Chilly
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Movies still come on Blu-ray, music is still pressed on vinyl and books still fill store shelves. But as Sony moves to phase out physical PlayStation releases, many gamers are asking why video games should be the first major entertainment medium to go all digital. nbcnews.com/tech/video-gam…

Downside of having fast hardware now is that we can't see the iconic loading screens anymore :(

Jason Schreier compartió nueva información sobre el futuro del formato físico en PlayStation: ▫️ Sony considera que su base de jugadores digitales ya es lo suficientemente grande como para prescindir de quienes siguen comprando juegos en formato físico. ▫️ La compañía no cambiará su modelo de distribución minorista: las tiendas seguirán vendiendo cajas, pero estas solo incluirán un código de descarga. ▫️ Actualmente, cuando Sony vende un juego físico First Party a un minorista, este obtiene alrededor del 30% del precio de venta (70 dólares). Con el formato 100% digital, Sony pasaría a quedarse con la totalidad de esos ingresos. ▫️ Como resultado, la empresa espera aumentar de forma significativa sus márgenes de beneficio. Información adicional de otros reportes: ▫️ Sony estaría convencida de que, con el tiempo, la mayoría de los jugadores terminará aceptando la transición hacia un ecosistema 100% digital. ▫️ La compañía cree que los usuarios seguirán apoyando a PlayStation incluso sin la opción de comprar juegos físicos. ▫️ Además, consideran que no es necesario mantener una comunicación directa con los fans sobre esta decisión, ya que confían en la fortaleza de la marca y en la fidelidad de su comunidad.


RE6 has one of the coolest character selection screens ever They absolutely nailed the presentation




MICROSOFT JUST MADE IT OFFICIAL. 4,800 JOBS GONE, AND XBOX TAKES THE BIGGEST GAMING LAYOFF EVER ANNOUNCED. Here is everything going on today. The cuts: 4,800 people, 2.1% of the company. Xbox absorbs 3,200 of them, with 1,600 walked out on day one. That breaks the record for a gaming layoff, 1,900, which Microsoft also set in 2024. The rest lands on sales and consulting. The Xbox CEO: Asha Sharma took over in February when Phil Spencer retired. She came from Instacart and Meta with zero game industry experience. Her own words to staff: "Our business today is not healthy." The division lost "64 cents for every dollar we invested." Her fix: "We must reset Xbox." Four studios are leaving Microsoft. Double Fine and Compulsion go independent while Ninja Theory and Undead Labs move to new owners. Arkane Lyon sits in a "strategic review." None of this came out of nowhere. Watch the sequence: Last year Microsoft cut roughly 15,000 jobs across two rounds. In April it launched the first buyout program in company history, the "Rule of 70," offering about 9,000 older US workers packages to leave. A third took them. In May, LinkedIn, which Microsoft owns outright, cut 875 jobs in a quarter where revenue grew 12%. Through all of it, Microsoft has ranked as the 6th largest H-1B filer in America since 2020. Now follow the money. Microsoft spent over $100 billion on AI infrastructure in the fiscal year that just ended. Four days before these layoffs, it announced a $2.5 billion unit that embeds 6,000 AI engineers inside customer companies. It cut 4,800 employees the same week it funded 6,000 AI engineers. And CEO Satya Nadella, paid $96.5 million last year, has not said a word. The announcement came from the head of HR, who told employees "AI is changing how work gets done" and that everyday tasks "can now be automated." The market is not buying the story. Microsoft just closed its worst month since 2000, down about 20%, more than $570 billion in value erased.






























