Typhoon
15.6K posts

Typhoon
@TyphoonOCN
Estrogenized 2/24/26 18th fastest 7800x3d & 9070 XT in the United States @ 3dMark





To me, HDR is more important than 4K. Yet implementation is a mess for professionals, so imagine how hard it is for cinephiles & players to meddle with concepts like “paper white” & tonemappers. HDR should be transparent + foolproof.









The biggest problem with HDR is the lack of "paper white" level standardization and metadata. SDR is simple: if it looks too bright or too dark, you adjust the display settings. HDR can't do that: the image is pre-formed for your display peak brightness (HGiG), so games need to expose a brightness slider. Instead of forcing games to add a calibration menu, OSes (including consoles) should expose a system-level paper/diffuse white parameter that games can use to do tonemapping, and that users could change on the fly. This information should then be bundled in any captures of this content. Right now in HDR captures, paper & peak brightness info gets lost, meaning there's no way to reproduce the content reliably elsewhere, so when you look at a YouTube HDR video, it might be too dark or bright for you, and you can't do anything about it. After ~10 years of HDR there still seems to be little progress to standardize this (Dolby Vision doesn't fully solve these problems). Microsoft, Sony, Samsung, Nvidia, YouTube etc need to make a strong effort to handle it before this turns into an ever bigger mess.



Happy Tax Day, New York. We’re taxing the rich.



jensen is crashing out at around 1 hour 10 mins lmao











