Tech life Channel

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Tech life Channel

Tech life Channel

@Techlife32

This is the official twitter for Tech Life Channel

El Paso, TX Katılım Mayıs 2013
649 Takip Edilen4.6K Takipçiler
Anshel Sag
Anshel Sag@anshelsag·
Trying to watch the @TMobile Homerun Derby on @Netflix... And there's 3 minutes of ads?! I pay for the highest tier plan, BTW.
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checker79
checker79@NicholasT1979·
Barclays center Brooklyn NY for Benson Boone. Verizon and AT&T have mmWave inside the stadium and Tmobile has n41 on the DAS. Mid band simply can’t handle stadiums alone.
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network ninja
network ninja@networkninja77·
@Techlife32 Sprint was actually a better denser network than att they had more macros and small cells all over. Att hasn’t matched sprints 2019 density in my area yet. Sprint was also denser than Verizon in large parts of the city however Verizon is making investments.
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network ninja
network ninja@networkninja77·
Inside a Trader Joe’s / large shopping center apartment area in cinco ranch Katy tx. T-Mobile works everywhere and has a high use stealth site in a clock tower. ATt is DEAD and sketchy outdoors also. Terrible once again and these are packed busy areas they have nothing deployed.
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Tech life Channel@Techlife32·
@KFOX14 if you guys don’t remove this blowing dust banner. I’m trying to watch the World Cup game
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network ninja
network ninja@networkninja77·
I’ve been running T-Mobile and att against each other from downtown Houston all the way to the outer suburbs. The ATt network is horrible it’s they have near zero small cell deployment off highways while tmo has hundreds. They have terrible macro density, peering and optimization
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PlayStation
PlayStation@PlayStation·
Incoming: Call of Duty: Black Ops and COD: Black Ops II are now available on PS4 and PS5
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Sickamore
Sickamore@sickamore007·
@klobrille @Welfare_JBP Regardless of how you put it they still lost money and players. Player retention was lost. Thats money out the door regardless if players paid upfront for gamepass.
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Tech life Channel@Techlife32·
@XboxTimdog I think Game Pass only works if they can substantially increase the number of consoles that are sold
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Timdog
Timdog@XboxTimdog·
I’m torn on gamepass.
Greg@PawnSacrifices

@XboxTimdog That’s what I’ve said for YEARS. As a consumer, it’s fantastic. But I can see it’s unsustainable given the number of studios to subscribers. Minimum. New games at retail for 3 months. And/or give XGP subscribers the chance to buy outright for that ‘upgrade’ pack they offer.

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network ninja
network ninja@networkninja77·
Super rare sighting of a new att site in alief houston tx. This site has been planned for years Att is terrible in this area. It was so bad I had to use T-Mobile to make the post. T-Mobile has .5 mile spacing and small cells.
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Paul Schneider
Paul Schneider@Entropy8645·
@CatSE___ApeX___ @chrissambar I'm I the only one who does not see any strategic influence in terms of D2D for Chris's new position? It sounds more like business development
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Tech life Channel@Techlife32·
@ZakkenKloot @xMBGx Yeah, it’s really silly. You’re almost being forced to have no discs if those guys aren’t gonna make discs, then why are you gonna make them. And if Xbox is gonna push the disc, they’re probably gonna have to pay the third parties to make discs for them
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Kloot
Kloot@ZakkenKloot·
@xMBGx Idk how this would play out, but what’s the point in making a disc drive if Third-Parties will stop making PS5 discs starting 2028? So no more EA, Ubisoft, 2K, Activision games on PS5 discs. Are they willing to produce discs just for XBOX?
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Tech life Channel@Techlife32·
@The_CrapGamer I recognize that progress happens incrementally and refocusing on the core Xbox gamer may support improvement, but how will her actions genuinely create meaningful impact? Xbox’s performance must shift substantially before the business faces potential closure.
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Tech life Channel
Tech life Channel@Techlife32·
#XBOX The @XBOX situation is quite intriguing. Since @asha_shar is relatively new to the industry, she’s now devising her own strategy to ensure Xbox’s continued success. However, @XboxP3’s attempt to expand the studio portfolio has clearly not been successful in @XBOX’s favor. While @XBOXGamePass offers incredible value, it still hasn’t met internal projections and probably didn’t even come close to the subscription numbers Microsoft is targeting. Moreover, the Console isn’t selling well, and the games aren’t moving much either. Dedicating to the core #XBOX users won’t move enough units either, both games and console. This is going to be incredibly tough for @asha_shar to maneuver through this challenge.
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Tech life Channel@Techlife32·
@Welfare_JBP @OPGODA_ None of the previous strategies have been successful. The console hasn’t been selling, and Game Pass hasn’t been selling either to expectations . So, it’s unclear what the company’s central business model is.
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John Welfare
John Welfare@Welfare_JBP·
Also another thing, expect Xbox to no longer be built around Game Pass. Asha directly speaks to how Xbox grew to sustain it and GP did not meet growth expectations. Xbox resetting isn't going to keep Game Pass as the central business model if it isn't acting like one.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Tech life Channel@Techlife32·
@networkninja77 I just don’t see how you get that big of a speed boost from just an antenna swap. Maybe the prior radio was defective
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network ninja
network ninja@networkninja77·
First time testing a Nokia avha (habrok) antenna. The sector points at a super congested sub100 meg area with packet-loss. Now it is over 1 gig the avha was pulling 1300 at peak time I’m now curious how fast I can get off peak.
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Pharaoh
Pharaoh@TheCamboy·
He finally got tired of the 57-second do-overs... so he let fate (and the explosion) handle the rest. 57 seconds🎬
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Tech life Channel@Techlife32·
@Kain_Z7 @xMBGx Well, the games can’t be purchased digitally if that’s makes sense. The games can only be bought if there’s a physical disc. But ya, we had longer wait times just installing the disc as well
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Kain da Silva
Kain da Silva@Kain_Z7·
@Techlife32 @xMBGx So they cant play thr physical version of any MD game, since they are all downloads in a disc
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