
Jack Jamison
78 posts







Godot is so funny because it's full of: "Nice, I can add a bone to a Skeleton3D at runtime!" "Now I need to remove this bone, where is the delete function... WHAT? WHERE IS THE FUNCTION???"


Since people seem to be confused about this, here is a more complete explanation: I thought the point of the OP was that it is important (for any reason) whether or not something can be determined reliably to be a Monet painting or an AI derivative of a Monet painting - as in, if given an A/B test, can an average (or even well-trained) human tell the difference between something painted by AI and something painted by Monet? Will they misidentify a Monet as AI? Will they misidentify an AI as Monet? Etc. My point in saying Monet is a bad example (or any famous painter, I might say) is because that criteria has not historically been important even before AI, as far as I can tell. Humans seem to care whether a painting was painted by Monet, not whether anyone can tell by looking at it that it was painted by Monet (including themselves). They will happily invest in a painting if they are assured it is Monet, whether or not they themselves could ever tell the difference between that painting and a forgery, and they will be very upset if it later turns out it was not painted by Monet - even though they clearly could not tell the difference in the interim, etc. So to me, they were trying to prove one point, but accidentally proved the other point. Can most humans figure out if something is a genuine Monet or not? No. Do most humans care if something is a genuine Monet or not anyway? Absolutely. And I would argue this is a very important thing to understand about "AI art". Humans care about the origins or things - they don't just care about the things, even if they cannot themselves determine that origin definitively.






I love that more and more women are calling out their boyfriends for watching that misogynistic trash 🙂↕️


Relic



This is one of the best short films I've seen in years. Very soon, we'll stop calling it "AI film" and just call it film.




Indie gaming has sadly reached the point where the general "Make stuff that compels and interests gamers" advice is partially incompatible with originality & creativity. If you aren't exceptional, then you either join trend hopping & "dopaminemaxxing" or you get overshadowed.





