Tyecar
394 posts

Tyecar
@Tyecar1
Production @ UnstableUniverse (@spokeishere). prev @hoplitenetwork @speedsilverr
Canada Katılım Aralık 2019
2K Takip Edilen142 Takipçiler

@QuinnBrander @GeorgeFound15 No hate to you guys, just tough to see a cool update get ruined by things that should be caught.
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@QuinnBrander @GeorgeFound15 How does something like oddities shop not populating offers ever go unnoticed? It’s surely rolling all skins and if you have the skin it won’t show you the offer. QA should catch that unless they only test on 0 trophy accounts, get real players on the QA team.
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@QuinnBrander Lack of competitive challenges outside ranked. Give us a 20 win draft challenge that uses fun modifiers (quick fire, scr buff, ect).
CR does this really well, imagine a draft ELO challenge where top 10k get an icon with their position on it in brawl, would be sick.
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@QuinnBrander Added a key system for buffies (good) then proceed to give us a buffie in the mega quest / offer at end of month which don’t use the key system. Why is optimal progression always don’t buy the new stuff b/c you release offers a month later you should wait for. Same with hypers
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Alright who wants another chance at Lifetime Pro?
Tomorrow, the Men's Olympic Hockey Quarterfinals begin - Canada 🇨🇦 is playing against Czechia 🇨🇿
To enter the giveaway, follow our X account, like and reply to this post with your prediction for the final score of the game. First 5 people to have guessed the correct score win Lifetime Pro!
Submissions (obviously) close before the game begins at 10:30 AM EST. Good luck and LET'S GO CANADA!
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@FTMKeienburg @FlavioTerenzio @BrawlStars I was thinking vision should be the same as the brawlers range or that the range has some impact.
Maybe shooting a projectile lights up the tiles around where it shoots
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@FlavioTerenzio @BrawlStars Fully agree. Had some really interesting matches yesterday and want more of it... maybe view distance could be longer.
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The release of Update 65 (Buffies, Brawl Pass 3.0, etc.) built on good momentum from the Stranger Things collaboration, leading into the latest community event which led to the most engagement we've seen in @BrawlStars since May 2025 (Battle for Katana Kingdom).
Both the amount of people flowing in (new and returning players, more returning players than new players) and the amount of people playing every day (instead of just claiming rewards) has been absolutely fantastic. Last but not least, Glowbert's release video took off like a rocket ship, even becoming the #1 trending video on YouTube across all content forms for a moment yesterday evening. It's clear that many of you enjoy that style of storytelling.
I know the event wasn't perfect for our hardcore players and we're trying to figure out how we can avoid impacting Ranked & Friendly (rooms) in the future. In an ideal world we wouldn't have to choose which part of our community we serve with an event.
You'll get more insights about Buffies, balancing (etc.) in the upcoming Time to Explain episode and we're cooking up some other pieces (like the "roadmap" follow-up) for you.
Thanks for playing! 💙
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@mayorb289900 @FTMKeienburg @BrawlStars I thought they were both fun just because it was a different way to play the game. I agree scrims and local tourneys shouldn’t be affected, frank literally said that in his post. I’m suggesting a modifier that takes the positives from this event
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@Tyecar1 @FTMKeienburg @BrawlStars The no assasin stuff was Alr tbf but the thrower event was not interesting at all not to mention the scrims and local tourneys it affected
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@mayorb289900 @FTMKeienburg @BrawlStars Im 100k masters, id say that’s close enough but to each their own
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@BrawlStars For Quinn : The latest pool event was great. Can we expect more in depth events to learn more about the brawlers in the future?
A collab that using this tech to make it more than just a shop / new gamemode could be great.
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It's been a while, but #TimeToExplain is back! 🎙️✨
👉 You can ask us anything and we'll pick some questions to answer on this video! If your question has already been asked you can just like/upvote the comment so we pick the ones the majority wants to know
👉 In this episode we'll have @Dani_Supercell (Community Manager), @AdrianHaggqvist (Gameplay Designer), @QuinnBrander (Feature Designer), and @GonVazquez (UI/UX Designer)
👉 It's gonna be recorded next week, so expect the release around late January or early February!
Ask away!

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@BrawlStars For Adrian : What is the QA process for new updates on brawl?
How does something like the true red true bug vision bug slip past testing?
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