The Cooler Rock Lee 🇩🇿🇵🇸
243 posts

The Cooler Rock Lee 🇩🇿🇵🇸
@TCRocklee472
i am cool 😎 Also i'm a MODDER!! CAN YOU BELIEVE IT ?!
Katılım Temmuz 2024
5 Takip Edilen4 Takipçiler

Main: Player:
Haters gonna say it's not him 😎


Miamozaki@Pokex20
Character vs the player (I was tired 😭)
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@LadyRigz @ttvpsycomtvt adjusting and moddifying movesets is super easy, especialy when you're the one who created the game.
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@TCRocklee472 @ttvpsycomtvt I thought that they should’ve done this from the jump. They wasted so much time and resources adjusting the homing properties after they whiff. This also solve the issue with certain heat smashes changing sides and Steve’s heat smash being -600 frames on whiff
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Idk call me a scrubby bitch but i feel like the time stop animation looks cool asf. Thats just me thk
The Cooler Rock Lee 🇩🇿🇵🇸@TCRocklee472
Heat engagers no more forced 50/50 no more running cinematic that wastes time. Also made it manual, you need to press forward to activate just like the heat dash. It has a visual cue to show on block or on whiff if the player tried to use it or not. #tekken #tekken8
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@ttvpsycomtvt @DroopiTV @ZombCraft4 if you got time, tell me how you did, cuz i coudln't find a way to do it even for feng 😭
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@TCRocklee472 @DroopiTV @ZombCraft4 Ill drop the video later of alisa and lars , they stop right after the first hit whiff and they cant enter stance , also they recover ducking
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@ZombCraft4 @TCRocklee472 @ttvpsycomtvt She just basically does the initial jump dive then lands and no stance extension and increased recovery frames maybe?
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@ZombCraft4 @ttvpsycomtvt For alisa i tried to make it to stop on whiff, but couldn't for now, I'll put a demonstration video if i manage to do it.
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@TCRocklee472 @ttvpsycomtvt How would you do Alisa? cuz he went flying and I have no idea how whiff version of that would look
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@_orrenji I'm going to delete his running stance completely in my mod.
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@SpaghettiRip This reminds me back in T7 when bamco used to nerf characters after seeing skillful pro player win with them 🤣
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I think TEKKEN has always been one of those games where if you understand the system well and dedicate yourself, you will find success.
Conversations have started on Kazuya because of IKARI and Keisuke's successes and even though I think there are a couple things that can be tuned, I truly believe their general skill and dedication is what got them their wins.
I could name a number of characters that I enjoy fighting less than Kazuya.
I want us to go back to speaking of the players when they win rather than directly going to their character.
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