
stackaby
148 posts

stackaby
@stackabydev
Technical Artist/Technical Animator in games Building side projects and learning new things where ever my interests take me --- geocast | OpenGL | mathematics





Tim Sweeney admits Epic's Unreal Engine AI tools risk 'AI slop', but calls them an accelerant for real creators 🔗 wccf.tech/1kpn3 "Every generation has had its stereotypical low quality games, from just plain old bad games to asset flips and now we’ll have AI slop. But in the hands of awesome professional creators and serious indies building a game, these tools are just an accelerant."











@ThatNgonGuy I've been seeing talk online that if you aren't able to give 8-10+ hrs a day to the craft you can compete on a professional level. Do you have any advice regarding this for someone who works full time and has other responsibilities?



@cmuratori Do you really not understand that all art mostly is and has been "pirated", as you want to call it? The ratio of new ideas vs existing ideas is very low, with and without AI. Baldur's Gate 3 for example, what did that game NOT steal from previous works?



What does your game look like in editor vs in game? Here's mine!





