


UnderDreadMoons
557 posts






Missed Star Fox Zero? That's your loss. Not because it was flawless. It had real problems. But because the people who actually put the time in got something most of you refused to even try. The control system was excellent once you stopped treating it like a broken twin-stick game. Motion aiming on the GamePad while steering with the stick created a completely different rhythm. You had to actually lead shots. You had to manage your movement and your targeting separately. It rewarded practice in a way almost no other on-rails shooter has managed since. The more you played, the more precise and expressive it felt. It wasn't a gimmick. It was a proper skill-based aiming system that most people never gave a real chance. The loudest criticism almost always came from the same place: people who played for twenty minutes, got frustrated, and decided the whole game was broken. They never adapted. They never learned the rhythm. They just confirmed their own bias and moved on. Zero tried to evolve the formula instead of repeating it. It used the Wii U hardware properly instead of ignoring it. Some of the levels and set pieces were genuinely strong. The co-op was fun. The bosses had personality. It had ambition. And it got absolutely roasted for daring to be different. Now we're all celebrating a 64 remake and a bunch of the same voices are acting like Zero was some embarrassing low point that proved the series can't try new things. As if the problem was the attempt itself and not the fact that a huge chunk of the audience refused to meet it halfway. You didn't want a new Star Fox game. You wanted the one you already knew how to play perfectly on the first try. Zero asked something from the player. A lot of people decided that was unacceptable and review-bombed it into the ground before it ever had a real shot. If you bounced off it after a short session and never went back, you didn't actually play Star Fox Zero. You just tried it, got annoyed, and decided your first impression was the whole story. The new 64 remake might be great. I hope it is. But some of us are still wondering what the series could have become if more people had been willing to actually engage with what Zero was doing instead of demanding it feel exactly like the game they already mastered twenty years ago. Am I wrong, or did most of the people who called it a disaster never actually learn the aiming system?


I think the amount of people saying the Rare buyout is funny AF because even by the end of the N64, Rareware was showing the cracks in the armor that would lead to the mistakes they had a Microsoft. If anything, Nintendo dodged a bullet. Rare was past its prime imo 🤷♂️


@Zceenook @Gud_Boah @HighMHellbrech This highkey you rn


なんやコレカッコよすぎじゃろ 特撮部分がギャバン風味を感じる メッチャ本編見たいんですが

Need a timeline cleanser. If you're a Star Fox fan and have functioning brain: cool 👍 If you're a dumbass, fuck off


Why you don't have a pair of shoes like this is beyond me







This actually looks pretty cool! This is getting me pumped up. I can't wait for the Star Fox Remake for Switch 2.







It's like i said, if it's not a little kids game, or anime Turbo Weeb games, Nintendo fans want nothing to do with it. That's why most of Nintendo's best selling games, are mostly cartoony games, that offer no real challenge. No wonder they hated Star Fox reboot. Too "mature".











It annoys me how people love to gaslight online. I keep seeing people talk about how Star Fox Adventures was considered a bad game... but uh it was not. It was always a good game. Just not the Star Fox 64 sequel people expected, which came out a few years later and sold less.