Michael Lückgen

225 posts

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Michael Lückgen

Michael Lückgen

@Turtle7yp

Orchestral Composer and Game Dev The Sphere: https://t.co/kUhazorCn0 https://t.co/IAL5IWr7n3

Leipzig, Deutschland Katılım Haziran 2016
665 Takip Edilen150 Takipçiler
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Michael Lückgen
Michael Lückgen@Turtle7yp·
Hearing your own music brought to life by a full orchestra is something else. “Last Ride of the Day” — recorded live at Budapest Scoring 🎻🔥 Every note played by real musicians, every detail captured in the moment. Still processing this. 🎬 youtu.be/nMMod3P8ejw
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Azrhyga
Azrhyga@azrhyga·
@Turtle7yp Really great game!! Really like the design a lot!! Hope all the best working on it!!
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Studio Arkos
Studio Arkos@StudioArkos·
@Turtle7yp Now that’s some teasing! Now I really want to know who Jonas Hartmann is 😄
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Michael Lückgen
Michael Lückgen@Turtle7yp·
@HakanssonAugust @ARTEfr Amazing! I‘m watching this game for a while now and it looks even better than expected. And congrats to the deal with arte, I didn’t even knew they did publishing!
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August Håkansson @ A MAZE
August Håkansson @ A MAZE@HakanssonAugust·
so excited to finally be able to officially announce that BEYOND THE PLASTIC WALL is being published by and in co-production with the very cool people at @ARTEfr thank you all who have been following along and i can't wait for you all to play it soon! youtu.be/i806RpynubI?t=4
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kantal
kantal@kantallive·
@Turtle7yp The game is very dark in those night moment. Please give there a little more light or birghter colors.
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DonutDroid
DonutDroid@DonutDroid·
@Turtle7yp Instead of programming, I did a bit of pixel art and animation. Though my main role is music. I know very little about programming, just enough to make something without it blowing up into pieces, but I'm unable to do very complex things.
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Michael Lückgen
Michael Lückgen@Turtle7yp·
@DonutDroid Well outside of gamedev and Composing music I’m a programmer, so I have some experience in it. But under the hood it’s not that complicated really
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DonutDroid
DonutDroid@DonutDroid·
@Turtle7yp OMG, that sounds terribly complicated for me. I can barely program using Powerquest.
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Michael Lückgen
Michael Lückgen@Turtle7yp·
@DonutDroid No I did implement a custom engine in c++. The background is all 2D, but have depth information with a 2D depthmap that I also paint. And light sources are placed in a 3D room. Then shadowos are calculated in a shader depending on something occluded the light source
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DonutDroid
DonutDroid@DonutDroid·
@Turtle7yp I’d like to ask you something: how do you do the shadows? Are you using Adventure Creator by any chance?
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Michael Lückgen
Michael Lückgen@Turtle7yp·
@lucasartsfans Almost 😅 making the music adaptive is also important and can often be easier than most people might think. Here I talk more about thematic development though
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THE PACTMAKER | Wishlist now!
I'm so excited to finally announce my first game: THE PACTMAKER! A supernatural point-and-click thriller about pacts, guilt, consequences... and many, many books. 📚 Coming to Steam & itch for PC next year. Watch the first trailer 👇 and Wishlist now:
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