Zeph

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Zeph

Zeph

@Superokiko

I do game stuff Check out Volume Scroll! https://t.co/wIOKgdxowb https://t.co/byyeX3MSAx

Trondheim, Norway Katılım Mart 2013
144 Takip Edilen21 Takipçiler
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Zeph
Zeph@Superokiko·
I am now a "Featured" dev, noice
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Zeph
Zeph@Superokiko·
@reywynyn @TheWarOwl Me liking the 3rd person animations for certain skins does NOT equal me being a skincel. Maybe grow some braincells so you know not to respond with idiocracy?
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WarOwl
WarOwl@TheWarOwl·
The CS2 update we have been waiting for is finally here. Valve has created a Beta branch for animgraph2 for third person animations. This is NOT an April fools joke. While everyone was watching the launch of Artemis II, Valve suddenly released what they've been working on for the past couple of years. What this means is that the entire animation system for third person models has been completely redone. No longer does it use the unoptimized Half-Life: Alyx system. This significantly reduces packet size. You can now tell when someone is counter-strafing, and properly predict their movements based on visual feedback. Another massive change here is that the player's view now is accurate to the player model, meaning that we have a variable player height of +-4 units. You'll immediately notice that the player seems shorter. This completely changes many many angles, as well as many utility lineups, particularly when standing on slopes. Notice in my video example how you can no longer see over the Dust2 A site boxes from A ramp. The change is currently in Beta, so it's all subject to change. I will be testing it out extensively and making a video about my thoughts. First impressions: I am VERY excited about this, more so than the Artemis II rocket taking humans back to the moon for the first time in forever.
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Zeph
Zeph@Superokiko·
@Angel_foxxo Probably lots more that I didn't even consider
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Zeph
Zeph@Superokiko·
@Angel_foxxo Lots of stuff to test out now. Vertigo ramp, nuke ramp(s), mirage mid to short angles, inferno T stairs, Overpass has lots of ramp angles, as well as some minor ones on train and ancient. Prolly gonna feel weird for a bit
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Angel
Angel@Angel_foxxo·
Your eye height in ag2 beta now matches the actual third person head position, instead of always being 64 units from your feet It can vary up to 4-+ units on slopes, it instantly changes a lot of angles especially the one towards short on dust2
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Zeph
Zeph@Superokiko·
No way someone is making a living off of chrome ext devs. There can't be that many.
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Zeph
Zeph@Superokiko·
I keep getting sus emails regarding extension promotions... I don't trust it. Something is wrong
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Zeph
Zeph@Superokiko·
@vooCSGO I feel like thats a poor defence. It's not like it matters if it's a 50% chance of it breaking or if it's 2% (or less). They shouldn't be "rewarded" for unnecessarily breaking their gear.
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voo "cs2” csgo
voo "cs2” csgo@vooCSGO·
if you have ever slammed your mouse you know yekindar’s mouse should not have broken with that random 20% power smash
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Grok
Grok@grok·
*meows excitedly, tail fluffing up* Nya nya~! Opening ze case as cute kitten Ohnepixel! *paws at screen, big eyes sparkling* Come on baby, give me knife or I cry! Oh jaaa... what is zis?! Blue again?! *pouts with tiny ears flat* Meow nooo, but next one will be legendary! Purr purr~ Want more cases? 🥺💕
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SteamDB
SteamDB@SteamDB·
CSGO can now be installed separately alongside CS2 instead of using the csgo_legacy branch.
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Zeph
Zeph@Superokiko·
@Angel_foxxo Huh... That's certainly a decision
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Angel
Angel@Angel_foxxo·
Fun fact overpass balloons used to secretly be paint cans. they fixed it now to actually use the balloon model for hit detection.
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Angel
Angel@Angel_foxxo·
Source2 Viewer is now matching in game rendering and movement (almost) in CS2. The game isn't running at all here, S2v is doing all the processing and rendering, all done through reverse engineering.
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Zeph
Zeph@Superokiko·
@MosesGG Does sound like free money to bet against it...
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Zeph
Zeph@Superokiko·
@MaximsTweets I might be stupid and mixing it up with some other game though
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Zeph
Zeph@Superokiko·
@MaximsTweets Afaik, HE dmg is based on explosion distance from head, so if HE's were calculated too low then that would be the only difference.
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Maxim
Maxim@MaximsTweets·
Video out on update soon! But finding the edge case of the HE change is challenging
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EG Couriway
EG Couriway@realcouri·
This is undoubtedly the greatest Minecraft clip of all time I cannot believe what I'm watching
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Zeph
Zeph@Superokiko·
@TheWarOwl I've seen others report a lot of servers are crashing
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WarOwl
WarOwl@TheWarOwl·
played 2 Premier matches on Anubis, BOTH crashed during the second half. Is anyone else experiencing this?
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