/i:'mɪər/
1.4K posts


@VPCOMPRESSB @Hosses21 Me attempting to play Silver as a tank begs to fucking differ dude
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@Colonthreee fldi0 looks like it's using the x87 FP stack? not familiar with this, but i'm sure you could stick with integers?
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@trisdentarius i start harassing the enemies who make bad decisions, like them leaving their ally.
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@VPCOMPRESSB bro lat matched i literally started telling my enemies what to buy to counter us but they flipped me off😭
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nvmd everytime i try to play everybody goes 0 10 cause they overextend and always team fight

tris // CELESTE IS OUT!! ᯓ★@trisdentarius
YALL!!!
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@Colonthreee that's an intended feature.
it's not really a bug either. you wouldn't `expect hash(string)==string`.
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@LUCKYY10P the scene where the guardian exits the city and begins to roam the wilderness was beautiful.
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/i:'mɪər/ retweetledi

@wookash_podcast @antovsky you can bit-pack tree structures into an array and perform cursor-like (like in a text editor) operations on them via SIMD or other means of parallelism. this useful for syntax trees. no need for "nodes". just transform the bytes directly. you can even eliminate ASTs entirely.
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Here is @antovsky walking me through a Dreams-like State Management known by many names and using couple of concepts (intrusive lists, slot maps, fat struct)
I had no idea, that by putting pointers into elements, you can make everything be running based off an array, preserving parent-child, and sibling relationships!
It was illuminating! We coined yet another term, Large Arrays of Things™. Do NOT confuse this with Entity Component System!
@antovsky thank you!
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/i:'mɪər/ retweetledi

In this blog, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n2
#vulkan #gpu

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why are they worried about 64 bytes? that's trivial.
if you receive a bunch of 1 byte request, wasting 63 bytes each, the problem isn't the segment - it's the many small unpacked requests.
then they solve it by introducing mandatory wasted bytes, unpredictable data addresses, pointer and block rearrangement madness, and pointer translations and offset searching.
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