
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ringoid
ringoid@NotOrionLMAO·
Astonished that they made two amazing weapon designs that were truer to their original counterparts, then ignored them for their “faithful remake”.
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Dexerto
Dexerto@Dexerto·
Elden Ring director Hidetaka Miyazaki confirms FromSoftware has unannounced games in development He says the studio is in good shape and nobody is telling them what to make
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Jelly Jake
Jelly Jake@JellyJake112·
@gold_athena_ @RubyofBlue I didn't consider the fact he also perfectly backflips blind too, I strongly feel looking behind slightly would make it more grounded/feel more natural. Also what a pathetic shot from regret! I feel it could've been much closer to chiefs body, especially to warrant the evade.
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Jelly Jake
Jelly Jake@JellyJake112·
@gold_athena_ @RubyofBlue this is very impressive, salud to the team! At the end should have more focus+be slower to not only make sense considering how far he went (regardless if he "gripped into the floor") and add tension that he might actually fall off the edge, maybe a foot slips off briefly?
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Jelly Jake
Jelly Jake@JellyJake112·
@gold_athena_ @RubyofBlue the elite trying to take him out as a ducks away from the energy sword feels a bit odd too, how can he even see him from that angle? possibly he should look behind him briefly as he's sliding middle way through? either way I think an earlier duck would benefit
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Jelly Jake
Jelly Jake@JellyJake112·
@yuramikon How are you supposed to see the pretty graphics with your 4k monitor and 12,000$ gaming rig if everything is covered in darkness?
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Jelly Jake
Jelly Jake@JellyJake112·
Armored Core 4A blender port shader v4 released! #ArmoredCore #アーマードコア
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Rohan Mayya
Rohan Mayya@rohan_mayya·
As I said, they're not bottlenecks for teams that think through them We're not expected to do live physics sims when they can be baked, we use cheap methods to fake cloth and other sims (like RBANs in Unreal) etc The point I'm trying to make is: pixel shaders can get out of control even if you try your best to optimize it, because of modern gaming graphics demands The others are all controllable with good decisions
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Chris Bischoff - Animal Use Protocol
Something I've noticed when people talk about games performance is a huge focus on things like polycount, or texture size, or lighting (GI vs Baked vs Light Probes, etc) - but not a lot of focus is put on things like AI, Pathfinding, particles, pooling, physics, skinned meshes, etc. Is it because that stuff is just... harder to see? To understand? Or is it too 'disconnected' from the more visual stuff? Honestly the amount of geometry that engines can crunch through now - even without things like nanite or virtual textures - is incredible. I've found that the real bottlenecks aren't graphics - its everything else.
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data_stash
data_stash@redata_stash·
In Monster Hunter Wilds, Guardian Fulgur Anjanath's head textures have been broken since February: they were swapped with those from its body during the game's latest update, resulting in broken materials. #MonsterHunter #MonsterHunterWilds #MHWilds
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Jelly Jake
Jelly Jake@JellyJake112·
@InternetMorning @SurreMediaFacts because its not an image with transparency, its probably blended on screen with add or overlay. The black pixels retain the background; 0 (black) + (background pixel) = (background pixel) The white pixels go on top; 1 (white pixel) + (background pixel) = 1+
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SurrealMediaFacts
SurrealMediaFacts@SurreMediaFacts·
In almost all FNAF games, whenever a flashlight is needed, the same flashlight PNG is always used.
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Jelly Jake
Jelly Jake@JellyJake112·
@EtherealEOD I love the properly beveled face shield eyes, a detail I haven't seen anyone get right. This is amazing♥️
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Ethereal
Ethereal@EtherealEOD·
Rendering...
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Jelly Jake
Jelly Jake@JellyJake112·
@JulesEsport Not neccesarily no, if it's done right. Loading is one of the things Wilds did right, in fact they they are forced to optimize for fast loading screens as to not have a bad stuttery mess for the player.
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Ugly shit ! dude
Ugly shit ! dude@JulesEsport·
@JellyJake112 For the next area to load and made a path that took that amount of time in average. But this loading time would be shorter if each locale was separated into small zones with loading screens no ?
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Ugly shit ! dude
Ugly shit ! dude@JulesEsport·
I'd actually like if loading screens were a thing again. It would allow them to focus really hard on creating the perfect zone with as many plants and animals they want without affecting the performance that much
BannedGammoth@BannedDino

Are there any systems/mechanics you would like to see further experimented with? It doesn't matter which game/games. Are there any systems/mechanics from past games you would like to see in Wilds? How would you update/change them for Wilds?

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Jelly Jake
Jelly Jake@JellyJake112·
@JulesEsport You prefer staring at a stagnent screen over actually playing the game while it loads? I understand it's not auxilerating but it's batter than staring at your reflection while doing nothing...
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Ugly shit ! dude
Ugly shit ! dude@JulesEsport·
@JellyJake112 If you mean between each locale ? Yeah I noticed, it's the same technique as elevator that serve as loading screens. I'd say the approach they took with those path is a bit boring since those path are mostly empty and pretty lengthy but they might have calculated the time it take
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Jelly Jake
Jelly Jake@JellyJake112·
@JulesEsport also there are already "loading screens" in Wilds, those paths you take to conenct the locals are hidden loading screens. They literally already are doing what you're describing, loading screems have nothing to do with the quality and density of the environment, engineering does.
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Ugly shit ! dude
Ugly shit ! dude@JulesEsport·
@JellyJake112 I never said it wasn't reduced. I said it's still running in the background. Even with loading screen it would still be running in the background but with even lesser processing power. World also had way less interaction between monster and the environment
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