
Video Game Clips
1.6K posts

Video Game Clips
@Video_GameClips
Cinematic single-player & story-driven game clips daily. Pick up the sticks 🎮 and have fun.
The internet. Katılım Nisan 2024
194 Takip Edilen135 Takipçiler


Still getting Crimson Desert but I’m a little disappointed at the score.

Video Game Clips@Video_GameClips
The Crimson Desert Review embargo release time is set for 6:00 PM EST today (March 18th). I'm expecting as low as a 7 and as high as a 9.
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@Video_GameClips I don't know a lot, but seems like a lot of reliable leakers like Nate the Hate says it's on the way!
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@Naximustweets I would love that! Also, is a RDR2 next gen update coming? Did I miss something lol?
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@Video_GameClips Have faith brother. Wouldn't a 88 or 89 be like just perfect? I need something legit to keep me busy while waiting for RDR2 next gen update.
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@LifeisaGameMag I hope so. My concern is the Story elements, only because I haven't seen much in that direction (everything I've seen are "cool" features).
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@nostalgiaa Dang Casshern Sins, forgot about that Anime.
Also, is that Deadman Wonderland clips as well?
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And that’s fine. I think automated cutscenes would’ve been enough. Perhaps have it done via in game cutscenes and change the angle or perspective to make it dynamic and different on occasion but even that wouldn’t have been necessary (just nice to have). No one is saying manual but what we got at launch was clunky and broke immersion for many.
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@Video_GameClips If they ever work in seamless space-to-planet landings, it's going to be via an automated cutscene, so assets can be loaded in the background. You're not going to get manual, unless you like 20 to 10 FPS.
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It's responses like this (about Starfield) that baffles me. Starfield launched complete & damn near bug-free. Implementations after the fact were due to community feedback, e.g., rover. Yet ppl keep saying "these should've been in the game from the start" (cont.)
Video Game Clips@Video_GameClips
@BethesdaStudios @StarfieldGame Lots of stuff to get excited about. However, these features should've been available at launch.
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Who's really going to sit there for hours to test this (seriously, props to her)? The game never gives any indication you can actually travel to planets this way (it clearly wasn’t designed for that). I disagree, you do hit invisible barriers, and even if you try to brute-force it, you can sometimes get "stuck".
She even says herself after getting that far, "This is not a space exploration game", which is wild considering how it was marketed (Todd Howard and Bethesda PR called it "Skyrim in space" and "step out onto a planet", etc.).
Also, a lot of people in the comments pointed out the same things I mentioned. One person said:
"Maybe the game should transition into a landing animation once you’re close enough to a planet instead of blocking you. That would make visiting planets feel way more natural."
Look, I enjoyed Starfield, but I was still very disappointed. Saying free flight should've been a launch feature is reasonable imo (esp. given the expectations and how the game was marketed).
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@Video_GameClips What "invisible barrier"? You could always fly between planets; it was just impossibly long. What they've done was sped it up.
youtube.com/watch?v=t3cHBE…

YouTube
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@NikTek Yeah, gonna be rough I imagine (still curious to see what they put out), they could surprise us 😊.
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What about base Xbox Series X or S footage 🤔
KAMI@Okami13_
Crimson Desert has released 20 minutes of base PS5 footage! Seems to run just fine, and I looked for the most demanding parts. BlackSpace Engine seems to be pure wizardry.
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@BethesdaStudios @StarfieldGame Lots of stuff to get excited about.
However, these features should've been available at launch.
GIF
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Get ready for @StarfieldGame's biggest update yet, Free Lanes, coming April 7 to all platforms — including PS5.
Learn more about Free Lanes and the next story DLC, Terran Armada, in today's Developer Deep Dive.
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@RinoTheBouncer That poster is nice!
Never seen this one before.
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