Vi
16 posts

Vi
@ViCastelno
22, Game dev, unreal is my best friend
Canada Katılım Mayıs 2025
19 Takip Edilen2 Takipçiler

@NixLupus31 Sounds like more arguments for high mobility. Widow made the game very unfun when she was dominant.
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With all those insane high mobility heroes its becoming impossible to play heroes like Widowmaker or any slower more stationary hero.
How am i supposed to play Widow when half the enemies are in my face in .5sec and my only mobility tool is on a 10sec cd??
Overwatch@PlayOverwatch
There’s no mountain she can’t climb and no target she can’t reach 🧗 Shake things up with Sierra when she officially arrives in Season 2: Summit April 14 💥
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@thepancakington @NixLupus31 Well, there’s a reason why widow is nearly unplayable now.
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@NixLupus31 Oh no the character who can one shot from across the map has counters
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@Seur101 @NgeNiousSK It was for casual players who dont like having responsibilities.
5v5 is objectively more competitive
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@NgeNiousSK Yeah and it was more enjoyable when that aggro was split between two people what’s your point
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Raid boss tanks force every person in the lobby to shoot the tanks, this makes it so every tank player feels miserable because they’re the only person getting shot 80% of the game, the have made a system where no role is fun, I hate 5v5 so much
Samito@SamitoFPS
The DPS role has lost enormous amounts of carry potential due to super tanks in Overwatch 2 FrankieP solos the lobby but is unable to cap point due to a raid boss tank DPS has lost tons of solo carry potential and the failed designs of OW2 need to be addressed (Full vid soon)
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@SamitoFPS okay this is getting funny.
If you can’t understand the nuance between playing in solo and having more individual power, there’s a problem. 🤣
each player has more impact not by solo carrying, but because there are fewer people to share responsibility, it’s just math.
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@ViCastelno “The game isn’t about soloing”
“You get more individual impact”
Which is it? These are two contradictory statements
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@SamitoFPS Not sure how you don’t get the concept of balance, but that’s exactly the point, in 5v5, the game isn’t about soloing, it’s about roles. Tanks absorbing damage and controlling spaces, letting DPS bypass that breaks the core design of 5v5 and the point of risk-reward.
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@ViCastelno Again I ask you
How do DPS have more individual value if they can kill the tank ever and the option of opening against a tank is no longer in the game and tanks man handle them in all 1v1s
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@SamitoFPS individual value is higher in the sense that each role must carry more weight, especially if a single tank is a game changer, which make total sense.
in 5v5, the tank having more weight is exactly how the game should work.
L take as usual.
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@ViCastelno How can you argue you get more individual impact when you just watched a dps solo an entire team + some but couldn’t win because a raid boss tank has 1400 HP perma stalling point
The answer is dps has less impact but tank gained what they lost
L bait
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@SamitoFPS No it was pretty much the base even before 5v5, and as of now 5v5 is objectively the best format, more individual value but also responsibilities, if you don’t want the game to be competitive just say that.
5v5 is statistically more balanced.
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@ViCastelno That is absolutely not the case and is only the case post 5v5 which is why it’s a horrible format
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Vi retweetledi

Cyberpunk 2077’s sequel “Project Orion” is CONFIRMED to feature both:
- Night City (most likely now under Millitech rule post-2077 so much darker and decayed)
- A new city inspired by a “Chicago gone wrong”
The idea of CDPR picking Night City back up and adding more life to it while also expanding the map massively to a whole other city probably across the badlands is insanely hype and basically the perfect world for a sequel to Cyberpunk.
This game is many years away, probably early 2030s but I can’t help but feel quite hyped for how it’ll turn out!

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