TMS

729 posts

TMS

TMS

@TMS_Prime

Komentuję gaming i tech. PC + Switch. Handheldy, modowanie, open source. Achievement enjoyer.

Never doom Katılım Ağustos 2021
496 Takip Edilen75 Takipçiler
TMS
TMS@TMS_Prime·
Nature is healing
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TMS@TMS_Prime·
@kosa64 Mi to wygląda na pokój z łóżkiem. Nie każdy ma oddzielny pokój do spania.
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TMS
TMS@TMS_Prime·
Sądziłem, że sprzedało się to tragicznie na PS5, ale nie sądziłem że aż tak. Rynek PC to teraz główny target Sony. x.com/superhys/statu…
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Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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TMS@TMS_Prime·
@Padniety @LechuCzechu Szczerze mówiąc dzięki temu wpisowi dowiedziałem się że istnieje taki twór jak "Apple maps". 🤔
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Padnięty
Padnięty@Padniety·
@LechuCzechu Jeszcze jakby Apple Maps coś znaczyło w Polsce. Na wizytówce firmowej Google mam prawie 400 opinii a na Apple Maps 2 - słownie: dwie 😆
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LechuCzechu
LechuCzechu@LechuCzechu·
Apple Maps ma dostać reklamy w aplikacji. Widać doganiają naszego polskiego Janosika.
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Konsolowy Ambasador
Konsolowy Ambasador@Ambasador_EPP·
Brawo Epiczek! Może i 1000 ludzi pozostanie bez pracy, nikt gier na ich patologicznym launcherze nie kupuje, ceny walut w ich grach rosną, tryby zostają wywalone, a launcher zatrzymał się na funkcjonalności strony "gry poki" z 2012, ale w zamian macie NOWY INNOWACYJNY CZAT i mniejsze prowizje dla developerów którzy i tak więcej zarabiają na Steamie mimo większych marży dla Gabe'a XD. Oznaczam dla celów komediowych: @Domuru_ @111Konjo @_Wojna_ @EkranMysli
DiscussingFilm@DiscussingFilm

Epic Games has laid off over 1,000 employees & announced that 3 Fortnite modes will be going offline permanently. Rocket Racing - October Ballsitic - April 16 Festival Battle Stage - April 16

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TMS@TMS_Prime·
@KrolMichal Jak ktoś nie zgarnął z EGS za free to można jeszcze zaopatrzyć się w kluczyk na Steam. Za mniej niż dwie dyszki idzie wyrwać.
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TMS@TMS_Prime·
Crimson Desert po ostatnim paczu dorobił się już opinii "Very Positive" na Steam.
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TMS@TMS_Prime·
@th30wlm4n złota era szczocho filtra, to byli czasy
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TMS@TMS_Prime·
@fanboyPL nature is healing
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Dawid Kwiatkowski 🖥️🔧
Jedna jaskółka wiosny nie czyni ale chciałbym wspomnieć, że zauważyłem dziś RTX 5080 po 4999zł w paru polskich sklepach🧐
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