Aaron

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Aaron

Aaron

@Tex_tR

DFW Sports

Katılım Mayıs 2015
515 Takip Edilen349 Takipçiler
Aaron
Aaron@Tex_tR·
@sorabecareful No, but you don't get it. They don't get to steamroll every lobby now How are they supposed to have fun when they know people are able to fight back in their lobbies now?
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sora
sora@sorabecareful·
so weird to see top 1%/streamers complain that they’re getting matched with the same group of people on marathon lowkey i think if you are level 500000 already id rather yall play each other lol
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Aaron
Aaron@Tex_tR·
@bearki They sent me a survey asking what would improve my experience with the game, and I told them thick thigh skins for Recon and feet skins for Vandal. 😁👌
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Aaron
Aaron@Tex_tR·
@BLUMPKlNLOVER As much as I always want to find more people to game with, I'm so happy my group has stuck together since BO3 😭😭
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Aaron retweetledi
True Vanguard
True Vanguard@TheTrueVanguard·
Marathon is stuck between a rock and a hard place. It's an incredibly good game, but the more casual audience seems to be avoiding it. But if they dumb the game down, it will be considerably worse and I'll likely stop playing it. It's basically a phenomenal game that doesn't appeal, I guess, to a wider audience. I'm not sure what exactly the solution is, maybe it's better strategic marketing and creative efforts to onboard new players. I'm not sure. But dumbing the game down would likely fix nothing. You might get new players to temporarily try it, but then they're playing a considerably less inspired game and will bounce off it. I also think the truly bizarre pre-launch hate campaign was SUPER weird. Like, gamers can be such strange people and I say that with peace and love. But I'm not sure I've ever seen a global predisposition to hate a game the way I saw it with Marathon. People were literally parroting the exact same sentences for months, almost like they had talking points and were collectively regurgitating them. Like the places where gamers hang out (YT, Reddit, Twitch, X, etc) had posts or something hating the game that circulated so much that people just latched onto them. I dunno. Either way, it didn't do the game any favors. I'm not sure what the best path forward is but good marketing and a positive outward image might help. And the vault wipes are definitely a good thing, that's totally necessary. But I think diluting the game to make it more palatable is the wrong play personally. Short term gain maybe, but over time will actually hurt retention I think.
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Marathon Media
Marathon Media@MarathonMedia01·
Aztecross: “This [Marathon] is the superior extraction shooter” 👀 🎥u/DavidHasReddit #Marathon | #MarathonGame
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Aaron
Aaron@Tex_tR·
@isolatedrook Early on, there was a ton of people rushing flight control because of this quest, but if you got there first, injected, then ran immediately, it was mad easy
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Rook
Rook@isolatedrook·
Did anyone actually have a problem doing this quest?
Rook tweet media
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Aaron
Aaron@Tex_tR·
@falloutplays I feel like everyone just waits for other players to open it Used to open it early on solo runs, and everyone would immediately swarm Now I wait until there's like 5-10 minutes left, and I maybe have to deal with 1 runner 💀💀
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I Am Fallout
I Am Fallout@falloutplays·
if I'm a Rook, and I go in to Outpost and there's < 8 mins left on the map, and no one has opened the Pinwheel? ... Fuck are y'all doing out here. What is happening. All of you are failures 😂
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Marathon Media
Marathon Media@MarathonMedia01·
‼️NEW Marathon unlock event appears for players! Some Marathon players are reporting a new “Survey Module” unlock event that just appeared in their in-game messages. The message references Tau Ceti IV terrain data and tasks players with: •infiltrating zones (Perimeter, Dire Marsh, Outpost) •observing surroundings •learning the zone layout The event appears to be time-limited (7 days) and may be tied to surveying or exploring maps to unlock new intel or progression rewards. 📸u/atomwolfie #Marathon | #MarathonGame
Marathon Media tweet media
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IGN
IGN@IGN·
Marathon's boring fetch quests are getting in the way of its excellent looting and shooting. bit.ly/4uAxtDQ
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Aaron
Aaron@Tex_tR·
@nikgeneburn What are you even thinking, man 💀💀💀💀💀💀
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
New reworked realistic non-linear aiming
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Paul Tassi
Paul Tassi@PaulTassi·
Was not expecting blanket UESC nerfs. Feels like an instant reaction to “game is too hard” complaints. Don’t love that honestly
Marathon Bulletin@TauCetiGG

‼️NEW: Marathon Update 1.0.0.4 patch notes: Item Economy - Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter - Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits -Reduced the frequency UESC Grenadiers drop EMP grenades Combat - Fixed an issue where players could sometimes die instantly in confinement events - Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time - Increased the range gunfire and explosions can be heard from Weapons Thermal Scopes - Reduced visual clarity on targets with thermal scopes - Adjusted max distances for thermal highlight: --Pistols: 40 meters (down from 55) Rifles/LMGs/SMGs: 60 meters (down from 65) --Precision Rifles: 80 meters (down from 100) --Snipers: 100 meters (down from 180) Overrun - Increased default ammo capacity by 5 Runners - Rook -- Fixed an issue where backpacks could be deleted when exfiling with Rook -- Fixed an issue where Rook’s position was not being displayed on the map screen. -- Increased CyAc reputation gain from exfilling with Rook -- Rook will now have the same Faction reputation bonus for exfilling that solo players receive -- Rook’s WSTR shotgun will now spawn as Compromised UESC - Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount Contracts - Increased default distance objective nav points appear from 10m to 20m - Introducing NuCaloric Contract -- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away - Introducing Traxus Contract -- Reduced the difficulty of the UESC Commander encounter Zones - Outpost -- Temporarily disabled switches access route to the Broken Wing on Outpost Rewards Pass and Store - Fixed an issue where Silk balances were not updating correctly without restarting the game - Fixed an issue where bundle prices could be displayed incorrectly - Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price - Increased the LUX bundle from (1000 + 100) to (1000 + 120) Stability - Fixed a rare issue that could cause dedicated server crashes - Fixed several issues that could cause client crashes General - Fixed an issue where doors would lock preventing players from finishing the new player intro mission - Updated the description of Perimeter (Beginner) on the Zone Select screen - Fixed a bug where the Text Chat window could get stuck open - Fixed a crash that sometimes occurred when attempting to use an IME Keyboard -- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard - Adjusted the location of the IME keyboard to be closer to the Text Chat window - Players will no longer see an extended black screen during the map load sequenc

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