@SonicRushRerun The new trick animations need to hit the pose harder and stick for an extra frame or two, they're sliding around between them too much.
Sneak Peak Thursday On a Friday! (cause Meloh forgot to upload this week)
We've update our character rigs! The next demo will feature updated animations to take into account the stretchiness our new rigs are capable of!
Movement VFX part 2. #RealtimeVFX#VFX
I'm working to get these and the previous visual effects into a mini pack for projects. Thank you all for the positive feedback!
@fujii9058859955 2 continued) I think you can push ease into the wide swing.
I like the weight given to the deceleration of the wide swing. Keep an eye on the tip of the sword though, it should have dug into the ground and almost gotten stuck.
@fujii9058859955 2) The sword is being moved around like it's a small weapon. If you want to show weight on a movement it's startup into the motion should take longer than usual.
The stab ends with one hand holding the weapon up in the air, which also makes it seem really light.