Eugenia V.

17 posts

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Eugenia V.

Eugenia V.

@SundayEggs

Making hyper realistic cozy terrarium building game in Unreal Engine #sologamedev

Italy Katılım Ocak 2024
31 Takip Edilen50 Takipçiler
Eugenia V.
Eugenia V.@SundayEggs·
Now it’s super trendy to criticize Nanite, but after multiple tests, this kind foliage shows noticeable better performance with Nanite #UnrealEngine5
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80 LEVEL@80Level·
Solo developer @SundayEggs demonstrated the smooth terrarium water behavior she achieved in her upcoming game with Fluid Ninja for Unreal Engine. Enjoy: 80.lv/articles/smoot…
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Eugenia V.
Eugenia V.@SundayEggs·
@DamianKijowski I’m really glad that painful rigging, weight painting, bodies and constraints preparation got so many likes 😅 was not for nothing
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Damian Kijowski
Damian Kijowski@DamianKijowski·
@likely80s that is propably the coolest thing ive seen in a while :D im obssesed with foliage, so i press like :D
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Eugenia V.
Eugenia V.@SundayEggs·
@MR3Dev @80Level Each plant falls asleep when it’s idle. Physics are off, bones are frozen. The only thing which takes performance is shadow maps, rendering moving shadows apparently expensive, but I know the trick to fix it. Plus scattering is not planned in the game.
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MR3D-Dev
MR3D-Dev@MR3Dev·
@80Level Everything was great until I saw the R word.
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Eugenia V. retweetledi
80 LEVEL
80 LEVEL@80Level·
A Reddit user Eugenia showed an experiment with interactive foliage runtime in Unreal Engine 5, creating this appealing demo. Every plant was rigged in Blender and then brought to UE5: 80.lv/articles/check…
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