Tobga

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Tobga

@Tobga_

Nordrhein-Westfalen, Germany Katılım Eylül 2016
119 Takip Edilen218 Takipçiler
Tobga
Tobga@Tobga_·
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sam
sam@samXRPL·
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Tobga
Tobga@Tobga_·
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Tobga
Tobga@Tobga_·
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Tobga@Tobga_·
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Tobga
Tobga@Tobga_·
@TheAstroPub @CarlHess91 They need to focus more on stability and playability. Player Numbers are dwindling and funding is drying up because players are fed up. This year was the year with the most ship sales and the stunds they pulled with the ATLS and the P8-AR are a good incicator for that.
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Paul Shelley
Paul Shelley@TheAstroPub·
@CarlHess91 It'll just get unstable in 3 months though and we are back to same issue as now. SC ain't going to be stable until they get close to 1.0.
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Paul Shelley
Paul Shelley@TheAstroPub·
Oof, just oof. #Starcitizen just gutted another patch with the latest update to 4.0. Still a big patch but I'm calling 2023 the year of the Butcher, because CIG was in love with taking 2 patches and gutting them to spread their entrails out over a 9 month release.
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Tobga
Tobga@Tobga_·
@Digitrevx @heimdelight Don't worry shooting player 15 times is way more fun.... or not but at least it was for a good purpose to prevent ganking, which it totally achieved 🤣
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Digitrevx
Digitrevx@Digitrevx·
@Tobga_ @heimdelight Yeah, even the gun play feels kinda childish. I head shot a npc in the head 6 times before it died. It felt really bad.
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Tobga retweetledi
heimdelight
heimdelight@heimdelight·
Star Citizen FPS FALL FEEDBACK! A reflection on the FPS TTK changes made by CIG back in 3.22: A lot of weapon archetypes end up overlapping and lack congruence with each other, causing imbalance with ammo counts (and more) because of how long it takes to eliminate a player. Unfortunately, this is considered a "line in the sand" topic for CIG and they refuse to budge. This is bad for two reasons: in regards to feedback, all feedback is restrained to criticism that cannot cite the high TTK as the root cause despite it being the root cause. Thus, all solutions presented as feedback are "band aids" and the real issue is never addressed or solved. In regards to gameplay, large groups already have so many advantages over small groups. With the longer TTK, it becomes too easy for large unskilled groups to defeat even slightly smaller skilled groups. Currently, the only thing allowing a player to 1vX is a magic medpen that gives you 100 health instantly. Without this, players will be injured far more often in firefights to the point where it's near impossible to 1v2 - something considered entirely unenjoyable for the far majority of fps players. And in a game where we have 1-shot A2/A1 Bombs on players, insta kill from moving vehicles on players, ship weapons instakill players and very fast flight combat TTK - the argument for a long FPS TTK makes little to no sense. It does not match up with the rest of the game at all. This "stuck between a rock and a hard place" situation is entirely CIGs fault. Their inability to budge on what is objectively an arbitrary and broken time to kill value is extremely concerning considering the complexity of weapons we were previewed at CitCon - five full tiers with multiple attachments to balance. If the game is this difficult to balance for CIG now, what hope do we have for the future? For those wondering about my credibility: the organization I'm a part of in SC has one of the top FPS divisions and is active in the PU. Many others who are active in #StarCitizen FPS feel the same way. Personally, I will continue to be honest with CIG about this poor high TTK until they reconsider it. There is no real feedback if we cannot talk about the elephant in the room. @RobertsSpaceInd
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Tobga
Tobga@Tobga_·
@greasykhaleesii @heimdelight why do we need individual skill when cig implements player skills... so now you also need grind those
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Tobga
Tobga@Tobga_·
@Digitrevx @heimdelight imagen SC going for a tarkov stile smithing system with crafting over the stupid tier shit. SC could have been awake now we most likely get wow in space.
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Digitrevx
Digitrevx@Digitrevx·
@heimdelight The more I play Tarkov. The more of an arcade game SC looks. That's all I'ma say.
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Tobga
Tobga@Tobga_·
@The1TrueFrye @heimdelight You need 14 Hits against heavy armor (torso) for a Player to go down. Sobeven if you somehow manage to Hit every single shot you can only get 2 per mag. This "balancing" massivly favors ganking. Skill isnt the deciding factor now its numbers
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Stoner_Je5u5
Stoner_Je5u5@The1TrueFrye·
@heimdelight Honestly didn't notice any issues. Ttk felt like it was based on what you hit, what kind of armour was there, and what kind of weapon you had. For anyone wanting fast kills it was headshots of course for higher damage. Spraying a sub machine gun at sci fi armour..
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Tobga
Tobga@Tobga_·
@greasykhaleesii those who like WoW will be happy those who believed CIG got scammed. Player space Station and base will only be possible for the largest of orgs (at least in low sec wher it counts) smal groups and solos wont have a chance. SC will no longe be a Player skill based game it ...
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Citizen_of_the_Verse
Citizen_of_the_Verse@AnthropicDualiT·
So... Let's do something a little different, and I do ask you guys to please keep it Civil 🙏🏼. What are 3 things that disappointed you after watching #CitizenCon2954 Because I want to know, and CIG is always watching. No cussing out or flaming Developers. Keep things intelligent, Coherent and respectful please. #StarCitizen
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