Jack Jamison

78 posts

Jack Jamison

Jack Jamison

@UhGoomba

Katılım Mayıs 2018
162 Takip Edilen7 Takipçiler
oxcrow
oxcrow@oxcrowx·
@TheGingerBill > You are just hiding the problem. The problem exists because you decided to vendor random things instead of building a proper build and distribution system like Rust/Go. You prioritized WGPU and other things, instead of the only thing the compiler should do -- Compile code.
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oxcrow
oxcrow@oxcrowx·
Why is Odin keeping binaries and libraries in their repo? One of them is 55 MiB in size. Many others exist.
oxcrow tweet media
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czjstmax
czjstmax@maxwasntaken·
@UhGoomba cool, but do you login manually or with a greeter/dm?
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czjstmax
czjstmax@maxwasntaken·
are you a tty→login→manually startx guy or a greeter guy
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Jack Jamison
Jack Jamison@UhGoomba·
@maxwasntaken right now I run a wayland compositor called MangoWM, which is a fork of dwl. Just switched off sway.
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Jack Jamison
Jack Jamison@UhGoomba·
@DeltaWave0x I disagree about CMake. There is meson, or just write a shell/python script to compile the code. I personally generate a ninja file with a python script. It sucks to use two languages, but it works well and is cross platform.
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Jack Jamison
Jack Jamison@UhGoomba·
@rfleury Even if you can't tell, that's doesn't mean AI art is "good enough." It's disingenuous to present a work under the pretense that it was meticulously crafted and considered when it wasn't. I think it is harmful to your subconscious to try to find humanity when there is none.
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Ryan Fleury
Ryan Fleury@rfleury·
When I enjoy a piece of art, or a film, or a book, or a song, or a game, it’s extremely important to me that it is a carefully crafted, coherent design, made by a human with whom I can emotionally relate, and with whom I share the common elements of the human condition. If any of these things are purely AI generated—yes, even if superficially you cannot immediately tell—it immediately sours the experience, because I feel manipulated, not communicated with. There is no relatable higher purpose behind a scene in a painting, there is no truth in any lyrics in a song, there is no carefully designed experience intended for me by playing a game—it becomes equivalent to a slot machine, and I become the drunk zombie boomer in Vegas repeatedly pulling the lever. I don’t think this is an uncommon feeling at all, and because the economy is the cumulative effects downstream of human desire, I think there is far less demand for such things than—for instance—psychopaths in Silicon Valley would like investors to believe.
Casey Muratori@cmuratori

Since people seem to be confused about this, here is a more complete explanation: I thought the point of the OP was that it is important (for any reason) whether or not something can be determined reliably to be a Monet painting or an AI derivative of a Monet painting - as in, if given an A/B test, can an average (or even well-trained) human tell the difference between something painted by AI and something painted by Monet? Will they misidentify a Monet as AI? Will they misidentify an AI as Monet? Etc. My point in saying Monet is a bad example (or any famous painter, I might say) is because that criteria has not historically been important even before AI, as far as I can tell. Humans seem to care whether a painting was painted by Monet, not whether anyone can tell by looking at it that it was painted by Monet (including themselves). They will happily invest in a painting if they are assured it is Monet, whether or not they themselves could ever tell the difference between that painting and a forgery, and they will be very upset if it later turns out it was not painted by Monet - even though they clearly could not tell the difference in the interim, etc. So to me, they were trying to prove one point, but accidentally proved the other point. Can most humans figure out if something is a genuine Monet or not? No. Do most humans care if something is a genuine Monet or not anyway? Absolutely. And I would argue this is a very important thing to understand about "AI art". Humans care about the origins or things - they don't just care about the things, even if they cannot themselves determine that origin definitively.

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vaxry
vaxry@vaxryy·
@mel_lasuda as long as you aren't blind, jpeg artifacts on 1080p look awful
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vaxry
vaxry@vaxryy·
I'm browsing wallhaven and the amount of wallpapers below 4K is genuinely appalling. Are people blind nowadays or just dont care that their wallpaper looks like shit? Also, unpopular opinion, but a 4K jpeg is a 720p image at best. The compression looks awful once your eyes learn to notice it.
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Jack Jamison
Jack Jamison@UhGoomba·
@TheGingerBill generally agree, but public by default can make the documentation pages larger and confusing in some cases
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gingerBill
gingerBill@TheGingerBill·
I think a lot of the private-by-default people are coming from Java/C++ and trying to apply that idea to Odin without ever questioning whether that idea is even good in the first place. Hint: it isn't and that's why Odin is public-by-default and has no struct-level private.
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gingerBill
gingerBill@TheGingerBill·
This is a really good article on the problem of namespacing. I posted it on to sites like Reddit to see what people think of the problem; with this kind of thing and I think I've come to the conclusion that there is not really anything you can do to "solve it". It's fundamentally just an aesthetic dislike of a pure imperative procedure programming language—this paradigm doesn't prevent anything semantic from being possible. And the way to please people who dislike such long procedure names—with what they'd state also has redundant name aspects in the identifier—is a desire for methods which lead to a bunch of other problems too (which I briefly discuss in Odin's FAQ: #but-really-why-does-odin-not-have-any-methods" target="_blank" rel="nofollow noopener">odin-lang.org/docs/faq/#but-…). The best solution I can do for Odin is to take Newellian approach: Do nothing.
gingerBill@TheGingerBill

zylinski.se/posts/toms-nam…

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Jack Jamison
Jack Jamison@UhGoomba·
@madsdanae who cares about group labels, believe what is right porn is gross
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Jack Jamison
Jack Jamison@UhGoomba·
choosing a tiling wayland compositor sucks because your only options are written by a pedophile or a gooner
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Jack Jamison
Jack Jamison@UhGoomba·
@be3zy_b if worlds generated like this, and it was easier to build like this, then it would be great
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Jack Jamison
Jack Jamison@UhGoomba·
@oxcrowx @atoi6664 maybe strictly COMPILING jai has more considerations than other languages, but this isn’t really a big deal
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Jack Jamison
Jack Jamison@UhGoomba·
@oxcrowx @atoi6664 you have to be rage baiting. I’m not experienced with cybersecurity, but a service like this would certainly already be sandboxing the compiling+running no matter the language, and would have ways to prevent DOS. what specifically about Jai makes this a problem
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oxcrow
oxcrow@oxcrowx·
Blowlang apparently allows arbitrary code execution at compile time. While technologically impressive, it might be possible to get hacked, if you compile malicious code. Can anyone with access to the compiler verify this? Or disprove it?
GIF
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Jack Jamison
Jack Jamison@UhGoomba·
@oxcrowx @atoi6664 fair point, maybe there are some additional considerations about compiling untrusted jai. but wouldn’t a service like that usually run the code too? it would have to consider security no matter the language. it’s not like jai has a different shape of security to consider
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oxcrow
oxcrow@oxcrowx·
@atoi6664 @UhGoomba If you build a website that allows me to compile Jai code on your server. How would you stop me from sending malware code, compiling it on your server, and intentionally cause havoc. Let's say I run "sleep(100000)" using Jai on your server. That would be DOS.
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Steven Savold
Steven Savold@atoi6664·
@UhGoomba @oxcrowx It’s more than this, you download any project in any compiled language and they all have build scripts. Does anyone check them? Ofcourse not, but they all have the potential to pwn you.
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Jack Jamison
Jack Jamison@UhGoomba·
@skibidiblazor @NateSilver538 they’re commenting on the current state man. i don’t see need to glorify this tech. it feels anti-human when people try to rub it in the face of artists. maybe if it wasn’t framed in such an aggressive way everyone would be more civil
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tidux
tidux@skibidiblazor·
@NateSilver538 We've gone from "that doesn't look like Will Smith eating spaghetti" to "but it lacks the VISION of an ARTISTE [faggily adjusts beret]" in three years. You'd think a pollster wouldn't be too fucking dumb to read a trend line.
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CamWhat?
CamWhat?@CamWhat1·
@RHortelanoS @BonesaiDev The smoke amount is cool as fuck dude. maybe instead of suggesting less, you suggest they add a option in settings to lower it.
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Bones
Bones@BonesaiDev·
Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib
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Jack Jamison
Jack Jamison@UhGoomba·
@noio_games It’s really as simple as your priorities. Is your goal to make money and clout, or is it to make something meaningful. (I’m not saying they’re mutually exclusive)
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thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
This is a thought I’ve been having too.. lately.. When I started making games it seemed cool, artistic, innocent, valuable. Now more often I wonder if we’re just building dopamine machines? And therefore: if I want to make art should I be making different decisions?
Shyguymask@Shyguymask99

Indie gaming has sadly reached the point where the general "Make stuff that compels and interests gamers" advice is partially incompatible with originality & creativity. If you aren't exceptional, then you either join trend hopping & "dopaminemaxxing" or you get overshadowed.

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Jack Jamison
Jack Jamison@UhGoomba·
@noio_games The game isn’t about what’s happening on the screen, it’s about what’s happening in your head. The Witness opened my eyes to what a game can really be.
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Jack Jamison
Jack Jamison@UhGoomba·
@noio_games Do something novel, try to use the interactivity of genes to give the player an experience they couldn’t have had otherwise. Don’t do a copy of an existing game with some changes. Think about what your game will do to the player mentally, can you give them something valuable?
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