VicThor Dev retweetledi
VicThor Dev
331 posts


@zuhaitz_dev There's also another more annoying issue - on windows that character won't show correctly because you'd need to show it in utf16 using win32 functions
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I mean, the code is not "bad". I would have done some things differently, though.
But this code is obviously AI-generated. I have seen enough C code to know the AI C code when I see it.
Nothing against it, but I find it interesting how the user tries to imply they did it.
SudoX7@sudox7
i built an animated terminal progress bar in C \r moves the cursor to the start of the current line without going to the next line. the next printf overwrites what was there
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VicThor Dev retweetledi
VicThor Dev retweetledi
VicThor Dev retweetledi
VicThor Dev retweetledi
VicThor Dev retweetledi

@nicbarkeragain I saw this and I tried to implement it but I remembered that I'm trying to render elements that are not the same height. Clay handles this too because it's working fine with >5k elements. Does clay calculate the size of each or just use some sort of cache to make it quicker?
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Just a heads up that you should never be rendering 10,000 lines of anything, especially if all the lines are the same height, as in code.
List virtualisation is a very old and simple technique.
You can experiment with the below at nicbarker.com/virtual-scroll…
GitHub@github
You know how you can render a 10,000-line diff without melting the browser? By focusing on simplicity. 🧵
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@zuhaitz_dev If I made 86 commits in one day, at least 65 of those would be typo fixes, readme changes or documentation 😅
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VicThor Dev retweetledi

After 3 years, 47 releases, Ark VCS has finally reached 1.0! 🎉
youtu.be/XSnIw4siQ6U
It's a big release, with features that I've never seen to any version control system out of the box, like built-in changelist build status.
If you're tired of #perforce and #git, get it from ark-vcs.com!
#gamedev #indiegamedev #softwaredevelopment

YouTube
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@_trish_xD You're probably going to want to extend that Target struct a bit if you want to be able to compile with different compilers.
I have the parameters much more separate for example instead of using -g I need to do -Zi for msvc so I have it as a field in my own 'Target' struct: debug
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@_trish_xD Actually we are the same, I do this too.
I made a library in my style after using Tsoding's nob.h for a while.
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VicThor Dev retweetledi

WE ALREADY VOTED AGAINST CHAT CONTROL
IT WAS REJECTED 3 TIMES
STOP SPAMMING THE EU PARLIAMENT
THIS IS NOT HOW DEMOCRACY WORKS
Patrick Breyer #JoinMastodon@echo_pbreyer
🇫🇷🚨 11h, vote #ChatControl : ils veulent détruire la vie privée. L'eurodéputée Pirate @MarketkaG ne cède pas, ne cédez pas non plus ! 🏴☠️ Appelez les eurodéputés marqués "soutient". Nous n'accepterons JAMAIS la surveillance de masse. Agissez : ☎️ fightchatcontrol.eu
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VicThor Dev retweetledi

@TraunQuilizer @wookash_podcast Why the const at the end if you already have constexpr?
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@wookash_podcast It's not that hard if you think of it
- static makes it shared across all instances of the class
- constexpr allows it to be evaluated at compile time
- const char * const defines an immutable pointer to immutable char data
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static constexpr const char* const ...
what is this esoteric language
Tyler Glaiel@TylerGlaiel
@fernandp @cmuratori I was easing up to it
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@zuhaitz_dev I still don't understand why there's so many people saying you must use the shitty build systems that are most used for C/C++, you can use literally _anything_, even another C program
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I should have configured git properly... 😔

Lukáš Hozda@LukasHozda
Mine's not that bad, actually
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VicThor Dev retweetledi

@TheGingerBill It depends, I'm probably not going to read most of the source for libav or similar complexity libraries, I have read the source for some SDL3 functions, though SDL documentation is pretty good so docs are usually enough.
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