
Vanilla Assault
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Persona 4 Revival - Level up



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Jason Schreier compartió nueva información sobre el futuro del formato físico en PlayStation: ▫️ Sony considera que su base de jugadores digitales ya es lo suficientemente grande como para prescindir de quienes siguen comprando juegos en formato físico. ▫️ La compañía no cambiará su modelo de distribución minorista: las tiendas seguirán vendiendo cajas, pero estas solo incluirán un código de descarga. ▫️ Actualmente, cuando Sony vende un juego físico First Party a un minorista, este obtiene alrededor del 30% del precio de venta (70 dólares). Con el formato 100% digital, Sony pasaría a quedarse con la totalidad de esos ingresos. ▫️ Como resultado, la empresa espera aumentar de forma significativa sus márgenes de beneficio. Información adicional de otros reportes: ▫️ Sony estaría convencida de que, con el tiempo, la mayoría de los jugadores terminará aceptando la transición hacia un ecosistema 100% digital. ▫️ La compañía cree que los usuarios seguirán apoyando a PlayStation incluso sin la opción de comprar juegos físicos. ▫️ Además, consideran que no es necesario mantener una comunicación directa con los fans sobre esta decisión, ya que confían en la fortaleza de la marca y en la fidelidad de su comunidad.



InFamous: Second Son has some of the most satisfying traversal I've seen in any open-world game. Why fast travel when getting around is this much fun?

be Mateo - 23 years old - solo game developer from Germany - goes on vacation, tries paddle boating with his brother - realizes how hard it actually is - gets home, builds a physics-based coop paddle game around the idea - ships the demo in 2 weeks - releases the full game as "Paddle Paddle Paddle" - game blows up - sells over 150,000 units - goes full-time as an indie dev - named Forbes 30 Under 30 Europe 2026 should be a total win - 90% positive reviews - game clearly works, clearly isn't broken but the game is short, tight, and easy to finish fast - 55,000 refunds - 21% refund rate - $164,000 clawed back at $2.99 a copy not because it's bad because Steam's refund window has a blind spot - less than 2 hours played, 14 days since purchase - instant refund, no questions asked - built to protect buyers from broken games - can't tell "this didn't work" from "I beat this and want my money back" this exact exploit already happened in 2021 - different indie dev, Emika Games, hit the same wall - nearly quit the industry over it Valve still hasn't fixed it - posts about it publicly, gets support from the community - keeps developing anyway - already teasing his next game, a coop voice-controlled chaos game called CAAAHR went from a shower thought on vacation to 150,000 units sold to a six-figure hole in his pocket, all from the same industry that put him on Forbes' 30 Under 30 list

An indie developer claims over 55,000 players refunded their Steam game after beating it fast enough to qualify for Valve's refund policy Steam's policy allows players to refund games if they have less than two hours of play time






‘Akame ga Kill!’ premiered 12 years ago today.

Persona 4 Revival - Rise commercial preview



Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX




Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX














