Tinko

513 posts

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Tinko

Tinko

@Tinko_Goeddy

Freelance Lead Character Artist & Technical Designer on Enshrouded at @KeenGamesStudio

Frankfurt Katılım Haziran 2017
686 Takip Edilen104 Takipçiler
Tinko
Tinko@Tinko_Goeddy·
@CChaBouzu mechs are not realistic, so its okay if the gun is not realistic
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茶茶坊主
茶茶坊主@CChaBouzu·
#MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発Devlog 05/24 To make the character's actions clearly visible in a top-down action game, I have to make them bigger and more exaggerated, even at the cost of sacrificing the realistic structure of the firearms.
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Tinko
Tinko@Tinko_Goeddy·
@wondermagenta No mandalore, no seth. Your missing out my guy.
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ziad 🇱🇧
ziad 🇱🇧@wondermagenta·
i don't think i ever posted my game critic tier list here
ziad 🇱🇧 tweet media
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Tinko
Tinko@Tinko_Goeddy·
@Jakob_Wahlberg i spoiled myself by reading what you are supposed to do to progress. it is so mundane that i pretty much lost all interest in playing it again...
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Can someone please explain why one should bother with Rain World? My experience is that’s it a game about not knowing what to do and die a lot. I really want it to click. But I can’t find the button 😅
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Tinko
Tinko@Tinko_Goeddy·
@bbpnz213 Cintique was a mistake, gotta go back to tablet+screen
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Tinko
Tinko@Tinko_Goeddy·
@thomasmahler Isn't this just mouse acceleration with curve tweaks for gyros? Like couldn't you get the same result on mkb with a custom mouse acceleration curve?
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thomasmahler
thomasmahler@thomasmahler·
Since a ton of people screamed at me about not showing my hands in the last video... well, here goes. I know this still isn't ideal since my camera is in front of me, but this is my normal Moon setup and I don't have camera cables long enough to position my cam behind me right now. And... I want people to try the demo anyhow instead of watching my mug while trying this! 😂🤣
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Tinko
Tinko@Tinko_Goeddy·
@bysameng nah bro, don't let the localizers compromise the vision
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sam eng
sam eng@bysameng·
i have to stop relying on wordplay too much cause the localizers say its hard to translate and they're not playin FUCK
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Tinko
Tinko@Tinko_Goeddy·
@thomasmahler Well the press did their best to hype this to oblivion. I have not seen one honest preview of this, having played the press demo myself at Gamescom last year. I think you can't blame players if all they are being fed is hype.
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thomasmahler
thomasmahler@thomasmahler·
It’s a bit disturbing to see how many players were insanely hyped for Crimson Desert until today and how quickly opinions have shifted now - hell, I think most people saw it as the potential new Elden Ring 😳 But now the reviews have come in and it sits on a 78 on Metacritic. And to most gamers, that means it’s pretty much a waste of time. But then I listened to @ForceStrategy’s breakdown, a reviewer who’s usually spot on, and he had a ton of good things to say about it - as long as you come in with the right expectations. It was honestly quite silly to expect the team that was in charge of BDO to build the next Elden Ring… but based on what Force was saying, I could easily see them still turning things around. I think in general I love the games industry for of how passionate everyone is about games - but it also feels like games get overhyped so often that it’s becoming a bit ridiculous… So… give them some time. There’s definitely something interesting going on with Pearl Abyss. For some reason, they know how to generate a ton of hype. I remember how insanely excited people were about DokeV when they showed a trailer at Gamescom a few years back. So I’d say… chill and let’s see how they’re reacting to this feedback. Will definitely be interesting to follow! 👍
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Tinko
Tinko@Tinko_Goeddy·
@Jakob_Wahlberg yeaeah not much fun, but getting it out of the way quickly you can focus on more important/interesting problems to solve.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
One problem I had with the Hud is that I can't have 3D elements in it without an overlay camera, and I don't want two cameras. If I only have one, 3D objects in the HUD are subject to fov changes. So... In order to make a 3D coin I had to fake it.
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Tinko
Tinko@Tinko_Goeddy·
@Jakob_Wahlberg @AlexRoseGames I think there is a bunch of science behind the NPS system that proves that people consider 7/10 to be a neutral rating. Like 7 people / 10 recommending a thing with binary readings also is considered neutral.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
@AlexRoseGames I like this. Are you essentially suggesting that the average person has a misconception that 7/10 is average, and that the above average person rate has a better conception of the spectrum which then yields the same results as if the average person is overestimating themselves?
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Alex Rose
Alex Rose@AlexRoseGames·
did you know, in dunning and kruger's paper, the actual results show that people all estimate themselves to be about 6-7.5/10, and the most skilled quartile also inaccurately assessed themselves? the lowest quartile's average self assessed percentile was slightly lower than the other groups' self assessments people outwardly evaluated their capability as about 7/10 across the board. the third quartile, who actually attained 7/10 scores, were most likely to accurately evaluate their skill level, simply by virtue of attaining a score close to 7. the lower quartile are "more wrong" in displacement because of the asymmetry of the graph. the 9/10 attainers are also wrong, they just have less space to be wrong because 9 is closer to 7 than 2 people who erroneously cite the dunning-kruger effect as having a "peak of mt stupid", then a dip of clarity and then a peak of true knowledge, ironically, are cognitively biased by their own ignorance. the dunning kruger effect shows nothing of the sort, it shows the most skilled are also bad at self rating, if anything it demonstrates a shared misperception that 7/10 is average rather than 5/10
Alex Rose tweet mediaAlex Rose tweet media
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Tinko
Tinko@Tinko_Goeddy·
@LisaForteUK That's why you transfer in Heathrow or Frankfurt like a normal person
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Lisa Forte
Lisa Forte@LisaForteUK·
Amsterdam airport is hilarious to watch ppl with an imminent connection get off the plane, look at the transfer board, note the gate & then realise “to make your connecting flight it is a simple 8.5km walk” If you’re not savvy to the Schiphol ways you’ll do some epic running 😂
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Tinko
Tinko@Tinko_Goeddy·
@Jakob_Wahlberg Yeah you'd think that, only to let a novice draw something they are really passionate about and they draw the most generic slop you've ever seen.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
If someone less competent than you draws what he or she loves. They will capture the things that will resonate with the people that love it too. Because they know the space. And if you know the space, you’ll find intuitive ways to innovate much easier.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
I wonder what happen if everyone just started making games they want to play. If you project a target audience that isn’t you, how will you be able to navigate the finer nuances? How will you know when the vision has been realised?
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Tinko
Tinko@Tinko_Goeddy·
@JohnnyB_222 @r0ck3t23 you will pray to the mashine god that it deliveres the desired result and you will be happy about it.
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John van der Burg
John van der Burg@JohnnyB_222·
@r0ck3t23 So now you cannot even correct things yourself when the Ai does something wrong or doesn't understand what you want. Brilliant move lololol
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Dustin
Dustin@r0ck3t23·
Elon Musk thinks coding dies this year. Not evolves. Dies. By December, AI won’t need programming languages. It generates machine code directly. Binary optimized beyond anything human logic could produce. No translation. No compilation. Just pure execution. Musk: “You don’t even bother doing coding.” Code was never the point. It was friction. A tax we paid because machines didn’t speak human. AI just learned fluent human. The tax is gone. Now plug that into Neuralink. No syntax. No keyboard. No screen. Musk: “Imagination-to-software.” Thought becomes executable. You imagine an outcome, the system architects and compiles it into reality instantly. We’re not automating programming. We’re erasing it from existence. The entire profession collapses into a thought. Decades of training reduced to irrelevance. The gap between idea and instantiation hits zero. You don’t build anymore. You imagine, and it materializes. Not incremental progress. Total phase shift. The way humans have created things for ten thousand years just became obsolete. Welcome to a world where the limiting factor isn’t skill, resources, or time. It’s whether you can picture what you want clearly enough for a machine to birth it into existence.
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Tinko
Tinko@Tinko_Goeddy·
@thomasmahler ima lean out the window a bit here and guess that this demo is much more faked then you think it is.
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thomasmahler
thomasmahler@thomasmahler·
Anyone remember this? youtube.com/watch?v=7K5euA… This video is 18 years old now. And physics in games still haven't achieved what was shown there, 2 decades ago. Personally, I think this is the kinda stuff where advancements in tech would have far more impact on the players experience than making graphics a tad sharper once again. I think it's high time we see some more advancements in fields like physics and enemy AI behavior in games since in both those categories, I think gamers would agree that not that much has changed for the better, sadly. In general, I think in some fields we've actually seen regression instead of progression. It's nice that developers can use photogrammetry and asset libraries now, but... I think players have noticed that environments in a lot of games have become a whole lot more static due to that.
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Tinko
Tinko@Tinko_Goeddy·
@TheGennadiy I think the (mostly) is doing some pretty heavy lifting here.
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Tinko
Tinko@Tinko_Goeddy·
@thomasmahler I think everyone has this opinion but nobody actually does it.
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thomasmahler
thomasmahler@thomasmahler·
I think a lot of designers (and gamers!) are far more afraid of change than they’re willing to admit. There’s a strong tendency in many studios to protect existing systems at all costs. Because that's what was done before and that clearly was done for a reason! But is it still what should be done now? Any new idea is immediately evaluated not by what it could become, but by how much it clashes with what already exists. "But this breaks x!", "No, we can never do this because it would clash with y!", etc. And yes, OF COURSE it could. That’s kind of the point. At Moon, we deliberately throw wild ideas in during development, fully knowing they’ll likely clash with existing systems. Not because we think they’re all good ideas, but because the only way to learn what’s possible is to actually let things collide. To me, it feels exactly like sculpting. You don’t discover interesting shapes by tiptoeing around the clay. You have an idea, you add some form here, push material there, and then you step back and look at it. Maybe it works. Maybe it doesn’t. If it doesn’t, you remove it, clean things up, and move on. The mistake is treating every added bit of clay as sacred before you even know whether it belongs. What often gets lost is that trying something is not the same as committing to it forever. Prototypes aren’t promises. Experiments aren’t failures. They’re questions. But if your culture punishes questions because they temporarily disrupt the neatness of the existing system, you end up optimizing for safety instead of discovery. The irony is that this fear usually comes from a desire to be 'professional' or 'responsible'. In practice, it often leads to stagnation. The most interesting designs usually come from people that are willing to risk mess, friction and temporary imbalance in pursuit of something better. Embrace Change. You never know where it might lead you.
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Tinko
Tinko@Tinko_Goeddy·
@AChillGhost yeah but it hurts a little more when you fall on them though
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Dr. Alex Zawacki
Dr. Alex Zawacki@achillghost·
Europe Fun Fact: instead of putting down salt to prevent sidewalks from icing up, Germans use a form of small rock, which does not work
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Tinko
Tinko@Tinko_Goeddy·
@KunoMD yeah 90% of the F-tier takes, the posters don't even believe themselves. its all just engagement bait.
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kuno
kuno@KunoMD·
im sorry to tell fellow artists that how twitter works now is not the way you want it to.. if you want numbers, you HAVE to tweet like a self-absorbed asshat and be overly sensationalist... I don't judge anyone for drinking a little kool-aid if it means you get some visibility 🙃
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Tinko
Tinko@Tinko_Goeddy·
@Friedemann_A Haha nah the best games are if you can't go there but then you find something that lets you go there but then you find out you could have gone there all along if you just tried hard enough
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Tinko
Tinko@Tinko_Goeddy·
@noaxdesign They are great, though could really use UVs on them
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noax.design
noax.design@noaxdesign·
Some renders of the designs I’ve created with my new detail pack for Blender! Over 1,000 assets, designed and optimized for concept art and design work. Includes a Blender Asset Browser setup for easy and quick access. Link to our store in my bio
noax.design tweet medianoax.design tweet medianoax.design tweet medianoax.design tweet media
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