Viper9 🔜 UnrealFest 26

216 posts

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Viper9 🔜 UnrealFest 26

Viper9 🔜 UnrealFest 26

@Viper9FN

Full-Time UGC Developer specialising in UEFN | Creator of BRAINROT TYCOON and College RP | Over 5M+ Plays

Katılım Aralık 2023
254 Takip Edilen224 Takipçiler
Viper9 🔜 UnrealFest 26
@GraemeBullX Similar to @MasfewFN I haven't experienced issues with spawned props - no tps effect at all, and I'm spawning hundreds, sometimes thousands! Maybe it's something to do with other aspects of your spawning system/logic which is causing the lag?
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Graeme Bull
Graeme Bull@GraemeBullX·
Quick tip: Spawning and disposing of props is INCREDIBLY intensive on the server and can cause bad rubber banding and glitching of players (heavy lag). With our boxes on the conveyor in Lucky Block Tycoon we saw an easy 200% improvement today stopping using that method for props
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
CTR is only relevant with a larger sample size - 1000 impressions is IMO at least 10x too low to even gauge how it performs in the wild. The same goes for the other stats. Many games have acceptable stats when not in discover, only to do a lot worse once they are actually placed in front of players. Honestly, if I were you and I really believed in my project's stats I'd stick it on sponsored and see if I'm right.
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CosmicUEFN
CosmicUEFN@CosmicUEFN·
I've been struggling to get into Discover tabs since the start of February on my maps, are these not good stats with the CTR and everything? this is a combat map by the way #UEFN #FortniteCreative
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Marcos Romero
Marcos Romero@RomeroBlueprint·
@Viper9FN In December 2025, Player.IsActive[] was on the Verse Persistence Best Practices page. It's no longer on the page, which is why I didn't mention it.
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MartinieGames
MartinieGames@MartinieGame·
Needed a quick break from some other UEFN stuff, so I decided to make some custom buttons from the Brawl Stars UI which I always liked the look of. 🙃 Fully made without any pre-made textures for the buttons, all inside the material ofc :) #UEFN #Fortnite #FortniteCreative
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
PSA to all creators: REACH OUT TO YOUR PLAYERS!!! I know it’s obvious, but if you haven’t yet, maybe this will convince you⬇️ In just a few days, the players in my Discord server: ✅Shared a game-breaking bug that would have spiraled if not fixed ASAP (I wouldn’t have noticed it in time without them). ✅Gave valuable, objective feedback that led to major pacing improvements on my Fortnite Island (it’s so easy to get tunnel vision and lose touch with what matters most to players). ✅Came up with feature ideas that will permanently improve the new-player experience and shape the island’s future. But most importantly, I got to hear how much joy something I created brings them. It's easy for us creators to forget that our players aren't just numbers in our analytics, they are so much more: A child who just received their first console and is about to experience the joys of gaming for the first time - in your game. A parent, whose love of video games serves as a way to connect with their children every evening, laughing and having fun together - in your game. A group of high school friends, all bonding and having the time of their lives, making core memories they’ll smile about years from now- in your game. The things you make can have a real impact, and being able to see that impact is an incredible feeling. So go on - create that community, set up that event, reach out to your players. It makes game dev so much more rewarding.❤️ #UEFN #FortniteCreative #Roblox #RobloxDev @FNCreate
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@CraftyCrisp @Turbo1v1 IDK if this was the vibe you went for, but this feels like a mix between Insurgency, BF, and some of the older CODs! I will say tho one of the reasons why it reminds me of older CoD games is bc of the textures being lower res and the geometry. Is that for performance reasons?
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CrispyCreates
CrispyCreates@CraftyCrisp·
10 Consecutive Epic’s Picks failures on the same map💔 I’ll get there one day…
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Vessel
Vessel@FNCVessel·
Current #UEFN workflow experience: >Open project >Wait 10 minutes for project to open >Wait another 5 minutes for shaders to compile >Actually start working on stuff >Import one (1) file >Editor freezes for another 2 minutes >Attempt to launch session >Fortnite doesn't start >Attempt again >Game launches into infinite loading screen >Memory leak >PC hard locks The future of fortnite
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@FNBRunderground Just FYI, FIFA 14 was the last to be shipped on the PS2. You know, the console that LAUNCHED IN 2000? Switch can run the game, lots of ppl dont want to upgrade if they don't have to, so why force them? Switch will have fortnite for as long as nintendo keep the switch alive, 100%!
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Fortnite Underground
Fortnite Underground@FNBRunderground·
Speculation - could #Fortnite drop Switch 1 support this year? 🤔 EA has announced that Apex Legends will no longer be playable on Nintendo Switch 1 starting on August 4, 2026. This makes you wonder whether Fortnite will be dropping support for the system any time soon...
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@ImmatureGamer I missed it last year, couldn't miss the opportunity 2 years in a row! Looking forward to meeting a lot of mutuals and putting faces to names IRL! 🥳
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Immature
Immature@ImmatureGamer·
Unreal Fest Chicago early bird is live 👀 Super early bird is $549. That is $200 off the $749 full price. Ends Feb 16 or when they sell out. After that, early bird runs Feb 17 to March 31 at $649. If you build with UE or UEFN & want to see what Epic is shipping next, meet the teams, and level up your work, this is the event. Also one of the best places to meet other creators, studios, brands, & Epic folks. People are way more open in person. Way easier to build real relationships and learn a little insider baseball. June 16 to 18. Chicago.
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Simon
Simon@iced_coffee_dev·
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@ImmatureGamer Creative Juice has become a regular listen for me while working in UEFN. I dig the lines of questioning you choose, which allow guests to share a lot of insights rather than just boilerplate responses!
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Immature
Immature@ImmatureGamer·
Wild to say this out loud. The Creative Juice Podcast is bringing on new advertising partners and locking in some absolutely insane guests for this year. At the same time, we have been hitting record numbers across recent episodes. None of that happens without this community. From day one, the goal has been simple. Have real conversations with creators, developers, and studio leaders. Share lessons and insights you cannot easily get anywhere else. If you have listened, shared an episode, sent feedback, or supported in any way, thank you. Truly. We are just getting started. 💚
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@KenneyNL Hey Kenney, mention something about how hilarious this post is, sprinkle in a witty remark, and make sure to say "I love your assets!" Best, Viper❤️
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Kenney
Kenney@KenneyNL·
This company is spamming me with their AI prompts instead of the results. Can this bubble burst already? It's taking too long
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@FNCVessel A few months ago I calculated my earnings and hours in UEFN+FN, and I ended up with an hourly wage of $0.04 🫠
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Viper9 🔜 UnrealFest 26
Viper9 🔜 UnrealFest 26@Viper9FN·
@akima3d I’ve created some useful content browser filters for these tools, I recommend you do to! dm if you need any help!
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AKIMA@Fortnite UEFN
AKIMA@Fortnite UEFN@akima3d·
@Viper9FN Oh, I didn’t know about that tool. I’ll check the Fortnite optimizers (Shift+6) and see how my meshes compare. Thanks for the tip!
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AKIMA@Fortnite UEFN
AKIMA@Fortnite UEFN@akima3d·
[UE Game Development Question] I’m developing a character-collection game. Up to around 200 characters (meshes) can be placed in the level at the same time. In this case, • How many vertices per character mesh • How many material slots per mesh would be considered reasonable from a performance standpoint? #UE
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