Bram

3K posts

Bram

Bram

@Verbramdt

Mijn tweets zijn op persoonlijke titel

Noord-Brabant Katılım Şubat 2022
234 Takip Edilen112 Takipçiler
Vyxia
Vyxia@silly_vyxia·
white unfunny discord server owners when its time for april fools:
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Bram
Bram@Verbramdt·
@archer_uwu Is it available for Elgato Wave XLR aswell? I couldn't update via the app yesterday
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[archer]
[archer]@archer_uwu·
elgato has straight up fully replaced voicemeeter with the 3.0 update to wave link 1. completely free, no more wave device required 2. 5 mixes (was 2) 3. way better interface 4. ABSURDLY easy audio device/app routing, way better than 2.0 5. channels and devices can be NAMED!!!
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Bram
Bram@Verbramdt·
@Nassreddin2002 I'm not too happy to see the VVD on the top again
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Bram
Bram@Verbramdt·
@HenriBontenbal @cdavandaag ik hoor u noemen de zorg kan efficiënter, en onnodige dingen kunnen weg, en er zijn duidelijke grafieken, graag hoor ik voorbeelden, én een grafiek.
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Jimmy Dijk
Jimmy Dijk@jimmydijk·
Dit is een aanval op onze beschaving. Gewone mensen worden door D66 kaalgeplukt, hun zorg wordt afgepakt en ze moeten langer doorwerken. De SP gaat met alles wat we hebben oppositievoeren om de zorg te redden, om de kinderarmoede op te lossen en het leven betaalbaar te maken.
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Bram
Bram@Verbramdt·
@lunarfq Minecraft skywars
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luna
luna@lunarfq·
pretend you 11 and this a youtube search bar
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Leading Report
Leading Report@LeadingReport·
BREAKING: Trump admin says they have not redacted any photos from the Epstein files solely because Trump may be in them.
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Bram
Bram@Verbramdt·
@JoseP90939584 @jimmydijk Onder de werkende klasse wordt verstaan (bij de SP) iedereen wiens inkomen afhankelijk is van studeren, werk, of uitkering/AOW :)
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Jimmy Dijk
Jimmy Dijk@jimmydijk·
🤩Wat een energie. Met nieuwe jonge leden bouwen we aan de beweging van de toekomst. Dit is het moment om je aan de sluiten bij de partij voor jongeren en de werkende klasse. ⤵️ Sp.nl/lidworden
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Bram
Bram@Verbramdt·
@ArjanGroor @jimmydijk De SP is geen groot voorstander van een dienstplicht, ook is het een hele lastige motie, ondanks dat de SP tegen een lidmaatschap van Oekraïne tot de NAVO is, is het wel belangrijk in te zien dat de kans tot toetreding bestaat, en dan zit je met NAVO regels
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Arjan Groot
Arjan Groot@ArjanGroor·
@jimmydijk Daar hebben de jongeren geen tijd voor. Als het aan de SP ligt gaan ze straks naar de Oekraine. Motie FVD Baudet 21 feb 2023 "om uit te sluiten dat Nederlandse dienstplichtigen zullen worden uitgezonden naar Oekraïne". De SP was tegen. fvd.nl/nieuws/dienstp…
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DramaAlert
DramaAlert@DramaAlert·
PC GAMING IS DEAD.... Nvidia will cut gaming GPU production by 30-40% starting in 2026.
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Bram
Bram@Verbramdt·
@Flick1_ Democratie is nazisitisch?
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Bram
Bram@Verbramdt·
@Simon_Hypixel I have faith in Hytale becoming a successful game, and I'm hyped to see it!
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Bram
Bram@Verbramdt·
@Simon_Hypixel I love how transparant you guys are! I'm sure the team is doing their absolute best, and working extremely hard in finishing Hytale. Most of us should be aware of the glitches that can be faced by now, and if they're not.. up to them, it's been well announced several times.
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Simon
Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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