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Sumi
407 posts

Sumi
@Sumi64Bit
Solo Game Developer & 3D Modeler. Currently building SantaVsAliens, a chaotic 2d game where you control and equip santa's carts with weapons to eliminate aliens
Sudan, Al-hasaheisa Katılım Ekim 2023
59 Takip Edilen100 Takipçiler

Para a comunidade brasileira de desenvolvedores de jogos:
Se você está descobrindo o Defold ou já está usando o engine para criar seus jogos, temos uma boa notícia: o Defold Editor está disponível em português. 🧡💙
Queremos tornar o Defold cada vez mais acessível para desenvolvedores do mundo todo — e ficamos muito felizes em ver mais pessoas do Brasil criando, aprendendo e compartilhando conhecimento com a comunidade.
O Defold é gratuito, source available, leve e eficiente — uma ótima escolha para criar jogos para web, mobile, desktop e outras plataformas.
Obrigado por fazerem parte da nossa comunidade. Estamos animados para ver cada vez mais jogos #MadeWithDefold vindo do Brasil!
#MadeWithDefold #gamedev #indiedev #gamedevbr #jogosindie

Português
Sumi retweetledi

We’re happy to announce that Wavedash has joined the Defold Foundation as a Corporate Partner!
Kyler Blue, CEO at @wavedash:
“Defold is one of the most respected engines in the web games space. It is source-available, lightweight, and engineered with craft. These are values we believe in at Wavedash. Partnering with the Defold Foundation lets us invest directly in the engine, tooling, and community of Defold developers.”
#Defold #gamedev #indiedev #webgames #webgaming #webgamedev #wavedash #MadeWithDefold

English

@techfocusjames thanks!.
the scope my brother originally gave me was completely unrealistic, so i had to skip sleeping the last day and work on it non-stop just to have a working simplified loop
English

@Sumi64Bit Bugs and all, finishing a survival loop in 48hrs is solid. I love the family collab angle too! The title art and lantern warmth set the mood perfectly. Did you scope down from something bigger or start tight? 👏 #IndieDev
English

We're in the final stretch of #SpringJam26! The last day of a jam is the day you find out what game you *actually* made.
English

10 Hours into the jam
i need to fix the player sprite at some point, he looks like a potato
Tools used: Godot, Krita
Sumi@Sumi64Bit
Entry for the Wavedash spring jam. there isn't much i can share since it's a 2 Days jam. hope i can deliver something playable in this short period.
English

It is easier to make a game without an engine or editor, because with an engine and editor you are only making 1/3 of a game, and there are real tradeoffs for not doing that other 2/3.
Engines and editors are fantastic, but they always come with tradeoffs and you need to contort to fit your game into how they want to be used.
Congratulations on making your game it looks awesome!
English

@LifeArtStudios so you still have to build the engine to make the game.
engines offer lots of time-saving features other than a map editor like animation editors, 3d inspectors, scenes, and so on.
if i made a 3d game using an engine in 1 week, it'd take me months without one.
English

@Sumi64Bit not having an editor makes building an engine way simpler for me. I'll make a map editor something I can do at runtime in the game, but otherwise I tend to find editors have really obtuse ways of authoring content compared to a tool like blender or houdini
English

@stackabydev i just looked up what odin is and it looks quite interesting.
and yeah i indeed find it quite difficult as a beginner myself, there are just so many ways to get a thing done
English

@Sumi64Bit Looks great! Just starting out building a simple little project using Odin and raylib. A bit overwhelming if you haven’t done it before. Looking forward to the process though.
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