Vertexual

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Vertexual

Vertexual

@Vert3xual

3D artist who wants to try to solo dev a NSFW game. I hope to connect with similar artists so I can learn more about rigging and animation!

Saturn Katılım Nisan 2026
156 Takip Edilen17 Takipçiler
Trespasser
Trespasser@TehHermit·
@Vert3xual @nightshift_tony I'm not good enough to know how, but needs a smoothing where you have last direction and current direction facing, and the animation facing smooths between the two. To stop the snapping.
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Vertexual
Vertexual@Vert3xual·
Wow, Godot is harder than I thought haha. but honestly, It's not hard enough to make me quit yet. I got my main goal done and that is to get my character walking around in a scene. Between using tutorials and grok, I was able to slap this controller together. #godot #gamedev #b3d
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Vertexual
Vertexual@Vert3xual·
@Yumilu6 Not too long. Id say an evening. Around 3 hours.
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Yumi
Yumi@Yumilu6·
@Vert3xual How long did it take to redo all 3?
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Vertexual
Vertexual@Vert3xual·
This is my first #NSFW #animation I've ever done! how did I do? This will be a place holder for H scenes while I Learn Godot. Wish me luck, I suck at python lmao. hopefully I should be ok to start with my idle, walk and now this grinding animation. #elf #elfgirl #soloriding
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Vertexual
Vertexual@Vert3xual·
@nightshift_tony Surprisingly all that mostly makes sense as I do have similar in my script! I think you are right. Im just running into those new software pains lol.
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iDisposable
iDisposable@nightshift_tony·
You'll find it's unbelievably easy after a while. var move_dir = Input.is_action_pressed( LEFT) ? 0 : Input.is_action_pressed( RIGHT) ? 1 : 0, Input.is_action_pressed( UP) ? 1 : Input.is_action_pressed( DOWN) ? 1 : 0) rotation.y = move_dir.to_angle() velocity = Vector3.FORWARD if move_dir is not Vector2.ZERO else Vector3.ZERO
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Vertexual
Vertexual@Vert3xual·
@Yumilu6 Thank you so much! Sadly I am used to ue5 so she was scaled up x100 and I realized godot doesnt need that so I lost all my animations when I fixed it. I Had to redo them. (Only 3, no big deal) I think they came out a little better. I might repost them later!
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Yumi
Yumi@Yumilu6·
@Vert3xual It's really good! Really like the hip movement it really smooth.
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Vertexual
Vertexual@Vert3xual·
@3DxDEV7 What kind of dev saves often? Where is the excitement? The adventure! Yall are playing it too safe!
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3DxDEV
3DxDEV@3DxDEV7·
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Vertexual
Vertexual@Vert3xual·
@hopprbro Yeah its just as satisfying as seeing your character move from being rigged for the first time! But id be lying if I said I understand how I got the script working lol.
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hopprbro
hopprbro@hopprbro·
@Vert3xual getting the character moving feels like unlocking a superpower. after that, suddenly everything feels possible.
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Vertexual
Vertexual@Vert3xual·
@Huaite_Crick I did the same thing! I saw oyatsu had the thigh and the shin bone not connected and from there i realized there must be a bone connecting them like you have set up. Its a little tricky to get the ik to bed right. But once you fix all the bones locations it works perfectly!
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懷忒 Huai.te
懷忒 Huai.te@Huaite_Crick·
アバター制作中、oyatsuさんが紹介されていた膝周りの作り方にとても感銘を受け、シプカの制作でも参考にさせていただきました 脚を曲げた際の膝の形が自然で綺麗になるよう工夫しています。 普段は目立たない部分ですが、こうした細かなところも大切にしながら制作しています #blender #B3D
懷忒 Huai.te tweet media
oyatsu 009 ✪@oyatsu009

正座ができる脚に補助一本 膝は丸くされがちだけど、骨の形状からまん丸になる事はない ボーンは膝裏に近くないと綺麗に正座できないけど、骨盤の位置を変えれないので切り離してクランク状にした (逆くの字を避けるため) #Blender #VRChat

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Vertexual retweetledi
Meme.blend
Meme.blend@meme_blend·
An armature in 3D modeling refers to a digital skeleton used for character animation.
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Vertexual
Vertexual@Vert3xual·
I finished her walk cycle. I think I can jump into Godot now and see if everything I have going on will work. She came out a bit more confident than I originally wanted but I think it looks good, so we'll keep it for now. What do you think? #gamedev #walkcycle #animation #elf
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TenMomo
TenMomo@TenMomo260104·
@Vert3xual 堂々とした歩きだね👌 アクションのつけ方で性格が変わって見えるのは、むしろ良いことだと思うよ。 彼女には無限の可能性があるってこと😌
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Vertexual
Vertexual@Vert3xual·
She's supposed to be shy... I think I mad her kind of bad ass. I'm liking it though, what do you think? #animation #elf
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Vertexual
Vertexual@Vert3xual·
I forgot I was playing with some Damped tracks on her boobs so please ignore the little skip in her boobas. I gave her some simple eye textures cause she was looking scary with white eyes. Got some prisoners rags on her as well. #nsfwart #elf
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Vertexual
Vertexual@Vert3xual·
@TenMomo260104 Wow looks amazing! I'm definitely weak at shaders. I need to work on that lol.
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TenMomo
TenMomo@TenMomo260104·
節目かなと思ったのでヘッダーを更新です🤗
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Vertexual
Vertexual@Vert3xual·
@amarilloarts_ Oh I see. It looks so smooth! probably cleaner than you can get with bones honestly.
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Amarillo
Amarillo@amarilloarts_·
@Vert3xual Thanks! The rig here only drives shape keys, I didn't use face bones at all 🦴, so it's not a "real" face rig
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Amarillo
Amarillo@amarilloarts_·
Mt. Lady ARKit test with a controller rig I'm working on. Out tomorrow -probably- on my P
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Vertexual
Vertexual@Vert3xual·
@TenMomo260104 I would at least test your character in engine sooner than later. make sure there aren't any issues. Sometimes I get ctrl bones as part of the exported set of bones when all I need is the deforming bones. also can't have stretching bones that have children in some cases.
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TenMomo
TenMomo@TenMomo260104·
@Vert3xual Blenderでの実装はおまけのようなものなのに、そちらが楽しくて中々Unityにいけない問題があります。 早くエンジンに取り組んだ方がいいのに、まだwiggle2を触ろうとしているなんて、本当はおかしいんだけど🤔
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TenMomo
TenMomo@TenMomo260104·
髪の毛の骨入れまで、だいたい終わりました😌 ところで、wiggle2導入の記事を書いておいてアレなんですが、wiggle2ではBlender4.3以降でCollision機能が使えないという問題がありました😔 調べたところwiggle2は完全に開発が止まっていて、collisionを機能させるのは諦めた方が良さそう...🥺 コミュニティフォーク版のwiggle2 RTX が良いみたいなので、こちらでやった方がいいようです。 wiggle2から変わったところがあったので初手は苦労しましたが、どうにか使えそうです。 動画はwiggle2 RTXですが、動作が軽いのも良いです。 導入時に困った点としては、対象骨のTransformに予めキーを打っておく必要があること。 これがないとレストポーズを探せなくなるみたいで徐々に骨が壊れていきます。 また、設定数値もwiggle2とは感じが違うので、最初にプリセットで設定し直してから微調整を入れた方が良さそうです。 プリセットは優秀です。 LoopPhysicsが効いていない(最初に骨が跳ねる)問題は解決できるかいなか、まだ分かりません😵‍💫 Collision自体は試しているところなので、そこらへんがまとまって、時間も取れそうだったら、wiggle2 RTX用の導入記事はかこうかなと思っています。 半ば責任をとる気持ちで・・・🥺
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Vertexual
Vertexual@Vert3xual·
@TenMomo260104 I worked on a few games and relied on the cloth physics in UE4 but then my posts sucked cause all my cloth was really stuff because they were only deformed to 1 bone for the cloth in ue5. So, I totally understand.
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TenMomo
TenMomo@TenMomo260104·
良いアドオンを紹介してくれてありがとう☺️ これらのアドオンには手を出していません。(存在すら知らなかった・・・!) なぜかといえば、今はBlenderばかり触っているものの、プロジェクトはUnityに主眼を置いているので、Blender上でのアニメーションに本格的に手を出すつもりがないからです。 つまり、Blender上でのWiggle2の実験は、MagicaClothのための疑似テストのようなものです。 とはいえ、実際にXに映像を投稿している頻度を考えると、Blender上でのアニメーションとBonePhysicsに関するより良いアドオンは導入すべきかもしれません🤔 良い情報をありがとう😌
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