Eugenia V.
17 posts

Eugenia V.
@SundayEggs
Making hyper realistic cozy terrarium building game in Unreal Engine #sologamedev
Italy Katılım Ocak 2024
31 Takip Edilen50 Takipçiler

I spent some days experimenting with this fluffy moss growing on the tree log 😅🥦 and how was your weekend?
#devlog #indiegame #sologamedev
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Now it’s super trendy to criticize Nanite, but after multiple tests, this kind foliage shows noticeable better performance with Nanite #UnrealEngine5
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I can’t stop playing with this moss 🌱 more detailed video is on my YT channel youtu.be/VRZ38_MIyjk
#screenshotsaturday #gamedev #indiegame

YouTube
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Solo developer @SundayEggs demonstrated the smooth terrarium water behavior she achieved in her upcoming game with Fluid Ninja for Unreal Engine.
Enjoy: 80.lv/articles/smoot…
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Looking on Fluid Ninja for my game. Big thanks to Andras Ketzler @FluidNinjaLIVE for opportunity to test the project! 😍
#gamedevlog #sologamedev #cozygame
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Grab and Drag is here! Also the wiggly plants now have friends 😍
UE5. Runtime
#sologamedev #indiegames #showoff #UnrealEngine
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Working on sculpting system for my game. This preview was made in runtime. What do you think?
#UnrealEngine #UE5 #sologamedev #indiedev #DevlogGame
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@DamianKijowski I’m really glad that painful rigging, weight painting, bodies and constraints preparation got so many likes 😅 was not for nothing
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@likely80s that is propably the coolest thing ive seen in a while :D im obssesed with foliage, so i press like :D
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Eugenia V. retweetledi

A Reddit user Eugenia showed an experiment with interactive foliage runtime in Unreal Engine 5, creating this appealing demo.
Every plant was rigged in Blender and then brought to UE5: 80.lv/articles/check…
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