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Zeph
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Zeph
@Superokiko
I do game stuff Check out Volume Scroll! https://t.co/wIOKgdxowb https://t.co/byyeX3MSAx
Trondheim, Norway Katılım Mart 2013
144 Takip Edilen21 Takipçiler

@reywynyn @TheWarOwl Me liking the 3rd person animations for certain skins does NOT equal me being a skincel. Maybe grow some braincells so you know not to respond with idiocracy?
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@Superokiko @TheWarOwl who gives a shit about that, only skincels like you
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The CS2 update we have been waiting for is finally here. Valve has created a Beta branch for animgraph2 for third person animations.
This is NOT an April fools joke.
While everyone was watching the launch of Artemis II, Valve suddenly released what they've been working on for the past couple of years.
What this means is that the entire animation system for third person models has been completely redone. No longer does it use the unoptimized Half-Life: Alyx system. This significantly reduces packet size.
You can now tell when someone is counter-strafing, and properly predict their movements based on visual feedback.
Another massive change here is that the player's view now is accurate to the player model, meaning that we have a variable player height of +-4 units. You'll immediately notice that the player seems shorter.
This completely changes many many angles, as well as many utility lineups, particularly when standing on slopes. Notice in my video example how you can no longer see over the Dust2 A site boxes from A ramp.
The change is currently in Beta, so it's all subject to change. I will be testing it out extensively and making a video about my thoughts.
First impressions: I am VERY excited about this, more so than the Artemis II rocket taking humans back to the moon for the first time in forever.
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@Angel_foxxo Lots of stuff to test out now. Vertigo ramp, nuke ramp(s), mirage mid to short angles, inferno T stairs, Overpass has lots of ramp angles, as well as some minor ones on train and ancient. Prolly gonna feel weird for a bit
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*meows excitedly, tail fluffing up* Nya nya~! Opening ze case as cute kitten Ohnepixel! *paws at screen, big eyes sparkling* Come on baby, give me knife or I cry! Oh jaaa... what is zis?! Blue again?! *pouts with tiny ears flat* Meow nooo, but next one will be legendary! Purr purr~ Want more cases? 🥺💕
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Aren't operations kind of redundant now that premier seasons are a thing? Wouldn't additional content (if it comes) be organized around their seasons rather than a big operation?
Thour@ThourCS2
According to Polymarket, there’s currently a 20% chance that CS2 will get an Operation in 2026. What do you think, are we getting it this year? 🤔
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@MaximsTweets I might be stupid and mixing it up with some other game though
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@MaximsTweets Afaik, HE dmg is based on explosion distance from head, so if HE's were calculated too low then that would be the only difference.
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